Baldur's Gate 3

Baldur's Gate 3

Statistiche:
Eldritch Blast is kinda broken
Realised several items and abilities will all allow multiple stacking of charisma so I wanted to test out how many of these interactions I could stack on a single beam. With vulnerability about 158 damage average. You can shoot 9 times at level 10, 12 shots on kill with elixer. You can also force a critical with hold monster/person which also makes it easier to land the shots.

https://youtu.be/Q2b3NMLIRZY?si=TQc9aqZe_QFLa4Ez
< >
Visualizzazione di 31-45 commenti su 49
Messaggio originale di Murph1ne:
Messaggio originale di Revan619:
I mean when using tadpole powers and this setup you can do 1900 damage a round without crits and almost 1000 normally without tadpole powers with it only costing haste and shriek with hex being optional.

It is just wild when people say fighters are OP and casters are bad lol. Sorcerers can do something just as nutty but it costs resources.

Sorcerers can do a lot more damage with the same setup, by firing missiles instead of a blast (even more OP if the sorc have 1d8 gloves from the circus and light damage rings). Same for the wizards on 10th lvl by the way

WIzard does far far less and cant quite compete. However a heat based sorcerer can do quite a bit. Just did the same test, it is a lot more resource intensive so will not be like the warlock freely doing 675ish damage a round with no powers or cost.

https://youtu.be/SeUlszHNsQQ?si=8K6IGryQC76yPz70
the example is complete nonsense, with less effort people have already won the entire fight against raphael as a fighter in only 2 turns.
skills are used here that not even 0.1% of players will ever use, let alone stack them all.
with the same effort, you can make every class and every build here seem ridiculously strong.
stacking buffs and debuffs is always complete nonsense for the argumentation that this or that is too strong.
Messaggio originale di Revan619:
Messaggio originale di Murph1ne:

Sorcerers can do a lot more damage with the same setup, by firing missiles instead of a blast (even more OP if the sorc have 1d8 gloves from the circus and light damage rings). Same for the wizards on 10th lvl by the way

WIzard does far far less and cant quite compete. However a heat based sorcerer can do quite a bit. Just did the same test, it is a lot more resource intensive so will not be like the warlock freely doing 675ish damage a round with no powers or cost.

https://youtu.be/SeUlszHNsQQ?si=8K6IGryQC76yPz70

Just pick the evocation school and get the wizard lvl 10. Then take the gloves from the circus that give 1d8. You can also equip Psychic Spark which allows you to shoot an additional dart per cast. With 5 lvl spell slots, you will cast 8 missiles at once. So it will be 8d4 + 3 + 5(from evocation feature) + 1d8. All the missiles will get the lighting charges in the same way as the blast. The debuff from the sword will also be activated. The only thing that won't be applied is Hex.

I use the sorc+warlock build too, so I definitely know what I am saying. My blasts/missiles do even more dmg since I use the light rings that add another 2 light dmg on every other dmg prock (including lightning charges, sword procs and missiles). The main reason the missiles outdamage blast strikes is that they always hit the target and you do more shots per cast, so there would be a lot more lightning charges, ring damage and sword procs.

You also use some resources since the sword song is once per short rest and the illithid power once per long rest.
Ultima modifica da Murph1ne; 26 ago 2023, ore 12:37
I'm also a balance enjoyer but mostly for multiplayer. For single player, it's up to the player to exploit what they want. If they want to exploit insane damage for low cost, then so be it. If it's broken and it bothers you, don't use it, or use it less often. I know people are not a big fan of limitations but when things are broken in single player, you either have two options

A.) Abuse them
or
B.) Show some willpower and don't be tempted by making the game less challenging.
Its broken in the sense it only goes 60', give me back my 120' EB!
Messaggio originale di Soul:
Im just saying, Balance is for people that don't like good gameplay and just want the math to add up
This. People THINK they want a balanced game, because balance seems like a good thing.

Would people watch sports if the teams were all totally balanced? If your team always had a 50% chance of winning or losing regardless of who you were rooting for? I don't think they would.
Messaggio originale di Leto:
the example is complete nonsense, with less effort people have already won the entire fight against raphael as a fighter in only 2 turns.
skills are used here that not even 0.1% of players will ever use, let alone stack them all.
with the same effort, you can make every class and every build here seem ridiculously strong.
stacking buffs and debuffs is always complete nonsense for the argumentation that this or that is too strong.

So I go one shot Rapheal then? Cause sure. Just let me get to level 12 and ill go do it chief.

Incidentally that fighter video you mentioned used WAY more setup. The setup here is pretty much just haste and perilous strike. The other guy used ascended vampire, elixer, haste, perilous strike, mind sanctuary and a few other things. A lot more setup. Even without setup the EB is melting. https://imgur.com/a/mmIG9lD Literally no setup, just Hex+EB on his own turn with no allied buffs.

As I said ill work towards the house of hope now.

Messaggio originale di Murph1ne:
Just pick the evocation school and get the wizard lvl 10. Then take the gloves from the circus that give 1d8. You can also equip Psychic Spark which allows you to shoot an additional dart per cast. With 5 lvl spell slots, you will cast 8 missiles at once. So it will be 8d4 + 3 + 5(from evocation feature) + 1d8. All the missiles will get the lighting charges in the same way as the blast. The debuff from the sword will also be activated. The only thing that won't be applied is Hex.

