Baldur's Gate 3

Baldur's Gate 3

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breaking the warlock class
So it goes like this 2 levels warlock 4 levels rogue 6 levels sorcerer

(I know I said rogue but bear with me)

Starter Stats - (Str/8) (Dex/10) (Con/14) (Int/8) (wis/16) (cha/17)

Warlock level 2 - ELDRITCH BLAST + HEX + Agonizing Blast + Repelling Blast

Rogue level 4 ( Thief) - cunning actions + Second-Story Work + Fast Hands (Now this is the broken one)

Sorcerer level 6 - Create Sorcery Points + Metamagic: Quickened Spell



Now allow me to explain one eldritch blast/bold with agonizing blast (cha20) dose 6-15dp and at level 11 you shoot 3 bolts = 18-35dp

Quicken spell allows you to cast a spell as a bonus action meaning two Eldritch blasts. (36-70dp)

Now the broken part fast hands give a second bones action meaning you can cast Eldritch blast for a 3rd time (not fully tested in the game so might not work but from what I've read it should)

Meaning you can do 54-105dp in one turn adding hex into that on a boss 1d6x9 (9-54)

So in one turn, you can do around 63-154dp of course at the cost of 6 sorcerer points

let me know if this will work as it's just a hypothetical and I'm relatively new to D&D stuff.

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Showing 1-15 of 36 comments
puzzl Aug 15, 2023 @ 9:56pm 
That's a ton of resources for a couple cantrips. You're building your entire character around getting two extra eldritch blasts per rest. There are much more powerful options just going down any straight leveling path.
Vash The Stampede Aug 15, 2023 @ 10:01pm 
Still thinking that warlock/paladin is going to outdo that. Haven't tried it yet, but in tabletop 5e being able to use your always max lvl warlock spells slots as divine smites does alot of damage. Not to mention attacking using charisma if your pact of the blade.
Jondar Korric Aug 15, 2023 @ 10:07pm 
Originally posted by puzzl:
That's a ton of resources for a couple cantrips. You're building your entire character around getting two extra eldritch blasts per rest. There are much more powerful options just going down any straight leveling path.
imagine complaining about using resources on Eldritch Blast for Warlocks. Eldritch Blast is literally their bread and butter damage.
Powercrank Aug 15, 2023 @ 10:11pm 
you can use Fighter instead of Rogue for their extra action ability and use it 3 times, if fast hands doesn't work.
video explaining how to build fighter/sorlock:
https://www.youtube.com/watch?v=Q4iw6MPxSDg&t=2285s
Last edited by Powercrank; Aug 15, 2023 @ 10:13pm
Hurricane Jordan Aug 15, 2023 @ 10:53pm 
Originally posted by puzzl:
That's a ton of resources for a couple cantrips. You're building your entire character around getting two extra eldritch blasts per rest. There are much more powerful options just going down any straight leveling path.
max level warlock spells are all 8d8 in damage, so 8-64dp so I'm going to stick with eldrich blast
Hurricane Jordan Aug 15, 2023 @ 10:55pm 
Originally posted by Powercrank:
you can use Fighter instead of Rogue for their extra action ability and use it 3 times, if fast hands doesn't work.
video explaining how to build fighter/sorlock:
https://www.youtube.com/watch?v=Q4iw6MPxSDg&t=2285s
to be fair you dont even need quickhands to cast 3 in one turn you only need someone like gale to cast haste on you which gives an action but you could potential cast 4 times in one turn which would make you a walking nuke
Revan619 Aug 15, 2023 @ 10:59pm 
Originally posted by Hurricane Jordan:
Originally posted by puzzl:
That's a ton of resources for a couple cantrips. You're building your entire character around getting two extra eldritch blasts per rest. There are much more powerful options just going down any straight leveling path.
max level warlock spells are all 8d8 in damage, so 8-64dp so I'm going to stick with eldrich blast
Sorcerers can add charisma to all their multi-attack spells and can double cast any leveled spell. Casting a level 6 and a level 5 sorching ray as a draconic sorc does 13 rays iirc. So that would be 26d6+65. That isnt including items that give extra damage per ray also which there are a few.

