Baldur's Gate 3

Baldur's Gate 3

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Night Writer Aug 21, 2023 @ 9:40am
Lets Be Honest: Fighters Suck
I'm just going to come out and say this, but Fighters Suck in this game.
I have played a Fighter main in every CRPG (ever) and have never felt so under powered.
I have always played by the rule that in my Characters purely "Physical Might and Skill with a Sword and Shield" can win the day in most cases.

In BG3 this is entirely the opposite. The fighter Class/Subclasses are Subpar when comparing them to Things like Paladins,and Warrior Priests (Cleric of Talos lightning builds come to mind), and then Multi-classing those Classes into Sorcerers, just becoming Unstoppable.

I have so far converted Karlach and Astarion both into Paladins, and converted my main into a Lightning Priest THOR Build, with a Sorcerer Feat at lvl 4, and I am basically unstoppable with AC 19 (21 with Shield of Faith) and Blasting baddies across the room with Thunderwave and Call Lightning, doing 30+ damage a hit.

Fighters would not be so bad if you could rely on their damage, but the RNG Gods hate me, and the majority of the times I run up and it's a swing and a miss!(Constantly) Even Blessed.

I have never felt like fighters were a bad choice, even in PnP DnD scenarios, and in BG2 My Fighter Main was an absolute Beast, walking around with Dual Lightning Katana's and Dragon Armor literally insta-gibbing (see: Chunks Flying) most man size targets.

In this game Fighters even up to level 6 are just awful, when compared to Paladins with Heavy Armor, self heals, and Buffs, Brands, Holy Channel powers, Double Attacks, and Super high Charisma, which ties perfectly into a Sorcerer Multi-Class.

Currently for me Karlach as a Paladin, does on average of 35 pts of damage per turn, sometimes spiking to 45-50 pts if both attacks hit.

As a Fighter?Barbarian? her average is 15 pts. Pathetic.

Paladins get all the benefits of a Fighter ( Heavy Armor, Shields, two attacks, Access to all Weapon Types, All the Same Feats, but come with self heals, buffs, Brands, Holy Powers, Great Charisma for Dialogue and persuasion/Intimidation, and Tankiness beyond anything a fighter could ever hope for.

Let me know your thoughts.
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Showing 31-45 of 94 comments
Revan619 Aug 21, 2023 @ 10:14am 
Fighter. 3 attacks. Haste 6. Surge. 9. 10 with great weapon master.

Build battle master to use menacing attack, disarming attack. Trip attack.

Tadpole powers to auto crit. Rings to auto crit. Multiple gear items to add extra damage. Feats to add extra damage.

Melt everything. Get resources back on short rest.

Some guy on steam says they suck when doing 20d6+10d8+150+ whatever extra d4s and +2s per hit.

Wild.
Zaris Aug 21, 2023 @ 10:15am 
Without looking at ingame items the single dps classes do:

- fighter: 6+1 attacks hasted on 2d6 greatsword +2 magic + 5 str + 10 gwm = 7 x 24 = 168 dmg / first round boosted by 3 attacks and 6x D10 fighter skills = 168 +3x24+ 6D10 = 273 dmg
- barbarian: 5 attacks hasted on 2d6 greatsword +2 magic + 5 str + 10 gwm + 3 rage = 5 x 27 = 135 dmg
- ranger: 4+1 attacks hasted on 2d6 greatsword +2 magic + 5 str + 10 gwm +d6 mark = 5 x 27,5 = 137,5 dmg
- paladin: 4+1 attacks hasted on 2d6 greatsword +2 magic + 5 str + 10 gwm + D8 smite = 5 x 28,5 = 142 dmg / first round boosted by 5 smites around 5x 3d8 = 142+67 = ~210 dmg
- monk: 4 attacks hasted +2 flurry offhand = 6 on D8 unarmed + 5 dex + D4 elemental + 4 wis = 6*16 = 96 dmg
- warlock: 2 attacks hasted on D10 blast + 5 cha + D6 hex = 2 * 3 * 14 = 82
- rogue: 2 attacks hasted, 2 bonus actions, one sneak possible: on D6 shortsword + 5 dex + 2 magic = 2 x 10,5 + 2x 5,5 + 5d6 sneak = 42+21 = 53

Biggest difference between these classes is that barbarian has advantage on melee attacks built in, the other classes need to equip items gloves with advantage if 2 enemies are near (goblin fortress) or ring with melee attack advantage (moonrise tower vendor). With that ring the fighter has 100% hit with great weapon master active and out damages every other martial class.
Originally posted by Revan619:
Rings to auto crit.
Is there really a ring which auto crits or is that something with certain conditions? Can't remember anything with auto crits.
Last edited by Zaris; Aug 21, 2023 @ 10:18am
Recjawjind Aug 21, 2023 @ 10:18am 
Originally posted by Pizza_Force:

Ooh where can I find this item, what's it called?
There is a club of hill giant strength in act 1, which sets your strength to 15
There are gloves of giant strength that set your strength to 23 in act 3
There might be one more, but I can't recall it rn
Revan619 Aug 21, 2023 @ 10:19am 
If you get a kill you get a guaranteed crit on choice per long rest. I'll have to check the name later.
Dragens.Euci X Aug 21, 2023 @ 10:19am 
Fighers have the most extra attacks compared to other melee classes plus additionally with the superiority dice its even more intense.
stage Aug 21, 2023 @ 10:20am 
Originally posted by Night Writer:
I'm just going to come out and say this, but Fighters Suck in this game.


