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I manage to win via running away and using hit and run tatic's.
It is easy on level 5 but getting to level 5 before the bridge is hard.
It is one of those:
You are outclass fights dm use the humble the players.
Use barralmancy.
game was designed by a dope
You don't fight here. Trying to is stupid and you should absolutely be punished for it.
Command is very helpful in this fight. I don't think they managed to get a single attack out last time I killed them. They're also a lot less dangerous if you make them drop their weapons and then steal them.
Start out up top with a level 5 party. Shoot focus fire the closest one in your surprise round, killing it ideally. Throw who you can off the bridge when they jump up to engage (careful, this works both ways!) and then group up on anyone still up there. Keep them busy climbing the ladders and not hurting you, taking fall damage, and generally try to have 2-3 on 1 unfair fights against them rather than try to go man-to-man with them. This is a good fight to use your spells and potions and special items like arrows or gunpowder kegs, grease bottles, etc. Its possibly the hardest fight in the first area, on par with the drow/spectator ambush or maybe if your hag fight went wrong.
I don't think its that hard to get to 5 at all. Act 1 gets you to 6 if you do most of it,,, my current play i am at 5 and have not even entered underdark and have surely missed some other things as well, still mopping up.
That said...
The game goes to GREAT lengths to tell you that you shouldn't fight these guys. I mean, the one dude flies in on a DRAGON for crying out loud. How much more of a hint do you need?
I think some folks are playing this like they'd play something like the Owlcat Pathfinder games. BG3 is much more of an RPG at heart. You probably shouldn't approach every NPC encounter as a murder hobo. Or at least save that as a gimmick playthough after you've already completed the game a few times.
I was already hidden so I used a potion of haste and two sneak attacks on one of the archers put it down. With him out of the way Lae'zel was next so I used her class ability evasion to give disadvantage to all incoming attacks, next was the Gith commander who popped five attacks on her, I don't recall how many hit and how many missed but she was just short of dead. Like single digits walking corpses almost dead. Then it was Wyll, between his spells (don't remember what I used) and his imp (which was invisible so I brought it into combat with the attack) another archer went down before it got its turn. Next up was the other melee Gith and which used mistwalk, a move, and then made an attack or two on Lae'zel which missed. Shadowheart was last and she ran in, got close to Lae'zel and popped her duplicity skill which would give me one more turn of disadvantaged attacks for the Giths while freeing up Lae'zel to actually attack.
The first round was the only one I was really worried about and from there it was all down hill. Lae'zel was put down but didn't die and before she did she meted out some serious damage. Shadowheart came really close but two sneak attacks per turn made this encounter brutal but blessedly brief which allowed her to scrap through it.
All of which is to say that it is totally possible to win this encounter but I won't pretend its a fair fight.
edit: I think there was one more melee dude, but kinda low level compared to the other two, but I don't think he managed to do much more than kill the imp before dying. Can't be sure though, this was a couple weeks ago and I wasn't exactly taking notes.