Baldur's Gate 3

Baldur's Gate 3

View Stats:
Solus Tal Aug 24, 2023 @ 2:45pm
Asimar
so hold up a moment i can make a tiefling but i can't make an Asimar as a character but they clearly exist in the game world WTAF?!
5e has stats for them!!
they ain't game breaking! wtaf are the creators doing?!
< >
Showing 1-15 of 29 comments
RhodosGuard Aug 24, 2023 @ 2:54pm 
If you truly believe that Aasimar, in terms of player power, are even close to Tieflings you dont grasp how much more powerful Aasimar Features are.

Celestial Resistance. You have resistance to necrotic damage and radiant damage.

That's baseline. Baseline Resistance against 2 damage types.
2 actually rather strong ones too. Tieflings get Resistance against Fire.

Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.


30 Flying Speed for 10 turns and extra radiant damage on all attacks and spells

Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.

AoE Damage + Damage on Spells and Attacks

Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn.
Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level.
Once you use this trait, you can't use it again until you finish a long rest.

AoE Frightened + Necrotic Damage on Attacks


Mephistopheles Tieflings get 1 use of Burning Hands (at 2nd level only) and Flame Blade
Zariel get 1 Use of 2 Smites, one at 1st level, the other at 2nd level
Azmodeus get hellish rebuke and some other probably useless once a day stuff.

How is that not clearly way above what the current races can do?

Over 10 Turns, just by existing, a level 12 Aasimar can deal between 120 and 180 Damage almost guaranteed, while Dragonborn get at most a 2nd level burning Hands with different damage types on a long rest.
Last edited by RhodosGuard; Aug 24, 2023 @ 2:55pm
Agony_Aunt Aug 24, 2023 @ 2:54pm 
I may be misremembering, but they only added races from the player's handbook, and Aasimar were added in a later book.

Someone correct me if i'm wrong.
Lysamus Aug 24, 2023 @ 2:57pm 
Narrative constraints are my guess. The tiefling race has significance in the story BG3 tells. Aasimars not so much.
Solus Tal Aug 24, 2023 @ 3:35pm 
just saying if your willing to let one in and the other has been around since 2nd edition it's not our faults you changed the rules on what the races could do. if tiefling are a play able race and we are continuing the timeline of Bhall walked the realm of Faerune and bred a bunch of bastard children why arn't the asimar a playable race?
RhodosGuard Aug 24, 2023 @ 3:37pm 
Originally posted by Solus Tal:
just saying if your willing to let one in and the other has been around since 2nd edition it's not our faults you changed the rules on what the races could do. if tiefling are a play able race and we are continuing the timeline of Bhall walked the realm of Faerune and bred a bunch of bastard children why arn't the asimar a playable race?
Because the DM said so, and if you dont like the DMs decision you are free to leave.
Aasimar Features are too strong in RAW, and if you change them you get people whining about how useless they made them.

Like, again. Look at Dragonborn and their poor excuse for a race feature.
YOu can play a Mephistopheles Tiefling and get 2nd level burning hands, and more stuff, so you're automatically superior to a red Dragonborn.
Kafik Aug 24, 2023 @ 3:38pm 
Originally posted by Agony_Aunt:
I may be misremembering, but they only added races from the player's handbook, and Aasimar were added in a later book.

Someone correct me if i'm wrong.
Nope you're 100% correct. Here's a list of all the 5E races: https://www.dndbeyond.com/races
They're grouped by what book they were released in.
Minnzy Aug 24, 2023 @ 3:39pm 
I do actually consider it a failure of 5e overall to have one and not the other in the PHB but that's probably because I'm an Aasimar supremacist.
Murderhobo Aug 24, 2023 @ 3:40pm 
Originally posted by Solus Tal:
so hold up a moment i can make a tiefling but i can't make an Asimar as a character but they clearly exist in the game world WTAF?!
5e has stats for them!!
they ain't game breaking! wtaf are the creators doing?!
Because they used the PHB + Githyanki from Mordenkaine's tome of Foes.

This is the only reason.
Murderhobo Aug 24, 2023 @ 3:41pm 
Originally posted by Minnzy:
I do actually consider it a failure of 5e overall to have one and not the other in the PHB but that's probably because I'm an Aasimar supremacist.
Same, I was kinda salty when I discovered I would never be able to play my Oathbreaker Aasimar while listening Linkin Park.
Solus Tal Aug 24, 2023 @ 3:42pm 
example. forgotten Realms campaign setting 3.0 it gave you the option to play:
Dwarves: Gold, Grey, shield.
Gnomes Rock, Deep
Elves: Drow, Sun, Wild
Half elf, half-drow
half orc, halflings: ghostwise, light foot, strongheart
Planetouched: Aasimar, Genasi (earth, fire, water), Tiefling. they'r all in 5e's play's setting too soo /shrug. like they already gave humans the shaft with the half veriant rule
Recjawjind Aug 24, 2023 @ 3:42pm 
Aasimar would be great, more races is difficult to do though, since races get lots of unique dialogue. We only get PHB + githyanki (because plot relevance) right now, and thats understandable.

If we get an expansion with more non PHB stuff, Aasimar is at the top of my wishlist.
His Divine Shadow Aug 24, 2023 @ 3:50pm 
I would like to be an aasimar
Solus Tal Aug 24, 2023 @ 3:53pm 
like here's the thing there is a good be i wouldn't even play an asimar but it's nice to have the option and as i have been playing since 2003 it would be nice to see the old options.
Solus Tal Aug 24, 2023 @ 4:00pm 
like don't get me twisted. i love and hate BG3. but i feel like if your going to have tieflings running around i feel having asimar running around too would make sense especially if were 100+ years around the time of Baldur's gate 1 and 2 where your character should have literal been a demigod/asimar. also stat wise sod off we are literally the heroes of the story
Malthar Aug 24, 2023 @ 4:04pm 
i mean you can kinda play an aasimar The Dark Urge is a Bhaalspawn, the child of the god Bhaal
< >
Showing 1-15 of 29 comments
Per page: 1530 50

Date Posted: Aug 24, 2023 @ 2:45pm
Posts: 29