Baldur's Gate 3

Baldur's Gate 3

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solaris32 21. aug. 2023 kl. 11:35
Multiclassing, how does that work when classes have different health and hit die?
EDIT: I get it now. Was confused and thought hit die was chance to hit die lol. (they should call it hitpoint die but whatever).

Some classes have more health and higher hit die like barbarian. If you multiclass what determines your future health and hit die? Is it your starting class?
Sidst redigeret af solaris32; 21. aug. 2023 kl. 11:58
Oprindeligt skrevet af dustin1280:
Oprindeligt skrevet af solaris32:
Oprindeligt skrevet af Hobocop:
It's on a per-level basis.

1st level = You use the full value of that class hit die + Con Mod.

Every level afterward = Use half the possible max value of the hit die of the class you're taking + 1 + Con Mod.
What does constitution have to do with your hit die? Am I even understanding all this correctly? Hit die, that determines your likelihood to hit an enemy right? Modified by the stat your weapon uses and other bonuses?
Nope you are way off...

Hit Die = HP Gain per class level, formula is
(Class Hit Die you level as / 2)+1+Con Modifier per level

Attack Bonus = Chance to hit enemy, formula is,
1d20+Attack Bonus

Attack Damage = Damage dice when an enemy is hit.
Damage Dice+Damage Modifier (usually Dex or Str depending on the weapon)

When you attack you roll 1d20+Attack Bonus
If that value meets or beats the AC of the enemy, you hit them.
If it falls below the AC of the enemy you are attacking you miss them.

Spell Saving throws work differently.
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Recjawjind 21. aug. 2023 kl. 11:36 
Whatever class you take a level in determines how much base HP you get for that level up.
Rex is back, baby! 21. aug. 2023 kl. 11:36 
Per level of class.

So if you are 3 levels of paladin, and 2 levels of Warlock, for example, your total level is 5, but 3 of those levels use Paladin's hit dice, and 2 of those levels use Warlock's hit dice.
solaris32 21. aug. 2023 kl. 11:41 
Oprindeligt skrevet af Rex:
Per level of class.

So if you are 3 levels of paladin, and 2 levels of Warlock, for example, your total level is 5, but 3 of those levels use Paladin's hit dice, and 2 of those levels use Warlock's hit dice.
So basically whatever class has more levels you use their hit die. But what if they're equal levels?

Is there even a way to check the hit die you're using in game?
dustin1280 21. aug. 2023 kl. 11:43 
Oprindeligt skrevet af solaris32:
Oprindeligt skrevet af Rex:
Per level of class.

So if you are 3 levels of paladin, and 2 levels of Warlock, for example, your total level is 5, but 3 of those levels use Paladin's hit dice, and 2 of those levels use Warlock's hit dice.
So basically whatever class has more levels you use their hit die. But what if they're equal levels?

Is there even a way to check the hit die you're using in game?
It is the class you level up as
If you went fighter 1, barbarian 1, fighter 2, fighter 3, barbarian 2, barbarian 3.

Then your hit dice would be
1D10, 1D12, 1D10, 1D10, 1D12, 1D12
Totaling Character level 6
3d10
3d12

When you level the class, for that specific level the class's hit die is chosen.
Sidst redigeret af dustin1280; 21. aug. 2023 kl. 11:44
Deri 21. aug. 2023 kl. 11:44 
Oprindeligt skrevet af solaris32:
Oprindeligt skrevet af Rex:
Per level of class.

So if you are 3 levels of paladin, and 2 levels of Warlock, for example, your total level is 5, but 3 of those levels use Paladin's hit dice, and 2 of those levels use Warlock's hit dice.
So basically whatever class has more levels you use their hit die. But what if they're equal levels?

Is there even a way to check the hit die you're using in game?

Whichever class you chose to level up you get those hit dice for that level combining all your class levels as your total level.
solaris32 21. aug. 2023 kl. 11:44 
Oprindeligt skrevet af dustin1280:
Oprindeligt skrevet af solaris32:
So basically whatever class has more levels you use their hit die. But what if they're equal levels?

Is there even a way to check the hit die you're using in game?
It is the class you level up as
If you went fighter 1 barbarian 1 fighter 2 fighter 3 barbarian 2

Then your hit dice would be
D10, D12, D10, D10, D12
So you're saying my hit die is whatever the last class I leveled up as?
solaris32 21. aug. 2023 kl. 11:44 
And is there a way to check in game to confirm?

