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The gay wizard who had sex with the goddess of magic. A classic tale.
The reason I suspect this of being bugged is because I've heard about some sorcerer/warlock build that uses lightning charges with the draconic sorcerer thing that lets you add lightning damage, then they apply wet for vulnerable, and then something about that bugs and causes it to apply twice or something and it does insane damage.
I've heard something about tavern brawler throwing builds applying strength bonus twice, which would quite obviously add insane damage.
This goes with my first post in this thread. "I think judging classes based on how they perform with bugged/unintentionally strong mechanics doesn't make sense." The reason being is that if you abuse the game, the game gets abused. That's an incredibly obvious circular statement but the point is looking for every possible damage multiplier a character can get, including bugged ones, it's not some special surprise when they start 1 shotting end game bosses.
If we're going to compare min maxed classes, if anything it should be at like level 3 or something. The game is way harder early on if you're min maxing, because you have fewer stupidly powerful tools to min max with.
Correct there are multiple buff stacking on things that shouldnt do it. Like abilities to up damage with minusing to hit rolls are applying to attacks that dont roll to hit. Abilities to add charisma modifier to certain things if you meet the condition for one part of the damage apply to everything. It is how you can do 600 damage per beam of eldritch blast or similar with scorching ray or magic missile.
A few people were complaining that it is not broken because the videos showing it off were pre-buffing. But you literally do not need to pre-buff to walk in and one shot Raphael https://youtu.be/KReeQC0WlBU
Lightning charges are a legit mechanic here, some interactions with them may be bugged but in some cases they even do less damage than they should. It's just that's it's pretty confusing in the first place and then non obvious in terms of intended behaviour and what's bugged and what's not, but they should add good damage regardless (I think there's a mix of detrimental and beneficial bugs with them atm personally).
Tavern brawler has been houseruled by Larian to add STR mod to unarmed attacks to hit and damage twice. Is it OP? Sounds OP. In reality it's actually what's needed for monks to keep up in dps with others, especially provided all the crazy weapons in the game, so that's how Larian "fixed" the class.
Talking about low levels, casters are fine too, though not necessarily the best. Create Water + Witchbolt is gonna be one of the higher damage combos at this level, then we have Druids that nobody on this forum likes because they don't do 2000+ nova damage, but they can morph into a spider with infinite webs from level 2 and shut down entire rooms of monsters without even using concentration, War Clerics being potentially the best fighter at level 1 and still holding well till level 4 etc.
They are not strong....they are 1 shotted by bosses like this and useless to engage multiple bosses. ( not all of course )
And see how the Paladin does....where it not for her, i would not stand a chance despite also having used arrows of dragon slaying AND timely cover that is simply blown away.
it is not only the lightning resistance that must save you.
I use spell casters for their powerful AoE in fights where i need that.
That's only Abjuration Wizards. Regular Wizards are just tanky.
And the OP is correct, the wizard doesn't suck at all
Wizard for more utility and spell slots
Sorcerer for more specialized casting
That's fair and what I meant by the "right build". A regular wizard with 1 cleric level dip for all armour and shields and access to shield spell is still top AC when it counts though and full caster level.
However Wizard is one of the least fun classes for me personally...
Not a skillmonkey like a bard
not awesome with radiant damage being doubled by undead types like a cleric
no twinning spells, or distant spells, quicken spells etc metamagic
no shapeshifting like a druid
Learning spellscrolls and having tons of spells I'll never use is an extremely boring "superpower" by comparison.
Oh ?
What do you do in fights where the entire environment is permanently silenced then, if not being a prepared Sorcerer ?
I found Wizard and Warlock to be a dead weight in such ( and more ) fights. That also goes for fights with multiple type ( heavy ) damage sources. You can't magically shield yourself versus all types of damage.
And yes i am one that actually examines enemies during turns to see what vulnerabilities and attacks they have.