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And there is the fun factor. Having a BardBarian just rocks for Karlach - as she is so a happy gal, she has to wield some music =)
Also love to turn Gale in a WizFighter (2/5 so far) specialized in mage hunting and abjuration (sweet arcane ward for extra tankiness).
Other classes I tend to keep "clean" (paladin, cleric). While paladin and warlock have some nice (bugged) synergies for now, they don't fit from a roleplay perspective.
But as far as I'm aware, those don't exist in 5th edition anymore, so dipping into a secondary or even 3rd class just seems like you're crippling yourself down the road.
I remember reading up on this when I was considering a wizard multiclass for an artificer. From what I recall, RAW, while the spells you get from leveling wizard are restricted by your wizard level, it doesn't actually restrict you from adding higher level spells to your book by transcribing a scroll or something. You just can't actually cast it unless you have slots of a high enough level - which you can get by multiclassing.
Let's say level 7 we're 1/1/5, our ward can stack up to 10 (starts from 5 after rest). We can upcast Armor of Agathys as a level 4 spell getting 20 temp hp and 20 retaliation damage.
You'll set the ward to 9 after casting Armor of Agathys and then you can cast some other level 1 abjuration like Shield in combat to max it out. You should also have a cleric cast Warding Bond on you or alternatively use Blade Ward in a pinch, it lasts 2 rounds here so not bad. Your long term goal is this armor https://bg3.wiki/wiki/Armour_of_Persistence which has a permanent Blade Ward but it will take a while to get to.
So what do we have here? any damage we take is halved and then reduced by 10, so the enemy will have to deal over 20 damage per hit to do any damage to us at all. Every hit on us is retaliated with 20 damage, or 40 if the enemy is wet, which we should use (we can even cast the spell ourselves). If somehow we lose our 20 temp hp buffer we can recast it at 15 temp hp and retaliation damage a few extra times. Our Ward slowly deteriorates under hits but we can toss an occasional Glyph of Warding or an upcast Armor of Agathys to keep it up.
That's at level 7.
At level 12 we're more or less immune to any damage under 40 per hit (plus have crit immunity from items so can't be a crit either), deal 30/60 retaliation damage to melee from Agathys and another 2d6/4d6 from flame shield for a total max 74 retaliation damage (there are a few other things that we can do to boost it). While maintaining concentration on whichever spells we want since we're not taking damage anyway, maybe occasionally casting an abjuration spell to keep it going or short resting for +10 ward charges.
It trash in BG3. The people working on BG3 do not know what they are doing.
For example. I unburied like a ton chests after 130 hours... not a single one of them had anything good.... some had such bad loot that they only contained a piece of food.... like imagine that kind of noob mind you would have to have that when making a game... this is what you decided to stick in a hidden buried treasure....
amateurs.
Keep in mind, you can also respec whenever you want, so you can go something "simpler" to start, grab a few levels, then respec into a completely different build and get around those difficult early levels where you're lacking a key feature.
BG3 just makes it easier than DnD in most cases because less of restrictions.
2 levels in is action surge, not the second attack. Action surge is a second action, but only once every short rest.
lvl 5 is a huge dps boost because of this while action surge can be extremely good, but on average is worse than that second attack.