Baldur's Gate 3

Baldur's Gate 3

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Revan619 Aug 28, 2023 @ 4:32pm
Dear Wizard haters; Wizard is not the weakest class.
https://youtu.be/-7clXlAmXCc

You are wrong. Stop being wrong. Stop spam posting about being wrong. Wizards are just as viable as Sorcerers, Warlocks, Paladins, Fighters, Barbarians and Rangers.

They might even be in the top 3 with Warlock and Sorcerer for highest burst with the gauntlets being bugged.
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Showing 61-75 of 195 comments
Aria Athena Aug 29, 2023 @ 5:56am 
I always liked Wizards way more than Sorcs, but it's all relative to the challenges you face. In BG3 a heightened debuff or a twinned haste is already way more than what you need to faceroll encounters. Having the right spell for each situation is very rewarding, but this game's combat is not at all build around that notion.

Originally posted by Ichthyic:
Originally posted by ✙205🍉🐆→:
Only gays play wizard class, just look at Gale

who literally was the boy toy for the god of magic herself. uh huh.

The gay wizard who had sex with the goddess of magic. A classic tale.
Cacomistle Aug 29, 2023 @ 5:57am 
Originally posted by Seswatha:
Originally posted by Cacomistle:
Hexblade isn't in the game. And the target wasn't vulnerable, I'm talking about the enemy he failed perilous stakes on. He was doing like 40-60 against raphael. If he was doing a mere 30 per missile he couldn't have done 666 damage in 2 casts.

Hexblade isn't but some other things are, like Phalar Aluve's aura, Spellmight Gloves, Callous glow ring, basic Hex etc. Part of why the damage is so high is Phalar Aluve's damage also receiving some of the damage bonuses as a separate damage instance, but even without this 250+ damage per cast is not hard to achieve and I believe there are a few more items that could've been used to push damage further.

Fyi most builds in the game are working/bugged in a similar way, e.g. part of the reason why paladins do so much damage is because certain modifiers apply both to smite and to weapon damage.
Yeah I've seen how paladin does this. They use 2 levels of tempest cleric, and then instead of causing the 2d6 thunder damage to max roll, it causes the entire attack to roll max damage.

The reason I suspect this of being bugged is because I've heard about some sorcerer/warlock build that uses lightning charges with the draconic sorcerer thing that lets you add lightning damage, then they apply wet for vulnerable, and then something about that bugs and causes it to apply twice or something and it does insane damage.

I've heard something about tavern brawler throwing builds applying strength bonus twice, which would quite obviously add insane damage.

This goes with my first post in this thread. "I think judging classes based on how they perform with bugged/unintentionally strong mechanics doesn't make sense." The reason being is that if you abuse the game, the game gets abused. That's an incredibly obvious circular statement but the point is looking for every possible damage multiplier a character can get, including bugged ones, it's not some special surprise when they start 1 shotting end game bosses.

If we're going to compare min maxed classes, if anything it should be at like level 3 or something. The game is way harder early on if you're min maxing, because you have fewer stupidly powerful tools to min max with.
Revan619 Aug 29, 2023 @ 6:03am 
Originally posted by Cacomistle:
Originally posted by Seswatha:

Hexblade isn't but some other things are, like Phalar Aluve's aura, Spellmight Gloves, Callous glow ring, basic Hex etc. Part of why the damage is so high is Phalar Aluve's damage also receiving some of the damage bonuses as a separate damage instance, but even without this 250+ damage per cast is not hard to achieve and I believe there are a few more items that could've been used to push damage further.

Fyi most builds in the game are working/bugged in a similar way, e.g. part of the reason why paladins do so much damage is because certain modifiers apply both to smite and to weapon damage.
Yeah I've seen how paladin does this. They use 2 levels of tempest cleric, and then instead of causing the 2d6 thunder damage to max roll, it causes the entire attack to roll max damage.

The reason I suspect this of being bugged is because I've heard about some sorcerer/warlock build that uses lightning charges with the draconic sorcerer thing that lets you add lightning damage, then they apply wet for vulnerable, and then something about that bugs and causes it to apply twice or something and it does insane damage.

I've heard something about tavern brawler throwing builds applying strength bonus twice, which would quite obviously add insane damage.

This goes with my first post in this thread. "I think judging classes based on how they perform with bugged/unintentionally strong mechanics doesn't make sense." The reason being is that if you abuse the game, the game gets abused. That's an incredibly obvious circular statement but the point is looking for every possible damage multiplier a character can get, including bugged ones, it's not some special surprise when they start 1 shotting end game bosses.

If we're going to compare min maxed classes, if anything it should be at like level 3 or something. The game is way harder early on if you're min maxing, because you have fewer stupidly powerful tools to min max with.

Correct there are multiple buff stacking on things that shouldnt do it. Like abilities to up damage with minusing to hit rolls are applying to attacks that dont roll to hit. Abilities to add charisma modifier to certain things if you meet the condition for one part of the damage apply to everything. It is how you can do 600 damage per beam of eldritch blast or similar with scorching ray or magic missile.

A few people were complaining that it is not broken because the videos showing it off were pre-buffing. But you literally do not need to pre-buff to walk in and one shot Raphael https://youtu.be/KReeQC0WlBU
Seswatha Aug 29, 2023 @ 6:08am 
Originally posted by Cacomistle:
Originally posted by Seswatha:

Hexblade isn't but some other things are, like Phalar Aluve's aura, Spellmight Gloves, Callous glow ring, basic Hex etc. Part of why the damage is so high is Phalar Aluve's damage also receiving some of the damage bonuses as a separate damage instance, but even without this 250+ damage per cast is not hard to achieve and I believe there are a few more items that could've been used to push damage further.

