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I heard that my brother's nephew saw someone who knows someone else who told that he heard how it happened, lol.
You've been shown how to do it without glitched interactions as well already.
Thief is good, but for 3-5 levels max, no reason to take any more.
Well, Wizard is probably worse than Sorc in this game. Being a bit worse than arguably the strongest class is still not bad.
Part of the problem is that all unique wizard spells are usable with 1 wizard level dip here unlike TT and many of them don't even need high INT to be effective. A lot of the powerful wizard exclusive spells are missing altogether. A few unique wizard spells Larian added are not OP enough to compete with min max strats (though extra summons are always nice).
10 sorc 2 wiz is an effective 12 wiz who trades their higher level subclass powers for metamagics. This can be INT or CHA based and work (differently, obviously)
Tiefling 1 sorc 1 clr 10 abj wiz is probably one of the tankiest builds in the game
Wiz v Sorc is simply a choice between metamagics or school specialization. Either class as pure class is suboptimal, so fighting over 12 wiz v 12 sorc is pointless.
Well, the way TT is balanced is that sorcery points and metamagic plus bloodline powers is generally much more loaded than WIzard subclasses with the exception of the few really OP ones. Quicken also does not allow to cast 2 levelled spells in a turn, only spell + cantrip or spell + another non spell action. In return, wizards get a lot more flexibility with the spells they prepare, rituals and a generally stronger spell list with some of the best spells being wizard only. In BG3 you can learn all wizard spells from a dip (although not prepare all of them at once) and the array of wizard only spells is not that impressive anyway.
Some subclasses are still good though, Abjuration got buffed due to overall damage inflation but got really crazy as a result. But it makes you want to take wizard levels as it scales with them very well. E.g. Evocation is still pretty good at levels 2 or 10, it's just that everything between 2 and 10 is a huge empty gap with no class features.
So here is something funny. This build is actually better on Wizard than sorcerer.
Did some testing earlier, like with the Eldritch Blast build, any damage the rays proc also count as being done by the spell so wizard adds Int to the lightning charges and shriek ect. When using mind sanctuary Wizard also gets the same number of attacks as sorcerer since they bugged quicken in the last patch to only be able to do one additional spell not per extra action.
I think I did spellmight, Pyroquickness hat, had spellsparkler and Markoheshkir.
The rays proc int. The shriek proc int. Lightning charges proc int. Spellmight proc int. The rings did not proc int however.
Also pyroquickness hat is bugged, it burns you for each ray but only gives one bonus action. They fixed the action stacking but not the burn lol. To not melt yourself id probably do one scorching ray then the rest all magic missile as it procs everything as before but no self burn. So probably better to use the lightning buff on the staff not the fire buff.
Personally go 12 wizard on this to get the most spells, with human you can get shield if you wanted that but you can cast 5 spells a turn with bloodlust, haste and mind sanctuary still.
What's most funny is the best builds we see are from multiclassing - and we're talking 3 classes, not just two...
With my https://www.youtube.com/watch?v=0ulkuCf-c1Q I can go whole game without sleeping even once xD
With my Sorc and Wiz I needed to sleep all the time and almost after each fight :P