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Early game, fighter and a lvl 5 gloomstalker ranger can essentially one-turn enemies pretty consistently. I was soloing *some* groups as a gloomstalker at that point.
2 Unarmed Attacks, Action Surge for another 2, Haste for another 2 and 2 Flurry of Blows on top.
Not sure what you mean but you can spec Eldritch Knight as fighter to get access to Wizard cantrips and still get your 3 attacks/round + action surge.
And if you don't want to spend the ki for flurry of blows you still get 10 Attacks.
Without haste they still get at minimum 6 Attacks...
Rogue/ ranger/fighter can do like 7 per turn, monk/ fighter / rogue can do like 8-10 , fighter can do 10, barbarian/ fighter can also do many, so would paladin/ warlock etc.
Yeah, the feats aren't super strong in this game and most of the power comes from stuff built into class and subclass kits, but having, say, an extra 4 ability points to distribute can be pretty huge. Or the ability to take something in addition to Tavern Brawler if you're Monking.
Given how character building works, having at least two feats is almost essential for a Monk. You have to spend at least one feat to get a stat to 18/20 (17+2 from feat+1 from spoiler, for 20), and Tavern Brawler is almost too good to go without if you're doing Monk.
Also Tavern Brawler is pretty strong, especially for example for str. monks, handing out massive amounts of extra damage, as every single attack of the monk profits from that...
And I absolutely love warcaster for pretty much all my casters....
There really are some really strong options there.
Yeah, it's not an optimised build, it's just to maximise number of attacks. Although you can get a STR Tavern Brawler monk to 20 without ASI(+1 from Brawler, +2 Moonrise Drow). It kinda suffers early game as you have to split the rest thin between Dex, Con and Wis but in Act 3 you can respec and dump one of them by using either the Dex gloves(not recommended, many good unarmed +damage gloves) or the Con amulet.
Dual wielding fighter at level 3 can do 3 attacks too, 2 fully powered ones and one weaker one, but only once per short rest.
At level 5, berserker barbarian pulls ahead with 3 fully powered attacks every round while raging
At 5, the dual wielding fighter can do up to 5 in one round, 4 full power one weaker one, but again, just once per short rest. Otherwise they can do 3.
At level 11, fighter pulls massively ahead once more, with 3 full powered attacks every round, and once per short rest another 3 full powered ones.
Note: Those weaker offhand attacks can be brought to full power with the two-weapon fighting fighting style, and you are less restricted in what weapons you can dual wield with the dual wielder feat.