Baldur's Gate 3

Baldur's Gate 3

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solaris32 Aug 23, 2023 @ 1:32am
I'm confused by "advantage on stealth checks"
A few abilities have that. Does it mean the character's ability to detect stealthed creatures, the character's ability to stay in stealth, or both?

Also does darkvision invalidate stealth in dim light? I believe it does, which explains why my rogue cannot stealth in dim light when a creature with darkvision is looking at him.
Originally posted by Insanity Factor:
Originally posted by solaris32:
Originally posted by x_equals_speed:
The roll you make to stay stealthied when obscured from a creature (If you're fully blocked it doesn't get to roll and if you're fully exposed it automatically succeeds) which is usually achieved by dim lighting conditions. The roll repeats itself very frequently until you fail in real time so you pretty much need to use turn based to get anything out of it.
So what constitutes a stealth check when an ability says it gives you advantage? Is it you staying in stealth, you detecting stealthed creatures, or both?

Stealth (dex based) check is for staying/going stealthy, Perception (wis based) check is used for detecting stealthed creatures.

Edit and "advantage with stealth checks" only counts for the former, as far as I know.
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Showing 1-14 of 14 comments
x_equals_speed Aug 23, 2023 @ 1:35am 
The roll you make to stay stealthied when obscured from a creature (If you're fully blocked it doesn't get to roll and if you're fully exposed it automatically succeeds) which is usually achieved by dim lighting conditions. The roll repeats itself very frequently until you fail in real time so you pretty much need to use turn based to get anything out of it.
solaris32 Aug 23, 2023 @ 1:36am 
Originally posted by x_equals_speed:
The roll you make to stay stealthied when obscured from a creature (If you're fully blocked it doesn't get to roll and if you're fully exposed it automatically succeeds) which is usually achieved by dim lighting conditions. The roll repeats itself very frequently until you fail in real time so you pretty much need to use turn based to get anything out of it.
So what constitutes a stealth check when an ability says it gives you advantage? Is it you staying in stealth, you detecting stealthed creatures, or both?
The author of this thread has indicated that this post answers the original topic.
Insanity Factor Aug 23, 2023 @ 1:40am 
Originally posted by solaris32:
Originally posted by x_equals_speed:
The roll you make to stay stealthied when obscured from a creature (If you're fully blocked it doesn't get to roll and if you're fully exposed it automatically succeeds) which is usually achieved by dim lighting conditions. The roll repeats itself very frequently until you fail in real time so you pretty much need to use turn based to get anything out of it.
So what constitutes a stealth check when an ability says it gives you advantage? Is it you staying in stealth, you detecting stealthed creatures, or both?

Stealth (dex based) check is for staying/going stealthy, Perception (wis based) check is used for detecting stealthed creatures.

Edit and "advantage with stealth checks" only counts for the former, as far as I know.
Last edited by Insanity Factor; Aug 23, 2023 @ 1:41am
solaris32 Aug 23, 2023 @ 1:42am 
Originally posted by Insanity Factor:
Originally posted by solaris32:
So what constitutes a stealth check when an ability says it gives you advantage? Is it you staying in stealth, you detecting stealthed creatures, or both?

Stealth (dex based) check is for staying/going stealthy, Perception (wis based) check is used for detecting stealthed creatures.
Ok thanks, this has been confusing me the whole time. Deep Gnome definitely the way to go for rogue!
Curath Aug 23, 2023 @ 1:43am 
Stealth is also completely tied to vision cones, except maybe where opening a chest makes a sound or something. Hold shift to see vision cones (I think you see them by default when stealthed). When you are not in a vision cone, you don't roll for stealth at all. When you are, stealth (and that advantage) can keep you in stealth longer vs. enemy perception checks.
solaris32 Aug 23, 2023 @ 1:55am 
Originally posted by Curath:
Stealth is also completely tied to vision cones, except maybe where opening a chest makes a sound or something. Hold shift to see vision cones (I think you see them by default when stealthed). When you are not in a vision cone, you don't roll for stealth at all. When you are, stealth (and that advantage) can keep you in stealth longer vs. enemy perception checks.
Yea I've been experimenting and apparently as long as you are outside their vision cone you automatically do sneak attack damage. However you don't get the bonus to hit unless you're in stealth. Not really relevant for rogue beyond level 1 lol. Used my rogue to get behind the commander and I'm doing sneak attacks each turn without being stealthed, just no to hit bonus.
TREXINATUX Aug 23, 2023 @ 2:01am 
It is the check that happens when you enter an enemy's vision. You can toggle on the visible red vision cones while out of turn based mode by holding the "Shift" key. It will also tell you if you are in full, dim, or complete dark light. It is very hard to avoid sight detection when seen in full light but the +10 to stealth "might" buy you a round or two to skirt back out of sight range or into darker light. If the individual enemy has darkvision and high perception you will be detected way way easier.
Curath Aug 23, 2023 @ 2:05am 
Originally posted by solaris32:
Originally posted by Curath:
Stealth is also completely tied to vision cones, except maybe where opening a chest makes a sound or something. Hold shift to see vision cones (I think you see them by default when stealthed). When you are not in a vision cone, you don't roll for stealth at all. When you are, stealth (and that advantage) can keep you in stealth longer vs. enemy perception checks.
Yea I've been experimenting and apparently as long as you are outside their vision cone you automatically do sneak attack damage. However you don't get the bonus to hit unless you're in stealth. Not really relevant for rogue beyond level 1 lol. Used my rogue to get behind the commander and I'm doing sneak attacks each turn without being stealthed, just no to hit bonus.

