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"Great thread. The conditions under which BG3 was made are atypical. This is in no way a slight against the game or the people working on it, who are clearly passionate and talented.
Having the foundation set and the funding to build things on your own terms is invaluable."
Do you see him not wanting those conditions to be a thing or perhaps saying the opposite thing?
The only think that was atypical about BG3 in the AAA dev world is the passion of the developers and the time they were allowed to make it (it's typical for devs under a publisher to be given a deadline).
He's said a lot more of value than you, so you really have no space to judge here. It's almost like the guy who's been with Obsidian since 2005, the majority of which they were an indie studio, knows a hell of a lot more about game development than you.
I really doubt that.
That's why. People like him should be ecstatic for the success of BG3, not saying it's atypical. He should be pushing for publishers to give more time to passionate devs, but he wants to keep an out.
Ironically for folks praising CDPR for Witcher 3 in this thread, their own devs have addressed this exact situation regarding scope creep and inflating game sizes and budgets... and they pretty much agree with a lot of the commentary that posters here are calling "attacks."
But obviously Steam users who have never shipped a single game would know FAR more than people who actually work in the industry.
https://www.thegamer.com/cd-projekt-quest-designer-rpg-development-hitting-wall/
But all this hype and "best game ever created" and i saw a video titled why you should preorder... it's all extremely preemptive even for a massive fangirl like me, since no one outside of the developers have seen the full game yet.