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And that's where the Clerics come into play. Zhalk and his cambion buddies are not resistant to Necrotic damage, so you can have Shadowheart and potentially the player spam Inflict Wounds, while US keeps replenishing their spell slots in the other room. ;-)
Seriously though, Clerics are busted in 5E and Inflict Wounds is one of several reasons why. xP
The tomb is somewhat cheesable if you approach from the non-trapped side. Shove the not-yet-activated skeletons into the room with the oil and fire traps, have someone athletic trigger the traps and escape, then close the door. By the time they are activated and start heading your way they should either be heavily damaged or re-dead. Granted, this defeats the goal of farming them for exp.
It deals 3d10 damage, which is more output than a raging barbarian with a greatweapon. And the fact that it's only a 1st level spell means you can cast it as many times as you have available spell slots!
Increasing the damage by an additional 1d10 for every slot above the first. Why would you even need any other offensive spell in your arsenal, unless you're fighting Undead?
I feel like I should be surprised this never occurred to me. But then I think the process of tossing / carrying every skeleton all the way to the other side of the crypt one at a time is probably why I never thought of it before.
I personally recommend Light Domain for those who want to play offensively in early access.
They get access to Scorching Ray and Fireball at higher levels, and their channel divinity feature is way more powerful than I initially believed. ;-)
I do like me some Guiding Bolt and Spiritual Weapon as well though.
We know the real reason why most people don't try to assault men and women of the cloth in this setting. It's not because they're pious, it's because they know they aren't walking away from that engagement!
From the comment now in EA on the ship when you reach the helm, " you have reached the helm in time ", I think you may be right. But I have not seen any official statement to say it is true.
If they do, will see how long it is. I don't see any one beating the Commander and the Cambions, unless somehow the Mindflayer survives ( which he can ) and helps the party kill the two Cambions. But even that can take a while. Any of those 4, can one shot your char or companions.