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Rapporter et oversættelsesproblem
So if you are 3 levels of paladin, and 2 levels of Warlock, for example, your total level is 5, but 3 of those levels use Paladin's hit dice, and 2 of those levels use Warlock's hit dice.
Is there even a way to check the hit die you're using in game?
If you went fighter 1, barbarian 1, fighter 2, fighter 3, barbarian 2, barbarian 3.
Then your hit dice would be
1D10, 1D12, 1D10, 1D10, 1D12, 1D12
Totaling Character level 6
3d10
3d12
When you level the class, for that specific level the class's hit die is chosen.
Whichever class you chose to level up you get those hit dice for that level combining all your class levels as your total level.
This means it's advantageous to, in the case of barb and fighter, have barb be your final level for the higher hit die.
1st level = You use the full value of that class hit die + Con Mod.
Every level afterward = Use half the possible max value of the hit die of the class you're taking + 1 + Con Mod.
When you level as a barbarian you are given a 1d12 hit die for that level.
When you level as a fighter you are given a 1d10 hit die for that level..
Your hit die doesn't remain as a permanent fixture in-between levels.
The actual formula is
(Class Hit Die you level as / 2)+1+Con Modifier per level
Hit Die = HP Gain per class level, formula is
(Class Hit Die you level as / 2)+1+Con Modifier per level
Attack Bonus = Chance to hit enemy, formula is,
1d20+Attack Bonus
Attack Damage = Damage dice when an enemy is hit.
Damage Dice+Damage Modifier (usually Dex or Str depending on the weapon)
When you attack you roll 1d20+Attack Bonus
If that value meets or beats the AC of the enemy, you hit them.
If it falls below the AC of the enemy you are attacking you miss them.
Spell Saving throws work differently.
Your Constitution modifier is added as a bonus to your hit point die upon level up and is retroactive. Hit point dice have nothing to do with attack rolls, which all use D20s.
My bad guys, I get it now. I was confused and dumb.
Hit dice don't have anything to do with your chance to hit.
They're not random. It's a flat, slightly above average value in BG3.