Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Every Wizard I've ever made.
I do hope it's implemented in the game. :/
Edit: yes, I know Knock makes a lot of noise. I dare anyone to stop me from getting the treasures I want.
And yeah, I forgot about the knock spell although it still was kinda annoying to have to change spell slots and then rest to open chests in BG 1 and 2.
So I can just end myself when I run out of Knocks.
Completely unnecessary if you have a Lore Bard who takes expertise in Sleight of Hand and Stealth. The only thing you miss out on is the Sneak Attack skill. With Expertise, the Lore Bard can be just as effective as any rogue in those skills, but can also serve as a better spell caster than Arcane Trickster.
Shadowheart also has some proficiency in Sleight of Hand, with the ability to cast Guidance on herself.
You can also just pick up the entire chest and put it in your bag to figure out later, if you've got the space and capacity for it.
Mostly.