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Act 1 party and his first advance after that, I *think* he leaves you alone after that.
From his point of view I understand why he's attaching to the player character. It's understandable, but uncomfortable, that he's so forward while pining over Mystra though.
Just bad dialogue strings. Some of the options seem mild and fair, and only end up meeting the requirement to trigger romance dialogue again in the future, but it's not clear which ones do. Because you have so few companions people try hard to avoid picking the "be a ♥♥♥♥" option, and it ends up backing them into those encounters.
The problem I have isn't that he doesn't take "no" for an answer, the problem is that the question is never asked in the first place.
I hear you, but people go off the deep end with the "how dare you?!" replies no matter how tame and reasonable you try to be when you bring up the subject.
For a role-playing game that relies tremendously on narrative and meaningful character interactions to engage and entertain the player, role-playing gamers will dock the **** out of a game's score if it is weak in those areas.
I have no problems with you not understanding that, but try not to judge people.
You have full control over romance in the game. Don't flirt with characters you don't intend to romance and if you do so accidentally, just choose the "no" option to shut it down.
Seriously though, I think there's gotta be a clear indicator for romance initiation options. Like (Start Romance) or something.
I'd love to see where the "role-playing gamers have docked the ♥♥♥♥ out of the games score". Last I checked it was smashing the scores of a lot of very well received games, which leaves only one answer as to why very few people have an issue with this one small part of the game. They don't want to see anything but hetero relationships and when that isn't the case they lose their friggin minds.