That is just for sorching ray. I think ill stick with sorcerer
Last edited by Revan619; Aug 15, 2023 @ 10:59pm
D# Aug 15, 2023 @ 10:59pm 
2 fighter levels, 2 warlock levels, and 8 sorc levels seems to be the sweet spot for blasting.
Hurricane Jordan Aug 15, 2023 @ 11:30pm 
Originally posted by Revan619:
Originally posted by Hurricane Jordan:
max level warlock spells are all 8d8 in damage, so 8-64dp so I'm going to stick with eldrich blast
Sorcerers can add charisma to all their multi-attack spells and can double cast any leveled spell. Casting a level 6 and a level 5 sorching ray as a draconic sorc does 13 rays iirc. So that would be 26d6+65. That isnt including items that give extra damage per ray also which there are a few.

That is just for sorching ray. I think ill stick with sorcerer

ok lets maths this
scorching ray dose 1d12 per ray base level 2 spell shots 3 rays plus 1 for every upcast level so 7 rays at level 6
warlock only gets 2 level 6 spell slots
1d12 +5 (Elemental Affinity: Damage)
so it does a min of 6 to a max of 17 per ray = 6-17
6-17 x 7 = 42-119 plus hex 1d6 x 7 = 7-42 meaning 49-161dp
but downside is you can only cast two of those per long rest
I made mine to be a tactical nuke which could kill most bosses in 5 rounds for example

Gale cast haste on me i now can use eldritch blast 4 times per turn
one eldritch blast 18-35dp x 4 = 72-140dp (hex12-72)

72-140 x 5 = 360-700dp

Hex 12-72 x 5 = 60-360dp

meaning in 5 turns I deal 420-1060dp

so I will sit here with my mid damage tactical nuke and you can have a nice day
Hurricane Jordan Aug 15, 2023 @ 11:36pm 
Originally posted by Revan619:
Originally posted by Hurricane Jordan:
max level warlock spells are all 8d8 in damage, so 8-64dp so I'm going to stick with eldrich blast
Sorcerers can add charisma to all their multi-attack spells and can double cast any leveled spell. Casting a level 6 and a level 5 sorching ray as a draconic sorc does 13 rays iirc. So that would be 26d6+65. That isnt including items that give extra damage per ray also which there are a few.

That is just for sorching ray. I think ill stick with sorcerer
aw you mean the mystical arcanum i wondered what you meant about double casting ya its powerful but mines better :)
KingOfFriedChicken Aug 15, 2023 @ 11:40pm 
Here is a fun one you can do lower warlock path of the tome, level 6? All that's required you get haste as an action free spell (at lvl 6 I'm pretty sure? Maybe 7) bloodlust elixir 1 free action when you kill a target at lvl 7 I have 1 point into paladin heavy armor stacking AC boosting items I am a warlock with 25AC I have 2 rings "corustation ring" while you have a light source (just carry 1 lol some weapons have it perma) cantrips add 2 stacks of a debuff thay lowers enemy attacks by -1 per stack, eldrtich blast with 2 cast ads 4 stacks and 6 with 3 blasts lol
Ring of arcane synergy:
stacks arcane synergy fast on myself (this is fairly useless but if they come in melee range it helps)

With blood lust elixir and a fee haste this is 3 casts of elrtich blast 2 lvls into fighter and that's 4 actions per turn lol or 12 blasts which is 24 stacks of arcane radiance, your a god your welcome lol
Revan619 Aug 16, 2023 @ 12:04am 
Originally posted by Hurricane Jordan:
Originally posted by Revan619:
Sorcerers can add charisma to all their multi-attack spells and can double cast any leveled spell. Casting a level 6 and a level 5 sorching ray as a draconic sorc does 13 rays iirc. So that would be 26d6+65. That isnt including items that give extra damage per ray also which there are a few.

