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Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
There are few items that boost spell to hit, but they exist.
You want to get every advantage on yourself and disadvantage on your enemy possible. That means using the high ground, attacking enemies that are prone/disabled/debuffed, and so on. Sevensided gave more details on this than I did.
Fighters (usually) have high physical stats and armour but low mental stats so use mental or reaction (DEX) spells on them
Mages are the opposite so use reaction and physical spells on them (stuff that move them, prone them etc)
Archers have high dex so avoid using spells that have saves for half damage on them....
It's pretty much rock-paper-scissors to deal decent damage
If you then considder projectile spells to be a ranged attack and close spells a melee attack you can easily find out how to turn the tables in your favour like using high ground on projectile spells or shooting them in the back... likewise; touch spells have a greatly enhanced chance to hit if your target is dazed, prone, drunk etc or when you get effects like advantage
Also keep in mind that everything that's of equal level to you usually comes down to a DC 10 to hit (when you stripe away all your boni and all the enemies boni against eachother) so at base of 50% then your 60-70% is actually decent.
https://www.youtube.com/shorts/KD4zfkJG1Hw
This s a stupid and ignorant video which tell spell like sacred flame is bad because they do not understand how the mechanic works.
Notable items:
Helmet of Arcane Acuity: +1 Spell Attack Roll +1 Spell Save DC (Arcane Acuity give both) but you need to hit with weapon to trigger it like using range weapon
The Proctecty Sparkswall (Mage Robe in act 1): +1 to Spell Save DC
Daredevil Gloves: +1 Spell Attack Roll
Incandescent Staff: +1 Spell Attack Roll
Skills:
Bardic Inspiration give 1d6 as bonus action which very good for your next action
Bless: give 1d4
...and many more. You can read item description to keep buffing both stats higher and having your main stat i.e. Wisdom at 20 for Cleric ensure you'll get +5 is also very much needed