Baldur's Gate 3

Baldur's Gate 3

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Sekiguchi Aug 7, 2023 @ 9:21am
way too much clutter
Does anyone else find the amount of useless everyday items (plates, mugs etc.) the game throws at you aggravating?
I hoped they would dial it back compared to the DoS games, but instead it they even ramped it up. In every room there is like a 100 containers, which might have something useful, but mostly its useless junk, only cluttering my inventory, and being a huge hassle to sell. Especially since the inventory system is straight out of hell.
The Pathfinder games did a way better job at this, with only a couple of highlightable containers per scene.
Here you basically have to scan the screen with your cursor like in some 90ies point and click adventure.
I am estimating around 10% of playtime is spent solely on looting and inventory management, which would amount to well over 10 hours for a completionist playthrough, thats a ridiculous amount of time.
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Showing 1-15 of 34 comments
theartofscience Aug 7, 2023 @ 9:25am 
I would like even more useless items to sort through it is one of the game mechanics.

Being able to quickly turn over a room and find the good stuff whilst ignoring the bad is a skill in the game.

Being an inventory monkey is inherent in this style of game, much like playing Tarkov for instance.
Poetatoe Aug 7, 2023 @ 9:27am 
Perhaps it is the reward for obsessive clicking on everything. I prefer it over empty containers. You can always snag it into wares and just dump it for GP.

Seriously though. You don't loot everything when you walk into someones basement IRL. Maybe give it a try in a VG sometime. :steamthumbsup:
Quillithe Aug 7, 2023 @ 9:29am 
Don't pick it up

As a helpful tip, alt brings up names for everything important worth looting - chests, backpacks, equipment, books, etc. Just pick that stuff up, it's really a waste of time to steal plates.

Unless you want to lol
Last edited by Quillithe; Aug 7, 2023 @ 9:29am
mommy? (STEVE) Aug 7, 2023 @ 9:30am 
What? Just stop picking up clutter?
jonnin Aug 7, 2023 @ 9:32am 
DOS2 had a perk so that containers had more and better loot.... so after the second act it became rewarding to scavenge. I am not sure anything here compares to that.
Pig Killer Aug 7, 2023 @ 9:33am 
I have made hundreds of coin picking up junk to sell, got myself some nice stuff, still in act 1.
ACS36 Aug 7, 2023 @ 9:39am 
Originally posted by theartofscience:
I would like even more useless items to sort through it is one of the game mechanics.

Being able to quickly turn over a room and find the good stuff whilst ignoring the bad is a skill in the game.

Being an inventory monkey is inherent in this style of game, much like playing Tarkov for instance.

Yeah, I doubt that skill is on most peoples top 1000 list of skills they want to invest time into learning before they die.

You really under value your time before you die if you think this is good game design. The entire crux of your argument is that it's a skill, meaning you're better at it than other people. What value do you really get out of it at the end of the day?

You're really walking through life thinking about how efficient you are at looting items in a hyper reality? Nobody cares about that and you shouldn't either.

Instead you should ask the game to be more user friendly to begin with. If an object is worthless to the player it shouldn't be something you can pick up.
Realm Walker Aug 7, 2023 @ 9:42am 
Originally posted by calvin1969:
I have made hundreds of coin picking up junk to sell, got myself some nice stuff, still in act 1.

Same, I even stole a prisons bucket and sleepingbag when I broke out. I got arrested for stealing a chest... yes, the whole chest. And the best: It wasn't me actually! It was my companion, don't blame me...
Last edited by Realm Walker; Aug 7, 2023 @ 9:43am
Quillithe Aug 7, 2023 @ 9:43am 
Originally posted by ACS36:
Originally posted by theartofscience:
I would like even more useless items to sort through it is one of the game mechanics.

Being able to quickly turn over a room and find the good stuff whilst ignoring the bad is a skill in the game.

Being an inventory monkey is inherent in this style of game, much like playing Tarkov for instance.

Yeah, I doubt that skill is on most peoples top 1000 list of skills they want to invest time into learning before they die.

You really under value your time before you die if you think this is good game design. The entire crux of your argument is that it's a skill, meaning you're better at it than other people. What value do you really get out of it at the end of the day?

You're really walking through life thinking about how efficient you are at looting items in a hyper reality? Nobody cares about that and you shouldn't either.

Instead you should ask the game to be more user friendly to begin with. If an object is worthless to the player it shouldn't be something you can pick up.
Or just use ALT. The game already has a key that picks out the valuables for you to pick up.
Myrmidon Aug 7, 2023 @ 9:45am 
send to camp, sort by , click shift click, leave camp, be next to merchant when doing so. easy profit
Mightylink Aug 7, 2023 @ 9:49am 
I like the clutter, same as Elder Scrolls you can decorate your camp with them and build a better home. You don't need to loot every single item if you don't want to, just loot chests and grab potions from the table tops, that's really all you need.

I remember these same conversations happening when Oblivion first came out, people didn't understand at first that you didn't need to pick up every plate and fork.
Last edited by Mightylink; Aug 7, 2023 @ 9:51am
Young Clancey Aug 7, 2023 @ 9:53am 
Always baffles me how defensive this community gets whenever someone points out the clutter. The clutter IS there and we have to cope with that by mentally filtering it out, but really it's dumb and shouldn't be there to being with.
Sekiguchi Aug 7, 2023 @ 10:03am 
Originally posted by theartofscience:
I would like even more useless items to sort through it is one of the game mechanics.

Being able to quickly turn over a room and find the good stuff whilst ignoring the bad is a skill in the game.

Being an inventory monkey is inherent in this style of game, much like playing Tarkov for instance.

I know inventory management is inherent to these types of games, but my argument is, its overdone here.
The old BG games, as well as the Pathfinder games have a nice balance between the occasional "flavor item", which may be useless mechanically, but adds to the flavor of the world, or helps telling a story.

I know I can press alt to view the important stuff, BUT:
Often the one random container actually has a nice elixir or s.th., compare that to some highlighted and even prominently placed containers, which have just a single cold coin or some other crap.
Also, from a min-maximizing perspective, it IS very profitable to pick everything up, at least in the beginning, so I as a player feel inclined to do so, which is just bad design.

I can understand games like Skyrim having this amount of junk, since immersion is the one key factor for them. But this at the heart an isometric RPG, where you are more or less a commander, not an actual instance in the world, so immersion should take place on a more abstract level.
There is simply no need for all those items and containers, so why not just make them uninteractable.
Invisible Aug 7, 2023 @ 10:05am 
Originally posted by Sekiguchi:
Does anyone else find the amount of useless everyday items (plates, mugs etc.) the game throws at you aggravating?
I hoped they would dial it back compared to the DoS games, but instead it they even ramped it up. In every room there is like a 100 containers, which might have something useful, but mostly its useless junk, only cluttering my inventory, and being a huge hassle to sell. Especially since the inventory system is straight out of hell.
The Pathfinder games did a way better job at this, with only a couple of highlightable containers per scene.
Here you basically have to scan the screen with your cursor like in some 90ies point and click adventure.
I am estimating around 10% of playtime is spent solely on looting and inventory management, which would amount to well over 10 hours for a completionist playthrough, thats a ridiculous amount of time.

No, nobody is forcing you to pick it up. You always need your hand held or just in this game?
Lord Enclave Aug 7, 2023 @ 10:05am 
Clutter = money. I can carry 180KG loot and i shall carry 180KG of loot! On the other hand, merchants needs more money.
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Date Posted: Aug 7, 2023 @ 9:21am
Posts: 34