Rogues get sneak attack any time another ally is threatening the same target with a melee weapon (standing next to them). Maybe it was simply that? I don't think positioning does anything in this game in terms of flanking.
solaris32 Aug 23, 2023 @ 2:17am 
Originally posted by Curath:
Originally posted by solaris32:
Yea I've been experimenting and apparently as long as you are outside their vision cone you automatically do sneak attack damage. However you don't get the bonus to hit unless you're in stealth. Not really relevant for rogue beyond level 1 lol. Used my rogue to get behind the commander and I'm doing sneak attacks each turn without being stealthed, just no to hit bonus.

Rogues get sneak attack any time another ally is threatening the same target with a melee weapon (standing next to them). Maybe it was simply that? I don't think positioning does anything in this game in terms of flanking.
I didn't know that, that might be it.
Dr. Sinclair Aug 23, 2023 @ 2:20am 
Originally posted by solaris32:
Originally posted by Curath:

Rogues get sneak attack any time another ally is threatening the same target with a melee weapon (standing next to them). Maybe it was simply that? I don't think positioning does anything in this game in terms of flanking.
I didn't know that, that might be it.
sneak attack requires an "advantage" against the target. there's a plethora of ways to obtain this.
getting sneak attack from flanking and stuff is not a 5e thing. you're probably thinking pathfinder games
Insanity Factor Aug 23, 2023 @ 2:22am 
Originally posted by Dr. Sinclair:
Originally posted by solaris32:
I didn't know that, that might be it.
sneak attack requires an "advantage" against the target. there's a plethora of ways to obtain this.
getting sneak attack from flanking and stuff is not a 5e thing. you're probably thinking pathfinder games

At least in this game you get sneak attacks from Threatened condition as well, despite it not giving an advantage on attacks against them. Not sure if it's a core or variant/home brew rule by Larian.
Last edited by Insanity Factor; Aug 23, 2023 @ 2:25am
Dr. Sinclair Aug 23, 2023 @ 2:25am 
Originally posted by Insanity Factor:
Originally posted by Dr. Sinclair:
sneak attack requires an "advantage" against the target. there's a plethora of ways to obtain this.
getting sneak attack from flanking and stuff is not a 5e thing. you're probably thinking pathfinder games

At least in this game you get sneak attacks from Threatened condition as well, despite it not giving an advantage on attacks against them. Not sure if it's a core or variant/home brew rule by Lariant.
whoops nevermind i am dumb, it IS a 5e thing in a way.

You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
solaris32 Aug 23, 2023 @ 2:38am 
Interesting thing happened, had my rogue with a light crossbow and an intellect devourer ran right up to him. My turn and he's within melee range and I have range weapon equipped, says i have disadvantage with red text, yet 100% chance to hit. *shrug* so I shot him. I shoulda made a screenshot but didn't think about it.
Insanity Factor Aug 23, 2023 @ 2:42am 
Originally posted by solaris32:
Interesting thing happened, had my rogue with a light crossbow and an intellect devourer ran right up to him. My turn and he's within melee range and I have range weapon equipped, says i have disadvantage with red text, yet 100% chance to hit. *shrug* so I shot him. I shoulda made a screenshot but didn't think about it.

100% chance to hit does not sound right, no matter what, since 1 is always a miss. Unless I've been missing something. And by being threatened in melee range and having disadvantage at least the attack should not get any sneak attack damage bonus.
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Date Posted: Aug 23, 2023 @ 1:32am
Posts: 14