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Such is the price we pay for greatness!
I will try to do the same, however, I will roleplay him in such a way that whenever he sees a ****** / NPC with certain visual characteristics, he will succumb to his urge and murder them on sight, be they main party member, random NPC or quest giver, it doesn't matter. I will call him N*****SLAYER!
Because F the Necromancers. They're evil
Also, yes, that is my goal. If I'm doing a Dark Urge playthrough, I'm going to go full blown evil all the way with it. Why would I choose that kind of character and not do so?
I have little to no interest in playing out some kind of redemption story, where my character rejects power in the name of friendship or some ♥♥♥♥. If I want a custom character who's not a blood soaked maniac, I'll make a Tav.
I'm making The Dark Urge, because I want to indulge in said urge, not resist it!
Well, I will find out. lol. But that does not make sense if it is true. And who did you hear that from? Was it a player's opinion or from a official resource like Swen or a developer?
I could have sworn it was in the Panel From Hell, where they mentioned that the more you resist the dark urge, the stronger it will become, until you're eventually forced to let it out at some point.
In other words, you can't deny your urge forever, and judging by the video I linked up above, it seems there are great rewards for giving into it more freely.
I can understand your position. Which is why I think most players will play it that way. But for the same reasons you would want to go the full out bloody evil path, is why some want the challenge of redemption of a evil urge. There is no challenge in playing a good char with a custom char.
most likely i'll never get to touch any of the origins at all.
I will watch that part again. I do not remember getting that impression, But you may be right. If that is correct, then when I find out that is true, I will stop, delete the char and play a custom Tav. :P
Ohh, I think you are right on about the powerful rewards for giving in to the evil urges. I fully expect that happening. But if there is no reward for turning to the good side, only a good feeling for the player, that would seem to encourage players to only play the dark side of a Dark Urge char. Imo, that would be a bad design in the game.
But screw that, we’re going murderhobo urge!
Duh. You are agreeing with my statement? Sure, the rewards for doing so may be the most powerful.
And on the subject earlier," is it possible to fully resist the Dark Urge? ", I carefully watched that part of the PFH presentation about the Dark Urge and never once got the impression that trying to do so would mean the Evil side of the Dark Urge will take full control.
In fact, they even said, the player can resist those urges, without suggesting it was impossible to always do it when given a choice. If I missed a point, please provide a link where I did in the PFH. presentation.
This is one YouTube video I watched and he does not suggest you can not fully resist the evil urge.
https://www.youtube.com/watch?v=YotVIZHvE2E
No, vampires are not a race, they are a template. Just like Half Dragon, or Half Fiend, est.
Any humanoid creature can become a vampire spawn if they are drained by a true vampire, then become a true vampire if they drink their creator's blood.
Even though the evidence is overwhelmingly leaning towards us having some relation to Bhaal, I still have my reserved skepticism about Dark Urge being a Bhaalspawn, or even being Bhaal himself.
First of all, the Bhaalspawn are all canonically dead at this point in the timeline. Bhaal was resurrected, so he no longer has any need for them.
Second of all, Bhaal relinquished his divinity specifically because Ao has forbidden the gods to directly interfere in the world of mortals. It would be very strange for Bhaal to renounce his divinity so that he could continue his murder hobo lifestyle, only for him to reclaim that divinity over the course of The Dark Urge's personal story.