Baldur's Gate 3

Baldur's Gate 3

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Revan619 Aug 28, 2023 @ 4:32pm
Dear Wizard haters; Wizard is not the weakest class.
https://youtu.be/-7clXlAmXCc

You are wrong. Stop being wrong. Stop spam posting about being wrong. Wizards are just as viable as Sorcerers, Warlocks, Paladins, Fighters, Barbarians and Rangers.

They might even be in the top 3 with Warlock and Sorcerer for highest burst with the gauntlets being bugged.
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Showing 166-180 of 195 comments
Seswatha Aug 30, 2023 @ 10:26am 
Originally posted by Gracey Face:
Originally posted by Seswatha:

You're welcome to try this with a Ranger or a Rogue (no multiclassing).

I actually saw a description for how to do that which was to get a teammate to break the pillars with gnomepowder bombs (which apparently one shot the pillars) because he's then paralyzed and so you autocrit.

But it's more from an "If you're allowing broken/glitched items" standpoint then anything can do anything as long as there's a broken interaction or mechanic that allows them to.

I heard that my brother's nephew saw someone who knows someone else who told that he heard how it happened, lol.

You've been shown how to do it without glitched interactions as well already.
Ranix Aug 30, 2023 @ 10:27am 
the thief rogue is the most powerful, arcane trickster is bad and assassin is not good
Seswatha Aug 30, 2023 @ 10:28am 
Originally posted by Ranix:
the thief rogue is the most powerful, arcane trickster is bad and assassin is not good

Thief is good, but for 3-5 levels max, no reason to take any more.
SerraShaar Aug 30, 2023 @ 10:29am 
haters will always hate, I wouldn't give a damn and enjoy the class I want.
Ranix Aug 30, 2023 @ 10:37am 
Originally posted by Seswatha:
Originally posted by Ranix:
the thief rogue is the most powerful, arcane trickster is bad and assassin is not good

Thief is good, but for 3-5 levels max, no reason to take any more.
yeah they need perks or something, it gives nothing after level 4 worth having
Ginger Witch Aug 30, 2023 @ 10:42am 
I think you guys miss the main reason, sorc is levelling with charisma, while Wizard needs intelligence... charisma is much more useful than intelligence. Simple as that.
Seswatha Aug 30, 2023 @ 10:46am 
Originally posted by Lunaria:
I think you guys miss the main reason, sorc is levelling with charisma, while Wizard needs intelligence... charisma is much more useful than intelligence. Simple as that.

Well, Wizard is probably worse than Sorc in this game. Being a bit worse than arguably the strongest class is still not bad.

Part of the problem is that all unique wizard spells are usable with 1 wizard level dip here unlike TT and many of them don't even need high INT to be effective. A lot of the powerful wizard exclusive spells are missing altogether. A few unique wizard spells Larian added are not OP enough to compete with min max strats (though extra summons are always nice).
Last edited by Seswatha; Aug 30, 2023 @ 10:48am
Ranix Aug 30, 2023 @ 11:22am 
I disagree, a wizard that is a wizard and also a rogue and also a tank is completely viable and that's basically a one man party right there all by itself. How many of your "YOLO MINMAX ONESHOT" builds are wizards and thieves and tanks out of combat and can teleport the entire party wherever they feel like
BigRockWall Aug 30, 2023 @ 11:45am 
Originally posted by War Crimes Appreciator:
Wizardcels can't haste two targets in the same time. Weak concentration, many such cases, they're doing the wrong exercises in the magic gym.
Yes they can. Throw a haste potion at the ground and it could haste your entire party if they are close enough together.




10 sorc 2 wiz is an effective 12 wiz who trades their higher level subclass powers for metamagics. This can be INT or CHA based and work (differently, obviously)
Tiefling 1 sorc 1 clr 10 abj wiz is probably one of the tankiest builds in the game


Wiz v Sorc is simply a choice between metamagics or school specialization. Either class as pure class is suboptimal, so fighting over 12 wiz v 12 sorc is pointless.
Last edited by BigRockWall; Aug 30, 2023 @ 11:51am
paladin765 Aug 30, 2023 @ 11:48am 
Wizards get a lot of great conversation options.
Seswatha Aug 30, 2023 @ 12:16pm 
Originally posted by BigRockWall:
Originally posted by War Crimes Appreciator:
Wizardcels can't haste two targets in the same time. Weak concentration, many such cases, they're doing the wrong exercises in the magic gym.
Yes they can. Throw a haste potion at the ground and it could haste your entire party if they are close enough together.




10 sorc 2 wiz is an effective 12 wiz who trades their higher level subclass powers for metamagics. This can be INT or CHA based and work (differently, obviously)
Tiefling 1 sorc 1 clr 10 abj wiz is probably one of the tankiest builds in the game


Wiz v Sorc is simply a choice between metamagics or school specialization. Either class as pure class is suboptimal, so fighting over 12 wiz v 12 sorc is pointless.

Well, the way TT is balanced is that sorcery points and metamagic plus bloodline powers is generally much more loaded than WIzard subclasses with the exception of the few really OP ones. Quicken also does not allow to cast 2 levelled spells in a turn, only spell + cantrip or spell + another non spell action. In return, wizards get a lot more flexibility with the spells they prepare, rituals and a generally stronger spell list with some of the best spells being wizard only. In BG3 you can learn all wizard spells from a dip (although not prepare all of them at once) and the array of wizard only spells is not that impressive anyway.

