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sometimes you gotta use the guidance cantrip in camp, high risk, high reward
new system has its pros and cons
i will always prefer pathfinders though, but beyond that its the end in the end.
I mean, how the hell can I look at the Half Orcs, who are restricted to using the Large body type, and not be expected to give them a +2 to Strength? Putting that bonus anywhere else on my character is just immersion breaking.
And before you try to argue that Githyanki get a +2 Strength, despite looking like mummified elves... I'm giving them a pass because they are inter dimensional aliens, who's biology probably doesn't work the same way as the people of Faerun.
"Elves and Half-Elves are the favourite classes most picked by the community"
Probably because of their charisma Modifier
It was that moment I lost interest in this community but that's not the point right now.
So now, by leveling the playing field you could now give your Half-Orc, Dwarf or Githanki a nice Char bonus instead.
Again, immersion breaking. Dwarves are practically iconic for being stubborn, easily offended, difficult to impress, and generally disdainful towards the competency of other races. That doesn't exactly give off the impression of somebody with a strong sense of charisma.
Half Orcs and Githyanki.... maybe, but only because Charisma is used for the purpose of intimidation, as well as persuasion.
Except the playing field is NOT leveled.
Some racial traits are just objectively superior. Humans don't even have racial traits but that was balanced slightly by the fact that they had 6 attribute points.
Half-elfs and Shield Dwarves had 4.
Half-elfs had weaker racial trats than full elves but they made up for it by having more attribute points than elves but less than humans.
Shield Dwarfs had +2 strengths and +2 constitution.
Now all full-blooded elves are superior to all half-elfs, half-orcs are superior to everyone else, gnomes are better than half-elfs thanks to having dark vision and advantage against magical saving throws. Halflings are superior to humans by virtue of rerolling ones and having advantage against being frightened and stout halflings being resistant to poison.
Githyanki and dwarves are superior casters to everyone else now by virtue of also having medium armor proficiency right off the bat as well as the various weapon proficiencies, dark vision for dwarves and innate spell-casting for githyanki.
The races have not been balanced at all based on what has come out. There is no level playing field. Half-elves and shield dwarves just lose out and humans are screwed over by literally every other race being better than them at everything now.
If a player decides he has the prettiest orc with pink hair and barbies voice with those gorgeous protruding tusks out of his mouth that's the players choice.
If you as player find it immersion breaking that you gave your half orc Charisma 16 and Strength 8 that's on you, because you could have avoided that.
I wouldn't mind if Larian opted for a "classic mode" where restricting orignal rules apply to be honest, but giving more choices to informed players is never a bad idea.
Idk I feel like Dwarfs could also be pretty intimidating under the right circumstances.
I disagree. There is lore attached to this setting. Unless your character was lost / abducted as an infant and raised by a completely different society, then they are going to be the social outcast among their people. They don't fit the lore as it is written, so they are an outlier among their kind.
You have to be okay with your character creation.
But if I want to do a hilariously unbalanced, lore-unfriendly character that meets my specific needs and totally fits my lore version, I wonder why you should be able to keep me from that with restrictive attribute points that have been pre-allocated.