Baldur's Gate 3

Baldur's Gate 3

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MartFassage Aug 29, 2023 @ 4:09pm
If I just want to be able to do lots of attacks per turn, what class should i be going with
I love this game even if it runs bad at act 2 and abysmally at act 3, probably fave game now, but i really wanna restart, my current campaign character just looks so insanely ♥♥♥♥♥♥♥ asinine, like visually offensive when not straight faced
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Showing 1-15 of 16 comments
Dindomir Aug 29, 2023 @ 4:11pm 
Fighter by far. Though a Warlock can get close with multiclassing.
Blood of Kerensky Aug 29, 2023 @ 4:12pm 
Fighter could work. Have someone cast haste on you is also very helpful to get more attacks.
hoot hoot Aug 29, 2023 @ 4:13pm 
I think someone said that you can build a fighter to be able to attack ten times in a single turn using skills and items.

Early game, fighter and a lvl 5 gloomstalker ranger can essentially one-turn enemies pretty consistently. I was soloing *some* groups as a gloomstalker at that point.
MartFassage Aug 29, 2023 @ 4:13pm 
Originally posted by Dindomir:
Fighter by far. Though a Warlock can get close with multiclassing.
can a fighter still have all 4 basic elemental cantrips? i find them pretty essential for adventuring and interacting w environment
philbe63 Aug 29, 2023 @ 4:20pm 
I'm not sure if it holds true but doesn't the Monk do a bunch of attacks?
PaloG Aug 29, 2023 @ 4:23pm 
Fighter 2/Thief 3/Monk 7 or Fighter 3/Thief 3/Monk 6
2 Unarmed Attacks, Action Surge for another 2, Haste for another 2 and 2 Flurry of Blows on top.
Last edited by PaloG; Aug 29, 2023 @ 4:24pm
Lysamus Aug 29, 2023 @ 4:24pm 
Originally posted by FriendhausTTV:
can a fighter still have all 4 basic elemental cantrips? i find them pretty essential for adventuring and interacting w environment

Not sure what you mean but you can spec Eldritch Knight as fighter to get access to Wizard cantrips and still get your 3 attacks/round + action surge.
Originally posted by Postalworker Malone:
I think someone said that you can build a fighter to be able to attack ten times in a single turn using skills and items.
hasted open hand monk/thief: 4 attacks per action for a total of 8, + 2x Flurry of blows for another 4 Attacks, for a total of 12 Attacks at level 8 (open hand monk 5, thief 3).
And if you don't want to spend the ki for flurry of blows you still get 10 Attacks.
Without haste they still get at minimum 6 Attacks...
victorvnv Aug 29, 2023 @ 4:28pm 
Originally posted by FriendhausTTV:
I love this game even if it runs bad at act 2 and abysmally at act 3, probably fave game now, but i really wanna restart, my current campaign character just looks so insanely ♥♥♥♥♥♥♥ asinine, like visually offensive when not straight faced
Almost any class that you pair with 2 levels fighter can do many atacks including the fighter itself.

Rogue/ ranger/fighter can do like 7 per turn, monk/ fighter / rogue can do like 8-10 , fighter can do 10, barbarian/ fighter can also do many, so would paladin/ warlock etc.
Lou the Lou Aug 29, 2023 @ 4:34pm 
Originally posted by PaloG:
Fighter 2/Thief 3/Monk 7 or Fighter 3/Thief 3/Monk 6
2 Unarmed Attacks, Action Surge for another 2, Haste for another 2 and 2 Flurry of Blows on top.
The only issue for me with builds like these is that feats come every 4 class levels, not character levels. So the two builds you've listed here get 1 feat each, as opposed to 3 for a single-class.

Yeah, the feats aren't super strong in this game and most of the power comes from stuff built into class and subclass kits, but having, say, an extra 4 ability points to distribute can be pretty huge. Or the ability to take something in addition to Tavern Brawler if you're Monking.