I use the sorc+warlock build too, so I definitely know what I am saying. My blasts/missiles do even more dmg since I use the light rings that add another 2 light dmg on every other dmg prock (including lightning charges, sword procs and missiles). The main reason the missiles outdamage blast strikes is that they always hit the target and you do more shots per cast, so there would be a lot more lightning charges, ring damage and sword procs.

You also use some resources since the sword song is once per short rest and the illithid power once per long rest.

I dont think spellmight gloves applies to magic missile unless it is a bug. It is -5 to a spell attack to add a d8. Unless it is a bug? It can work for scorching ray, ill test which gives more, that or the heat gloves.
Ultima modifica da Revan619; 26 ago 2023, ore 13:52
Messaggio originale di Revan619:
Messaggio originale di Leto:
the example is complete nonsense, with less effort people have already won the entire fight against raphael as a fighter in only 2 turns.
skills are used here that not even 0.1% of players will ever use, let alone stack them all.
with the same effort, you can make every class and every build here seem ridiculously strong.
stacking buffs and debuffs is always complete nonsense for the argumentation that this or that is too strong.

So I go one shot Rapheal then? Cause sure. Just let me get to level 12 and ill go do it chief.

Incidentally that fighter video you mentioned used WAY more setup. The setup here is pretty much just haste and perilous strike. The other guy used ascended vampire, elixer, haste, perilous strike, mind sanctuary and a few other things. A lot more setup. Even without setup the EB is melting. https://imgur.com/a/mmIG9lD Literally no setup, just Hex+EB on his own turn with no allied buffs.

As I said ill work towards the house of hope now.

Messaggio originale di Murph1ne:
Just pick the evocation school and get the wizard lvl 10. Then take the gloves from the circus that give 1d8. You can also equip Psychic Spark which allows you to shoot an additional dart per cast. With 5 lvl spell slots, you will cast 8 missiles at once. So it will be 8d4 + 3 + 5(from evocation feature) + 1d8. All the missiles will get the lighting charges in the same way as the blast. The debuff from the sword will also be activated. The only thing that won't be applied is Hex.

I use the sorc+warlock build too, so I definitely know what I am saying. My blasts/missiles do even more dmg since I use the light rings that add another 2 light dmg on every other dmg prock (including lightning charges, sword procs and missiles). The main reason the missiles outdamage blast strikes is that they always hit the target and you do more shots per cast, so there would be a lot more lightning charges, ring damage and sword procs.

You also use some resources since the sword song is once per short rest and the illithid power once per long rest.

I dont think spellmight gloves applies to magic missile unless it is a bug. It is -5 to a spell attack to add a d8. Unless it is a bug? It can work for scorching ray, ill test which gives more, that or the heat gloves.

I just tested it to ensure that it wasn't patched in recent updates, and the spellmight gloves still apply its damage on magic missile spell (on every shot from the spell). It could be a bug, but there are lots of weird synergies, so we can't know exactly
Ultima modifica da Murph1ne; 26 ago 2023, ore 14:29
Eldritch Blast being ridiculously good for a cantrip is honestly pretty true to the source material.
Messaggio originale di Murph1ne:
I just tested it to ensure that it wasn't patched in recent updates, and the spellmight gloves still apply its damage on magic missile spell (on every shot from the spell). It could be a bug, but there are lots of weird synergies, so we can't know exactly

That is huge thanks for the tip. So spell might is applying to spells without a ranged attack. So yes with the each missile getting your Int modifier and the d8 then you can do some fun things :)
Far better for a game to be imbalanced but fun, especially a single player game. I fail to see the issue here
Messaggio originale di Loquacious Lasagna:
Far better for a game to be imbalanced but fun, especially a single player game. I fail to see the issue here

the issue here is they released the game at least a year too soon... so not even the basic rebalancing - fixing was done let alone bug fixing and polishing.

Proper rebalancing was never done the one that you need to do when you change and use someone else’s system for your game instead of building your own from ground up....

As a side note the hardest difficulty is a joke... but ok that's nothing new in games cos the player based that's semi competent is small. Most people never even play on hardest difficulty. So most devs don't bother with it.
Messaggio originale di Syynx:
Messaggio originale di Soul:
Im just saying, Balance is for people that don't like good gameplay and just want the math to add up
This. People THINK they want a balanced game, because balance seems like a good thing.

Would people watch sports if the teams were all totally balanced? If your team always had a 50% chance of winning or losing regardless of who you were rooting for? I don't think they would.
people want at least semi balanced game.... small challenge no matter how small. and 50/ 50 would be amazing but you can never get to that anyway.

There is a reason why sports have salary caps and other rules...

Cos they are trying to get to that 50/50 to at least somewhat balance the game - sport in question.
Ultima modifica da dolby; 26 ago 2023, ore 22:00
If you ACTUALLY wanna see some serious caster damage, the evo wizard magic missile build does like 700-800 per round.
Messaggio originale di dolby:
Messaggio originale di Zorn:
D&D was never about balance
never said anything at all about Dnd but ok...

Unfortunately for you BG3 is set in 5e D&D, so this is exactly how it should be. Nothing about "Muh Balance, bad Larian!"
< >
Visualizzazione di 31-45 commenti su 49
Per pagina: 1530 50

Data di pubblicazione: 26 ago 2023, ore 11:03
Messaggi: 49