Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
also if you have the vampy with you, you can free him so it's again a 4 man fight.
AOE is king in this battle especially Light Pillar
My paladin with lathandar's blood basically merked him on turn 2. It was faster to kill him than it was to free Astarion, so I did that. Maybe that mist form was bugged or whatever, because I noticed a few bugs creeping into my playthrough by that point. Or maybe the daylight from the mace kept him from escaping?
Then again, paladins are pretty busted.
Ah, gotta love that weapon you get at the start of Act 2 that apparently just makes you god against half the bosses and you'll never replace because no other 1-hand comes close, lol.
Cazador has those sacrificial lamb NPCs and becomes stronger for each one - Astarion too - but you can park a character in the mark close to them and that will redirect the buff to that character. You should "steal" his buffs this way while you move in and free Astarion and kill the other adds. Just after that focus on Cazador, enjoying those buffs. If he ascends it's prettty much GG, gotta avoid it.
people playing Paladin should be forbidden to post it's absolute OP as F
it shows their have been no beta testing
Unfortunatelly that would be a reload for me, not into wasting drops from a late game boss fight :P
People whom complain about Paladin's do not know how to make builds. Casters are out here casting 4-5 spells a turn each doing 600+
Haste giving an entire extra action's worth of attacks per turn is probably a bigger culprit of balance borking (Ler'zel with six attacks and GWM is hilarious watching her just demolish entire flanks in one turn).
That's why I also rock a Sorcerer. Twinned casted haste is just bonkers.
First, each character drank a speed potion, then nuke any of the vampire spawn he has suspended. Focus fire on one. This prevents him ascending. No more timer. After one is gone you don’t have to destroy any others.
Next, take out chatterteeth. Even if you’ll take some hits from the other minions. Then the bats as they die quick but do decent damage. Then the ghouls due to the nausea. Then
the wolves. And finally Cazador.
No one pushed into the chasm. Three member core party the whole time as Astarion was trapped.
My party has a spellcasting Bard, Karlach, Shadowheart and some summons. Quoth the raven. Two ice mephits. A mummy. A ghoul that’s controllable. Four Danse macabre uncontrollable ghouls. The little brain thing. And a fire elemental. The minions did distract some of the enemies as well. All characters have the Alert feat so I was at the top of the initiative roster except Cazador himself.
Counterspell helped with chatterteeths first cast of fear. Then he died.
I had to be careful with turn undead since I had so many myself but got a couple good hits.
At the end of the fight I had only the party and the brain thing left.