Fyi most builds in the game are working/bugged in a similar way, e.g. part of the reason why paladins do so much damage is because certain modifiers apply both to smite and to weapon damage.
Yeah I've seen how paladin does this. They use 2 levels of tempest cleric, and then instead of causing the 2d6 thunder damage to max roll, it causes the entire attack to roll max damage.

The reason I suspect this of being bugged is because I've heard about some sorcerer/warlock build that uses lightning charges with the draconic sorcerer thing that lets you add lightning damage, then they apply wet for vulnerable, and then something about that bugs and causes it to apply twice or something and it does insane damage.

I've heard something about tavern brawler throwing builds applying strength bonus twice, which would quite obviously add insane damage.

This goes with my first post in this thread. "I think judging classes based on how they perform with bugged/unintentionally strong mechanics doesn't make sense." The reason being is that if you abuse the game, the game gets abused. That's an incredibly obvious circular statement but the point is looking for every possible damage multiplier a character can get, including bugged ones, it's not some special surprise when they start 1 shotting end game bosses.

If we're going to compare min maxed classes, if anything it should be at like level 3 or something. The game is way harder early on if you're min maxing, because you have fewer stupidly powerful tools to min max with.

Lightning charges are a legit mechanic here, some interactions with them may be bugged but in some cases they even do less damage than they should. It's just that's it's pretty confusing in the first place and then non obvious in terms of intended behaviour and what's bugged and what's not, but they should add good damage regardless (I think there's a mix of detrimental and beneficial bugs with them atm personally).

Tavern brawler has been houseruled by Larian to add STR mod to unarmed attacks to hit and damage twice. Is it OP? Sounds OP. In reality it's actually what's needed for monks to keep up in dps with others, especially provided all the crazy weapons in the game, so that's how Larian "fixed" the class.

Talking about low levels, casters are fine too, though not necessarily the best. Create Water + Witchbolt is gonna be one of the higher damage combos at this level, then we have Druids that nobody on this forum likes because they don't do 2000+ nova damage, but they can morph into a spider with infinite webs from level 2 and shut down entire rooms of monsters without even using concentration, War Clerics being potentially the best fighter at level 1 and still holding well till level 4 etc.
Beast of War Aug 29, 2023 @ 6:11am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3027586262

They are not strong....they are 1 shotted by bosses like this and useless to engage multiple bosses. ( not all of course )

And see how the Paladin does....where it not for her, i would not stand a chance despite also having used arrows of dragon slaying AND timely cover that is simply blown away.

it is not only the lightning resistance that must save you.

I use spell casters for their powerful AoE in fights where i need that.
Last edited by Beast of War; Aug 29, 2023 @ 6:19am
Seswatha Aug 29, 2023 @ 6:18am 
WIzard is literally the tankiest class in the game with the right build, hearing they get oneshotted by anything is laughable.
Aria Athena Aug 29, 2023 @ 6:22am 
Originally posted by Seswatha:
WIzard is literally the tankiest class in the game with the right build, hearing they get oneshotted by anything is laughable.

That's only Abjuration Wizards. Regular Wizards are just tanky.
dustin1280 Aug 29, 2023 @ 6:23am 
Generally a sorcerer does what a wizard can do BETTER than the wizard, but has less utility.

And the OP is correct, the wizard doesn't suck at all

Wizard for more utility and spell slots
Sorcerer for more specialized casting
Last edited by dustin1280; Aug 29, 2023 @ 6:23am
Chroniver Aug 29, 2023 @ 6:23am 
Indeed wizards are far from weak. Though I personally prefer sorcs anyone can see that.
Popsicles Aug 29, 2023 @ 6:24am 
People that think spellcasters are weak do not DnD. Gale with haste is all I have to say. Two full casts and a bonus action cast. Breaks all DnD rules but is fun as hell in a video game. Him having haste was a game changer for a couple encounters on tactician difficulty.
Seswatha Aug 29, 2023 @ 6:25am 
Originally posted by Aria Athena:
Originally posted by Seswatha:
WIzard is literally the tankiest class in the game with the right build, hearing they get oneshotted by anything is laughable.

That's only Abjuration Wizards. Regular Wizards are just tanky.

That's fair and what I meant by the "right build". A regular wizard with 1 cleric level dip for all armour and shields and access to shield spell is still top AC when it counts though and full caster level.
Last edited by Seswatha; Aug 29, 2023 @ 6:26am
Ranix Aug 29, 2023 @ 6:26am 
running a dual wizard party here, I don't really care what sorcerers can do when I am runninng a frontline consisting of 8 summoned creatures and a hasted fighter and all the enemies are in a Cloudkill or standing on ice
larhtas Aug 29, 2023 @ 6:27am 
Thank you for this video OP!
I don't care about weakest or strongest...the game is doable with all classes.
However Wizard is one of the least fun classes for me personally...
Not a skillmonkey like a bard
not awesome with radiant damage being doubled by undead types like a cleric
no twinning spells, or distant spells, quicken spells etc metamagic
no shapeshifting like a druid
Learning spellscrolls and having tons of spells I'll never use is an extremely boring "superpower" by comparison.
Beast of War Aug 29, 2023 @ 6:32am 
Originally posted by Seswatha:
WIzard is literally the tankiest class in the game with the right build, hearing they get oneshotted by anything is laughable.

Oh ?

What do you do in fights where the entire environment is permanently silenced then, if not being a prepared Sorcerer ?

I found Wizard and Warlock to be a dead weight in such ( and more ) fights. That also goes for fights with multiple type ( heavy ) damage sources. You can't magically shield yourself versus all types of damage.

And yes i am one that actually examines enemies during turns to see what vulnerabilities and attacks they have.
Last edited by Beast of War; Aug 29, 2023 @ 6:37am
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Date Posted: Aug 28, 2023 @ 4:32pm
Posts: 195