This means it's advantageous to, in the case of barb and fighter, have barb be your final level for the higher hit die.
Sidst redigeret af solaris32; 21. aug. 2023 kl. 11:45
Hobocop 21. aug. 2023 kl. 11:45 
It's on a per-level basis.

1st level = You use the full value of that class hit die + Con Mod.

Every level afterward = Use half the possible max value of the hit die of the class you're taking + 1 + Con Mod.
Sidst redigeret af Hobocop; 21. aug. 2023 kl. 11:45
dustin1280 21. aug. 2023 kl. 11:46 
Oprindeligt skrevet af solaris32:
And is there a way to check in game to confirm?
To clarify your hit die is NOT set to any specific thing.
When you level as a barbarian you are given a 1d12 hit die for that level.
When you level as a fighter you are given a 1d10 hit die for that level..

Your hit die doesn't remain as a permanent fixture in-between levels.

The actual formula is

(Class Hit Die you level as / 2)+1+Con Modifier per level
Sidst redigeret af dustin1280; 21. aug. 2023 kl. 11:47
solaris32 21. aug. 2023 kl. 11:47 
Oprindeligt skrevet af Hobocop:
It's on a per-level basis.

1st level = You use the full value of that class hit die + Con Mod.

Every level afterward = Use half the possible max value of the hit die of the class you're taking + 1 + Con Mod.
What does constitution have to do with your hit die? Am I even understanding all this correctly? Hit die, that determines your likelihood to hit an enemy right? Modified by the stat your weapon uses and other bonuses?
Forfatteren af denne tråd har angivet, at dette indlæg besvarer det oprindelige emne.
dustin1280 21. aug. 2023 kl. 11:48 
Oprindeligt skrevet af solaris32:
Oprindeligt skrevet af Hobocop:
It's on a per-level basis.

1st level = You use the full value of that class hit die + Con Mod.

Every level afterward = Use half the possible max value of the hit die of the class you're taking + 1 + Con Mod.
What does constitution have to do with your hit die? Am I even understanding all this correctly? Hit die, that determines your likelihood to hit an enemy right? Modified by the stat your weapon uses and other bonuses?
Nope you are way off...

Hit Die = HP Gain per class level, formula is
(Class Hit Die you level as / 2)+1+Con Modifier per level

Attack Bonus = Chance to hit enemy, formula is,
1d20+Attack Bonus

Attack Damage = Damage dice when an enemy is hit.
Damage Dice+Damage Modifier (usually Dex or Str depending on the weapon)

When you attack you roll 1d20+Attack Bonus
If that value meets or beats the AC of the enemy, you hit them.
If it falls below the AC of the enemy you are attacking you miss them.

Spell Saving throws work differently.
Sidst redigeret af dustin1280; 21. aug. 2023 kl. 11:51
Hobocop 21. aug. 2023 kl. 11:48 
Oprindeligt skrevet af solaris32:
Oprindeligt skrevet af Hobocop:
It's on a per-level basis.

1st level = You use the full value of that class hit die + Con Mod.

Every level afterward = Use half the possible max value of the hit die of the class you're taking + 1 + Con Mod.
What does constitution have to do with your hit die? Am I even understanding all this correctly? Hit die, that determines your likelihood to hit an enemy right? Modified by the stat your weapon uses and other bonuses?

Your Constitution modifier is added as a bonus to your hit point die upon level up and is retroactive. Hit point dice have nothing to do with attack rolls, which all use D20s.
Sidst redigeret af Hobocop; 21. aug. 2023 kl. 11:49
solaris32 21. aug. 2023 kl. 11:50 
Wait hit die is for hit points and not chance to hit? So that means the hit points you gain on level up are random? Damn.

My bad guys, I get it now. I was confused and dumb.
Sidst redigeret af solaris32; 21. aug. 2023 kl. 11:50
Recjawjind 21. aug. 2023 kl. 11:51 
Oprindeligt skrevet af solaris32:
Wait hit die is for hit points and not chance to hit? So that means the hit points you gain on level up are random? Damn.
This game uses the average of each dice. So, for a d10, its 5. A d12, its 6.
Hit dice don't have anything to do with your chance to hit.
Hobocop 21. aug. 2023 kl. 11:51 
Oprindeligt skrevet af solaris32:
Wait hit die is for hit points and not chance to hit? So that means the hit points you gain on level up are random? Damn.

My bad guys, I get it now. I was confused and dumb.

They're not random. It's a flat, slightly above average value in BG3.
Sidst redigeret af Hobocop; 21. aug. 2023 kl. 11:51
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