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Let's say that because of ESRB it is true that it is forbidden to kill Tiefling children, but you can kill goblin children. But in such a non-linear game, why is there no way to punish them somehow?
Turn them over to the guards, let the druids kill them (like Arabella) or turn them over to adult tieflings to make the kids clean the oxen stall and so on. They are bullying me and good NPCs and I can't do anything wtf. It's like it's forbidden to even teach "human" children good manners. Every dialog in the game has a choice, as long as it doesn't involve talking to tiefling children.
Sir, did you kill those children without a thought? Bc I let them get away and had zero trouble with this issue.
Act 1 and 2 are stable for the most part, but during act 3, stuff really seems to fall apart.
This is because a bunch of stuff from act 3 had to be gutted or cut content, and whoever was in charge of piecing the game back together afterwards turned it into a Frankenstein monster.
I've encountered multiple instances in which scenes play out in the wrong order, or even play the wrong scene entirely, because the game is triggering the wrong scripts.
When the game actually works, BG3 is awesome. But to anybody who hasn't spent the last 3 years in EA, I would recommend holding off on purchasing the game for a few months, until Larian has time to fix this mess.
Goblin children reach physical adulthood within 6 years, where as Tieflings mature at the same rate as humans.
In other words, these kids are basically 'toddlers', who have already developed a taste for murder.
As for the goblin children, they run away and call for help. In any game when one of the enemies is about to raise the alarm, he becomes your main target. I'm sure most of players kill goblin children to save Halsin without provoking the entire temple against you.
The person I was quoting said that, if you'd actually read the entire quote.
Bottom paragraph:
"Let's assume that you simply can't kill children in this game, as in many other games. So why is it okay to kill goblin children? Moreover, the game forces you to kill them if you choose to save Halsin. They are many times less evil than Mol, which deliberately sends two other children to certain death."
the same thing applies to the owlbear cub.
killing children is generally just not a thing done in video games, not directly anyway, but we also excuse it if its a monster or animal.
BTW: you should dig a bit deeper in Tiefling lore, what you are presenting is extreamly surface level and uninformed :D
Quick version:
https://www.youtube.com/watch?v=agagf69TUBI&t=754s
Yeah. I can see your point with goblin children but if you didn't want to kill them - you wouldn't.
Your mistake is that you presume just because a creature is intelligent (or more specifically, sapient in this case), that they must be the same as humans. You are forgetting that this is a fantasy setting, where there can be intelligent creatures who are objectively and categorically different to humanity. Perhaps even going so far as to call them 'alien'.
Take the Mindflayer for example. These creatures have an intelligence score of 19-20, which makes them 'super geniuses' as far as ability scores are concerned. They also have a Wisdom score of 17-18, meaning that they are practically enlightened as far as we're concerned.
And yet, despite their hyper evolved brains, the game tells us repeatedly that mind flayers have no souls, and are incapable of feeling emotions or possess empathy towards others. They are cold, calculating sociopaths, who view others as nothing more than pawns to be manipulated for their own ambitions.
One can either be born a tiefling, or you can be transformed into a tiefling through infernal pacts. Yes, the founder of the tiefling bloodline may be the one who initially signed the deal, but I don't think the devil is just going to let it end there. The contractee's entire bloodline from that point on is now going to carry the mark of their founder's sin upon them. So why wouldn't the devil seek to capitalize on this by manipulating and exploiting future generations to serve their goals?
As for them stealing, it's not just the kids who are at fault, the adults have sinned as well. Every time somebody attempts to discipline these kids in any capacity, one or more of the adults comes to their defense and threatens violence against them if they lay a hand upon their children.
Children who under any other circumstance, are allowed to run around unsupervised because "they're orphans."
Neglecting to discipline a child's bad behavior, and actively defending said behavior are two entirely different situations.
It's because of this that I can't find myself able to sympathize with the tieflings' plight. Kagha is right in calling them parasites, and the mercenaries aren't far off the mark with their accusations either.
The tieflings need to be kicked out, since they clearly don't appreciate Halsin's charity.
But you can kill kids... if they're goblins...
That whole scene when you talking Isobel and I think his name is Markus or someone shows up, there was a whole cinematic and Mol was part of that cinematic. Also it was revealed that there was content cut that expands on what happened to Mol. When you reach the third act, they make her say that it was easy for her to escape or some nonsense. But it was more complicated then just finding her in the Thieves Guild.