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Every player gets equipped with some early on. It is called common sense.
You have to break that oath by behaving counter.
Oath of Ancients is a different oath than Vengeance or devotion.
If you cannot keep an oath, do not take one.
I'm currently running around with a Vengeance Paladin and haven't managed to topsy-turvy him yet. From looking at the oaths, it seems as if Devotion would be the most fragile, as it sounds like the cliché goody-two-shoes Paladin.
But, yeah, the game is certainly lacking in communicating its mechanics properly. Plus, I'm not a fan of that No-Alignment system - the oaths actually feel more restrictive to me.
Haven't heard of that. I never broke mine so far, but as far as I'm aware at least, if you break your Oath once, then congrats, an Oathbreaker is you. As noted above in the thread, you can restore yourself by talking to the Oathbreaker Knight in your camp and seeking atonement, but it'll come at a bit of a cost - so try not to break your Oath -again- afterwards unless you want to keep coughing up cash.
There are no indications for how close one is to breaking an oath (not that its a huge loss but i digress)
You can really only guess til AFTER the fact and even then there are some weird instances in the game that make no sense for why the oath gets broken when you're not really intending on breaking it in the first place or that the logic of breaking it there sounds more abstract and stupid the more you think about it.
In the spoilers are some instances where breaking the Oath of Vengeance can happen (I don't know about the other oaths as I only played Vengeance)
.
Intimidating Auntie Ethel to leaving Mayrina alone and demanding she give you power
Choosing the paladin dialogue option with Gortash that you wont murder him and instead hunt Orin
TL;DR There are no indications outside of memorizing the tenets of the oath which are bloody ambiguous at best and just have 1000 gold at hand to reclaim your oath.
Ok now that is truly stupid that devotion breaks like that wth
The game won't outright tell you "if you do this you'll break your Oath" but it's not that hard at times if you think on it.
"The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers.."
Because of this, letting Auntie Ethel go in return for a bribe violates your Oath, given her minions murdered Mayrina's brothers, and she herself has a laundry list of victims that she's murdered, cursed into madness/petrification/etc, or forced into becoming mindless slaves.
It also doesn't go well if you let the unrepentantly homicidal goblin prisoner at the Druid Grove escape, I believe, for anyone looking for another trigger. To avoid, or to use to speedrun into Oathbreaker.
So far you have one "life" to get back your oath (for a hefty sum of gold). It seems to work only one time / not in later acts.
To avoid breaking your oath the paladin character really has to be role-played. And that's also part of the fun. The game reacts to that quite nicely IMHO (sparing a villain? No-go for a paladin who has sworn the oath of vegeance). It may seem hard at first - but the more you play your paladin character, the more natural it will become.
On the other hand - being a oathbreaker is a completely own subclass which can't be picked on character creation. A traditional way of playing DnD games is to plan your character ahead, give him a little backstory etc. so going for oathbreaker could be part of your character build - and it can be achieved very early (after the tutorial).