Given how character building works, having at least two feats is almost essential for a Monk. You have to spend at least one feat to get a stat to 18/20 (17+2 from feat+1 from spoiler, for 20), and Tavern Brawler is almost too good to go without if you're doing Monk.
Last edited by Lou the Lou; Aug 29, 2023 @ 4:34pm
Zackerie Aug 29, 2023 @ 4:39pm 
Swords bard you can get 4 hits in one action with slashing flourish. Crossbow or finesse melee. swords bard/fighter you can get 8 hits with action surge. 12 hits with haste and action surge. Thief can get tons of hits too. Gloomstalker ranger has an extra attack at the beginning of combat. mixing gloomstalker and a rogue will probably be the most hits in a single turn. possible to get 16 hits in a turn, I think.
Originally posted by Lou the Lou:
Originally posted by PaloG:
Fighter 2/Thief 3/Monk 7 or Fighter 3/Thief 3/Monk 6
2 Unarmed Attacks, Action Surge for another 2, Haste for another 2 and 2 Flurry of Blows on top.
The only issue for me with builds like these is that feats come every 4 class levels, not character levels. So the two builds you've listed here get 1 feat each, as opposed to 3 for a single-class.

Yeah, the feats aren't super strong in this game and most of the power comes from stuff built into class and subclass kits, but having, say, an extra 4 ability points to distribute can be pretty huge. Or the ability to take something in addition to Tavern Brawler if you're Monking.

Given how character building works, having at least two feats is almost essential for a Monk. You have to spend at least one feat to get a stat to 18/20 (17+2 from feat+1 from spoiler, for 20), and Tavern Brawler is almost too good to go without if you're doing Monk.
Alert is absolutely strong. With initiative being only a d4, the +5 from Alert pretty much guarantees you always going first.
Also Tavern Brawler is pretty strong, especially for example for str. monks, handing out massive amounts of extra damage, as every single attack of the monk profits from that...
And I absolutely love warcaster for pretty much all my casters....
There really are some really strong options there.
PaloG Aug 29, 2023 @ 4:46pm 
Originally posted by Lou the Lou:
Originally posted by PaloG:
Fighter 2/Thief 3/Monk 7 or Fighter 3/Thief 3/Monk 6
2 Unarmed Attacks, Action Surge for another 2, Haste for another 2 and 2 Flurry of Blows on top.
The only issue for me with builds like these is that feats come every 4 class levels, not character levels. So the two builds you've listed here get 1 feat each, as opposed to 3 for a single-class.

Yeah, the feats aren't super strong in this game and most of the power comes from stuff built into class and subclass kits, but having, say, an extra 4 ability points to distribute can be pretty huge. Or the ability to take something in addition to Tavern Brawler if you're Monking.

Given how character building works, having at least two feats is almost essential for a Monk. You have to spend at least one feat to get a stat to 18/20 (17+2 from feat+1 from spoiler, for 20), and Tavern Brawler is almost too good to go without if you're doing Monk.

Yeah, it's not an optimised build, it's just to maximise number of attacks. Although you can get a STR Tavern Brawler monk to 20 without ASI(+1 from Brawler, +2 Moonrise Drow). It kinda suffers early game as you have to split the rest thin between Dex, Con and Wis but in Act 3 you can respec and dump one of them by using either the Dex gloves(not recommended, many good unarmed +damage gloves) or the Con amulet.
Harukage Aug 29, 2023 @ 4:46pm 
Oath of Vengeance Paladin/ Fighter whatever 3. Cast Haste on yourself for 4 atacks per turn, use Action Surge to get 6 atacks for one turn. Combine with all of your Smites, Inquisitor's Might and Hunter's Mark for maximum nuking potential.
Last edited by Harukage; Aug 29, 2023 @ 4:48pm
Recjawjind Aug 29, 2023 @ 4:51pm 
At very low levels, a dual wielding rogue gets the most attacks (up to 3 attacks at level 3 with the thief subclass, but the 2 extra attacks aren't as strong as your main one.)

Dual wielding fighter at level 3 can do 3 attacks too, 2 fully powered ones and one weaker one, but only once per short rest.

At level 5, berserker barbarian pulls ahead with 3 fully powered attacks every round while raging

At 5, the dual wielding fighter can do up to 5 in one round, 4 full power one weaker one, but again, just once per short rest. Otherwise they can do 3.

At level 11, fighter pulls massively ahead once more, with 3 full powered attacks every round, and once per short rest another 3 full powered ones.

Note: Those weaker offhand attacks can be brought to full power with the two-weapon fighting fighting style, and you are less restricted in what weapons you can dual wield with the dual wielder feat.
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Date Posted: Aug 29, 2023 @ 4:09pm
Posts: 16