That is just for sorching ray. I think ill stick with sorcerer

ok lets maths this
scorching ray dose 1d12 per ray base level 2 spell shots 3 rays plus 1 for every upcast level so 7 rays at level 6
warlock only gets 2 level 6 spell slots
1d12 +5 (Elemental Affinity: Damage)
so it does a min of 6 to a max of 17 per ray = 6-17
6-17 x 7 = 42-119 plus hex 1d6 x 7 = 7-42 meaning 49-161dp
but downside is you can only cast two of those per long rest
I made mine to be a tactical nuke which could kill most bosses in 5 rounds for example

Gale cast haste on me i now can use eldritch blast 4 times per turn
one eldritch blast 18-35dp x 4 = 72-140dp (hex12-72)

72-140 x 5 = 360-700dp

Hex 12-72 x 5 = 60-360dp

meaning in 5 turns I deal 420-1060dp

so I will sit here with my mid damage tactical nuke and you can have a nice day


2d6 per ray, 3 rays at level 2. Each level provides another ray. Each ray gets charisma modifier. At level 7 I can shoot out in two turns two quicken spells, 4 and a 3 then 3 and a 3. 18d6+45 the first turn and 16d6+40 the second turn without having the rely on another companion. 204 average maybe.

If we then take a level 7 warlock into account. You can do 2 eldritch blasts per turn plus charisma which will likely be 18 but lets say you min maxed and did the hair for 20. You do 2d10+10 a round. Another 2d6 if you add in hex. Average 56.

You said you need an entire second companion to haste you? so you can turn that average into 102. Still half the sorc output and lowering the party dps to set it up. That haste would be better on the fighter or barbarian that can do in one turn what you do in two.

My sorc also has 19 AC from draconic resistences, dex, clothing, and bracers. Sure you might be able to get more as ive seen boots and capes that give more. So quite self reliant.

I will still stick to sorcerer. You cant even sorlock because you cant convert warlock spells in this one and hex blade does not exist. You might as well have the sorcerer attack the hexed enemy to vastly out damage your warlock cause that one round 18d6+45 would get another 9d6 and haste the fighter or barbarian to also out damage when attacking the hexed enemy lol.

Quicken spell meta magic would allow two double casts but then you can convert other spells to get more double casts which is what keeps the sorcerer firing two spells a round. Maybe after 5 rounds the warlock might start catching up when you run out of spells and sorcery points but nothing tends to survive that long. Even then once the sorcerer has expended all their resources, the fighter and barbarian will still be out damaging your warlock if they got the haste lmfao
Last edited by Revan619; Aug 16, 2023 @ 12:19am
Lur Nen Rue Aug 16, 2023 @ 12:11am 
I think I read somewhere about op build, something about using potent robe and lightning charge equipment on blue dragon sorc +hex
the stacking damage great because
Agonizing blast and gregarious robe is double stacking, elemental affinity and gregarious robe is also stacking on the lightning damage

Edit
Also if you dare to not rest after act2, take the Shar statue cha boost, it's +5 until long rest

Edit2
After doing a bit respect with just the electric shoes
The damage of one action worth of blast is
1d10+cha(7)+cha(7)
Hex dmg
1 lightning damage+ cha +cha
Hex dmg
1d10 +cha +cha
Hex dmg
1 lightning dmg +cha +cha
Doesn't count hex dmg for some reason
1d10 + 2xcha
No hex also
1 lightning +2xcha

Haven't action surge, monster dies to crit on 3rd blast rip
Last edited by Lur Nen Rue; Aug 16, 2023 @ 12:26am
Seswatha Aug 16, 2023 @ 12:30am 
That's just barely scratching the surface of what you can do.

E.g. Fighter 2/Warlock 2/Draconic (Bronze/Blue) Sorcerer 8 (I don't think a thief 4 level dip is honestly worth it for the bonus action and you can get one from helm of grit or circlet of fire (if you mix in a scorching ray) anyway).

https://bg3.wiki/wiki/Potent_Robe
https://bg3.wiki/wiki/The_Spellsparkler or later https://bg3.wiki/wiki/Markoheshkir
https://bg3.wiki/wiki/Birthright

Using Haste Potion/Haste from someone else, Hex, Action Surge, Quicken Spell we can cast 4 EBs per turn for a total of 12 rays. Assuming

12 * (1d10 + 12 force + 1d6 necrotic + 11 lightning + 12 force (again) + 1d6 necrotic (again) + 1d4 psychic (psychic overload)) = 600 damage / no crits

To explain what's happening +1 damage from lightning charges registers as a separate damage proc and triggers Agonizing Blast, Potent Robes and Hex a 2nd time (most likely not intended). It also benefits from Draconic Sorc CHA to damage and Markoheshkir's Kereska's proficiency bonus to damage (that works per RAW).

vs a Wet target the damage will go up by 11 * 12 for a total of 732

if you paralyze the target with Hold Monster/Hold Person first and cast from 3m for auto crits

12 * ((1d10 + 1d6 necrotic + 1d6 necrotic (again) + 1d4 psychic (psychic overload)) * 2 (crit)) + 22 lightning (wet) + 12 force (again) + 12 force) = 932 damage

You can push this further by being under 50% hp and using helm of grit for an extra bonus action and 2 quickens for example for 1140 damage.

