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WIzard does far far less and cant quite compete. However a heat based sorcerer can do quite a bit. Just did the same test, it is a lot more resource intensive so will not be like the warlock freely doing 675ish damage a round with no powers or cost.
https://youtu.be/SeUlszHNsQQ?si=8K6IGryQC76yPz70
skills are used here that not even 0.1% of players will ever use, let alone stack them all.
with the same effort, you can make every class and every build here seem ridiculously strong.
stacking buffs and debuffs is always complete nonsense for the argumentation that this or that is too strong.
Just pick the evocation school and get the wizard lvl 10. Then take the gloves from the circus that give 1d8. You can also equip Psychic Spark which allows you to shoot an additional dart per cast. With 5 lvl spell slots, you will cast 8 missiles at once. So it will be 8d4 + 3 + 5(from evocation feature) + 1d8. All the missiles will get the lighting charges in the same way as the blast. The debuff from the sword will also be activated. The only thing that won't be applied is Hex.
I use the sorc+warlock build too, so I definitely know what I am saying. My blasts/missiles do even more dmg since I use the light rings that add another 2 light dmg on every other dmg prock (including lightning charges, sword procs and missiles). The main reason the missiles outdamage blast strikes is that they always hit the target and you do more shots per cast, so there would be a lot more lightning charges, ring damage and sword procs.
You also use some resources since the sword song is once per short rest and the illithid power once per long rest.
A.) Abuse them
or
B.) Show some willpower and don't be tempted by making the game less challenging.
Would people watch sports if the teams were all totally balanced? If your team always had a 50% chance of winning or losing regardless of who you were rooting for? I don't think they would.
So I go one shot Rapheal then? Cause sure. Just let me get to level 12 and ill go do it chief.
Incidentally that fighter video you mentioned used WAY more setup. The setup here is pretty much just haste and perilous strike. The other guy used ascended vampire, elixer, haste, perilous strike, mind sanctuary and a few other things. A lot more setup. Even without setup the EB is melting. https://imgur.com/a/mmIG9lD Literally no setup, just Hex+EB on his own turn with no allied buffs.
As I said ill work towards the house of hope now.
I dont think spellmight gloves applies to magic missile unless it is a bug. It is -5 to a spell attack to add a d8. Unless it is a bug? It can work for scorching ray, ill test which gives more, that or the heat gloves.
I just tested it to ensure that it wasn't patched in recent updates, and the spellmight gloves still apply its damage on magic missile spell (on every shot from the spell). It could be a bug, but there are lots of weird synergies, so we can't know exactly
That is huge thanks for the tip. So spell might is applying to spells without a ranged attack. So yes with the each missile getting your Int modifier and the d8 then you can do some fun things :)
the issue here is they released the game at least a year too soon... so not even the basic rebalancing - fixing was done let alone bug fixing and polishing.
Proper rebalancing was never done the one that you need to do when you change and use someone else’s system for your game instead of building your own from ground up....
As a side note the hardest difficulty is a joke... but ok that's nothing new in games cos the player based that's semi competent is small. Most people never even play on hardest difficulty. So most devs don't bother with it.
There is a reason why sports have salary caps and other rules...
Cos they are trying to get to that 50/50 to at least somewhat balance the game - sport in question.
Unfortunately for you BG3 is set in 5e D&D, so this is exactly how it should be. Nothing about "Muh Balance, bad Larian!"