Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Complains about dice
ngmi
As in any game that has combat revolve around dice rolls, plan for the worst at all times. Sure sometimes you'll get so unlucky you just have to give it another go but in the vast majority of cases good planning would have won the day. Take something like Xcom or Xcom 2. If you watch any actually good players of those games play them, it can be surprising how well they do while rarely going for plays that aren't a sure thing that will knock a threat off the board. You absolutely can try "it would be nice if this works" 70% attack for instance but should always have a "worst case this will finish them off" option.
As for something like PC's blocking each other in the environment well... yes. If a doorway is 1-person sized someone will not fit if another member of the party already ended their turn mid-doorway. That's a pretty quick lesson to learn and makes intuitive sense tbh.
Magic Missile or Shatter are spells that are more reliable because they will always do some damage.
For clerics one option is to go light for a good aoe channel divinity. It does half damage on a save instead nothing
There's lots of options like that from early through till midgame. You don't always have to throw a 50-60% guiding bolt and miss and feel bad.
Heck, even Shadowheart has a 90% hit chance pretty often without a respec. Bless if needed, use gloves that give +1 on attack rolls or advantage, get high ground when ranged, target enemy's weak saves with disables, there's a ton you can do.
Not to mention throwing weapons and potions even.
Anyway, it's also worth noting for OP that for many people the chance to fail is part of the excitement. If I knew I'd hit every time and pass every skill check, that makes the situation less tense. Instead I have to be prepared to fail and have things go wrong from there, improvise and manage somehow.
Rolls on doors and locked chests is one thing, but when they force a near impossible skill, (my character would have had to roll a natural 20), check in a conversation that seriously screws with the way you are RP'ing your character it just feels like getting shafted. I had to replay a full 2 hours after the fight where you assist The Emperor because my character was against the use of Ilithid powers and I wasn't going to have another tadpole forced on me by a failed skill check.
So what if it's a DnD game. You have to adapt it to the medium. What works in boardgame doesn't necessarily work in an interactive video game. Watching your characters miss time and time again even though your're standing right next to the enemy is frustrating as ♥♥♥♥.
1st paragraph: What can I say except git gud. Learn the systems and it becomes piss easy even on tactician.
2: Who put those people there? Oh right, you. And you can just.... jump over them? Again, learn the game lmao
3: If you're in a hostile area where you don't belong and someone is found dead, and they find you, *obviously* they are going to attack.
4: We must not be playing the same game. Enemy rounds, even with 20+ participants rarely if ever take that long.
5: Yeah, a bit of jank exists, however far less than a lot of other games. Your companions not following anymore happened a grand total of once over my 140 hours, big deal. Idk about controller gameplay, see no reason to use one over KB&M in a crpg.
Yes enemies sometimes fail to make a decision, then their turn auto-skips after a short moment, like 30s. If you don't have the patience for that, this might not be the game for you.