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Being able to quickly turn over a room and find the good stuff whilst ignoring the bad is a skill in the game.
Being an inventory monkey is inherent in this style of game, much like playing Tarkov for instance.
Seriously though. You don't loot everything when you walk into someones basement IRL. Maybe give it a try in a VG sometime.
As a helpful tip, alt brings up names for everything important worth looting - chests, backpacks, equipment, books, etc. Just pick that stuff up, it's really a waste of time to steal plates.
Unless you want to lol
Yeah, I doubt that skill is on most peoples top 1000 list of skills they want to invest time into learning before they die.
You really under value your time before you die if you think this is good game design. The entire crux of your argument is that it's a skill, meaning you're better at it than other people. What value do you really get out of it at the end of the day?
You're really walking through life thinking about how efficient you are at looting items in a hyper reality? Nobody cares about that and you shouldn't either.
Instead you should ask the game to be more user friendly to begin with. If an object is worthless to the player it shouldn't be something you can pick up.
Same, I even stole a prisons bucket and sleepingbag when I broke out. I got arrested for stealing a chest... yes, the whole chest. And the best: It wasn't me actually! It was my companion, don't blame me...
I remember these same conversations happening when Oblivion first came out, people didn't understand at first that you didn't need to pick up every plate and fork.
I know inventory management is inherent to these types of games, but my argument is, its overdone here.
The old BG games, as well as the Pathfinder games have a nice balance between the occasional "flavor item", which may be useless mechanically, but adds to the flavor of the world, or helps telling a story.
I know I can press alt to view the important stuff, BUT:
Often the one random container actually has a nice elixir or s.th., compare that to some highlighted and even prominently placed containers, which have just a single cold coin or some other crap.
Also, from a min-maximizing perspective, it IS very profitable to pick everything up, at least in the beginning, so I as a player feel inclined to do so, which is just bad design.
I can understand games like Skyrim having this amount of junk, since immersion is the one key factor for them. But this at the heart an isometric RPG, where you are more or less a commander, not an actual instance in the world, so immersion should take place on a more abstract level.
There is simply no need for all those items and containers, so why not just make them uninteractable.
No, nobody is forcing you to pick it up. You always need your hand held or just in this game?