Some subclasses are still good though, Abjuration got buffed due to overall damage inflation but got really crazy as a result. But it makes you want to take wizard levels as it scales with them very well. E.g. Evocation is still pretty good at levels 2 or 10, it's just that everything between 2 and 10 is a huge empty gap with no class features.
Revan619 Aug 30, 2023 @ 3:49pm 
Originally posted by Seswatha:
Originally posted by Revan619:
Paladins struggle to get to 500 damage. Fighters too. Rangers aren't getting there nor are monks.

Sorcerer and Wizard even by themselves with offhand shriek can comfortably do 800 damage a round.

Only warlock can really pump out 2k damage in a round from what I've found testing.

2 Fighter / 10 Red Dragon Sorc, 20 CHA, Fire Elemental Adept

Dual wield Markoheshkir & Staff of Spellpower.

Items: Callous glow ring, Spellmight gloves, Circlet of Fire

Setup: Paralyze & Vulnerable the target, Haste the sorc, Markoheshkir's fire blessing

Action 1: Arcane battery level 5 scorching ray (6 rays)
Action 2: 2nd Arcane battery level 5 scorching ray (6 rays)
Action 3: Freecast Arcane battery level 5 scorching ray (6 rays)
Bonus action 1: Quicken level 5 scorching ray (6 rays)
Bonus action 2: Quicken level 5 scorching ray (6 rays)

for 30 rays

((2d6 + 1d8 (spell might)) * 2 (crit) + 5 (CHA) + 4 (proficiency) + 2 (callous glow ring)) * 2 (vulnerable) = (23 + 12) * 2 = 68

68 * 30 = 2040 damage

You may get a little bit more damage with offhand knife of the mountain king, but don't want to calculate what rerolls of 1s and 2s will add to damage here.

This is without any bugged or questionable mechanics, with them could be pushed way more.

Not gonna work as well vs Raphael though, but on most other enemies no problem. Also pretty resource hungry, but tbh after level 11 you can create infinite number of camp supplies per rest cycle without even cheesing goodberry.

TL;DR is that Paralyze + Vulnerable is gg though, if you have DCs to land them damage will come.

So here is something funny. This build is actually better on Wizard than sorcerer.

Did some testing earlier, like with the Eldritch Blast build, any damage the rays proc also count as being done by the spell so wizard adds Int to the lightning charges and shriek ect. When using mind sanctuary Wizard also gets the same number of attacks as sorcerer since they bugged quicken in the last patch to only be able to do one additional spell not per extra action.

I think I did spellmight, Pyroquickness hat, had spellsparkler and Markoheshkir.

The rays proc int. The shriek proc int. Lightning charges proc int. Spellmight proc int. The rings did not proc int however.

Also pyroquickness hat is bugged, it burns you for each ray but only gives one bonus action. They fixed the action stacking but not the burn lol. To not melt yourself id probably do one scorching ray then the rest all magic missile as it procs everything as before but no self burn. So probably better to use the lightning buff on the staff not the fire buff.

Personally go 12 wizard on this to get the most spells, with human you can get shield if you wanted that but you can cast 5 spells a turn with bloodlust, haste and mind sanctuary still.
Last edited by Revan619; Aug 30, 2023 @ 3:58pm
meleander Aug 30, 2023 @ 3:57pm 
Originally posted by Revan619:
https://youtu.be/-7clXlAmXCc

You are wrong. Stop being wrong. Stop spam posting about being wrong. Wizards are just as viable as Sorcerers, Warlocks, Paladins, Fighters, Barbarians and Rangers.

They might even be in the top 3 with Warlock and Sorcerer for highest burst with the gauntlets being bugged.

What's most funny is the best builds we see are from multiclassing - and we're talking 3 classes, not just two...
meleander Aug 30, 2023 @ 3:59pm 
Originally posted by Ranix:
I disagree, a wizard that is a wizard and also a rogue and also a tank is completely viable and that's basically a one man party right there all by itself. How many of your "YOLO MINMAX ONESHOT" builds are wizards and thieves and tanks out of combat and can teleport the entire party wherever they feel like

With my https://www.youtube.com/watch?v=0ulkuCf-c1Q I can go whole game without sleeping even once xD

With my Sorc and Wiz I needed to sleep all the time and almost after each fight :P
Revan619 Aug 30, 2023 @ 4:58pm 
Originally posted by meleander:
Originally posted by Ranix:
I disagree, a wizard that is a wizard and also a rogue and also a tank is completely viable and that's basically a one man party right there all by itself. How many of your "YOLO MINMAX ONESHOT" builds are wizards and thieves and tanks out of combat and can teleport the entire party wherever they feel like

With my https://www.youtube.com/watch?v=0ulkuCf-c1Q I can go whole game without sleeping even once xD

With my Sorc and Wiz I needed to sleep all the time and almost after each fight :P
Why would you want to be infinitely weaker when you have unlimited long rests? Especially when you can use the two feast spells on everyone at camp lol
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Date Posted: Aug 28, 2023 @ 4:32pm
Posts: 195