If the double proc bug is fixed the damage goes down to 414 / 546 / 704 / 855 respectively which is still a lot.

There are some other things you can throw in to do even more damage like Amulet of Elemental Torment and standing on a surface but I'll leave that to you.

Spamming rays of fire is still going to beat this for nova damage though, but the more interesting thing here is the "low resource" mode where you only have Haste and Kereska's favour (since it's until Long Rest)

The damage in this case is 6 * (1d10 + 12 force + 11 lightning + 12 force (again)) = 243 with very little resource usage (a single cast of haste which we can cast ourselves, plus once per rest cast of the blessing), which is still quite respectable. The 2nd proc is bugged though and if fixed would bring us to 171, which is still not bad.
Last edited by Seswatha; Aug 16, 2023 @ 12:32am
Powercrank Aug 16, 2023 @ 12:37am 
Originally posted by Revan619:
Originally posted by Hurricane Jordan:

ok lets maths this
scorching ray dose 1d12 per ray base level 2 spell shots 3 rays plus 1 for every upcast level so 7 rays at level 6
warlock only gets 2 level 6 spell slots
1d12 +5 (Elemental Affinity: Damage)
so it does a min of 6 to a max of 17 per ray = 6-17
6-17 x 7 = 42-119 plus hex 1d6 x 7 = 7-42 meaning 49-161dp
but downside is you can only cast two of those per long rest
I made mine to be a tactical nuke which could kill most bosses in 5 rounds for example

Gale cast haste on me i now can use eldritch blast 4 times per turn
one eldritch blast 18-35dp x 4 = 72-140dp (hex12-72)

72-140 x 5 = 360-700dp

Hex 12-72 x 5 = 60-360dp

meaning in 5 turns I deal 420-1060dp

so I will sit here with my mid damage tactical nuke and you can have a nice day


2d6 per ray, 3 rays at level 2. Each level provides another ray. Each ray gets charisma modifier. At level 7 I can shoot out in two turns two quicken spells, 4 and a 3 then 3 and a 3. 18d6+45 the first turn and 16d6+40 the second turn without having the rely on another companion. 204 average maybe.

If we then take a level 7 warlock into account. You can do 2 eldritch blasts per turn plus charisma which will likely be 18 but lets say you min maxed and did the hair for 20. You do 2d10+10 a round. Another 2d6 if you add in hex. Average 56.

You said you need an entire second companion to haste you? so you can turn that average into 102. Still half the sorc output and lowering the party dps to set it up. That haste would be better on the fighter or barbarian that can do in one turn what you do in two.

My sorc also has 19 AC from draconic resistences, dex, clothing, and bracers. Sure you might be able to get more as ive seen boots and capes that give more. So quite self reliant.

I will still stick to sorcerer. You cant even sorlock because you cant convert warlock spells in this one and hex blade does not exist. You might as well have the sorcerer attack the hexed enemy to vastly out damage your warlock cause that one round 18d6+45 would get another 9d6 and haste the fighter or barbarian to also out damage when attacking the hexed enemy lol.

Quicken spell meta magic would allow two double casts but then you can convert other spells to get more double casts which is what keeps the sorcerer firing two spells a round. Maybe after 5 rounds the warlock might start catching up when you run out of spells and sorcery points but nothing tends to survive that long. Even then once the sorcerer has expended all their resources, the fighter and barbarian will still be out damaging your warlock if they got the haste lmfao

you can take pact of the blade to get the attack/damage from charisma conversion from hexblade
Last edited by Powercrank; Aug 16, 2023 @ 12:38am
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Date Posted: Aug 15, 2023 @ 9:45pm
Posts: 36