Let me know your thoughts.

https://www.youtube.com/watch?v=VmzIqmqbU0Q
Last edited by stage; Aug 21, 2023 @ 10:20am
Phoenix Aug 21, 2023 @ 10:22am 
Battlemaster Lae'zel basically carried me through Act 2 and 3. I'm pretty sure she could have solo'd most of the game by herself. Fighter from my experience is the strongest class in the game, or at least it's one of the strongest. Getting a second attack at level 5 is a game changer, and getting a third attack at level 11 just makes the end of the game a joke.
Kozzy Aug 21, 2023 @ 10:23am 
Monk is amazing, wasn't expecting to use Monk as my tank but it was the funnest to play
teksuo Aug 21, 2023 @ 10:24am 
i have 2 fighter-battlemasters on my team. theyre crazy good. barb-zerker is the third and that's pretty good too ;)

basically im only gonna touch casters in a late playthrough where i'm meme-ing.
Last edited by teksuo; Aug 21, 2023 @ 10:25am
darthokkata Aug 21, 2023 @ 10:43am 
Originally posted by teksuo:
i have 2 fighter-battlemasters on my team. theyre crazy good. barb-zerker is the third and that's pretty good too ;)

basically im only gonna touch casters in a late playthrough where i'm meme-ing.

You can easily break the game with Warlock too. Eldritch blast is broken AF if you spec a warlock right.

Especially if you give Wyll darkness and his OP dark vision class perk.
BT Aug 21, 2023 @ 10:46am 
Originally posted by Carma:
Ya dude, sorry but my fighter usually carries the group, does the most damage by quite a bit, Very much think you need to have a second look at the fighter mechanics, they rock.
I find they synergise with many other classes tbh more than carry alone.
Recjawjind Aug 21, 2023 @ 10:47am 
Originally posted by BT:
I find they synergise with many other classes tbh more than carry alone.
This. A fighter + casters to cover their weaknesses and buff them is the way.

Its not a competition, its a cooperation. A team with synergy trivializes every single encounter in this game.
Zef Aug 21, 2023 @ 10:50am 
What are you talking about?

Lae'zael as fighter usually is the one with the highest kills just because of how many times she can attack in one row, especially when she's haste buffed.
Strez Aug 21, 2023 @ 10:55am 
hasted fighters are some of the best damage in the game. Speed potion is the same thing but they lose their bonus action. And they aren't resource-depended like Paladins(or any Paladin multiclass).

7 Paladin/5 Warlock(or inverse 5PAL/7WAR) is one of the few comparable things to a pure Fighter in damage. Pact of the Blade is currently bugged and grants an additional extra attack at Level 5 alongside Paladin's level 5 extra attack. So it gets to make 2 extra attacks just like a Fighter, and can do so at level 10 instead of 11. Paladlock's still don't get action surge(unless you really spread out and go 5 Pally/5 Lock/2 Fighter), and you only get 2 feats, whereas Fighters get 4 Feats by level 12.
tobytime Oct 23, 2023 @ 1:23pm 
Action surge proves you wrong. It's a highly coveted ability that even spell casters can take advantage of. Most optimal builds for other classes dip 2 levels into Fighter for it.

Battlemaster in particular is the best martial subclass in the game. Not only do they have some good control options like disarming, but they add a whole other die of damage while they do it. They get 3 attacks normally without the aid of a bonus action (so if you are dual wielding that's 4.) Then action surge gives you 3 more attacks for one turn, that's 6 attacks in one turn bro, and they can be melee or ranged attacks.

Only thing I'll say that competes is Berserker cause they get 3 attacks total but with Reckless Attack, those attacks are much more likely to hit and take advantage of the Great Weapon Master feat.....a Multiclass Berserker/Battlemaster is a terrifying thing indeed. Having access up to 5 attacks with advantage and the bonus damage from both rage and superiority dice can drop some bosses in one go.

Paladin is good but you will be taking alot of Long Rests as they run out of spells fast and are useless without them. Also missing with a smite spell is infuriating as the spell is still lost. Could do a sick multiclass with......guess what.......FIGHTER! Now add smite damage on top of superiority dice with 4 attacks. Bye bye monsters!
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