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Also, XCOM is the game of missed attacks.
understanding how percentages work is a good start, alot of games like xcom cheat with percentages cause frankly most people arent savvy enough to realize that 80% does not mean 4 successes for 1 miss over the next few attacks.
dice be dicing, sometimes that means obliterating something, sometimes that means being obliterated.
Xcom made me understand that a 90% chance to hit a target “actually” means you’ve got a 10% chance to miss
80% is even worse, it’s almost a quarter chance to miss, like a 1 in 4. It really helps put things in perspective lmao
Someone just needs to make a mod to fix all this crap and make every attack roll true to D&D making it roll vs AC, not a percent.
if you play with karmic dice thats how it be, loaded dice, the normal ones without it on wont weigh it though.
Also a 21 AC is nothing when the enemies can get a ♥♥♥♥♥♥♥♥ to hit. im saying that if you expect an 80% to always hit or a 30% to always miss and get mad when they dont then that is a case of not understanding percentages.
also again nobody is keepin track of how many times they hit, the people complaining about missing are most likely also hitting 3 attacks at 65% then complaining when they miss 2 at 80.
I started a new game and now everything's fine
I didn't get early access and I'm quite early in game - at the Defiled Temple and was finding it so frustrating that i had to drop from Tactician to Balanced, I was missing around 65% of my hits and most of the 45% hits were low damage rolls, where the goblins etc were getting 1 in 3 crits on my team, even my heals were chronically low rolls. I did manage to get through but only by pushing gobos off the edge of platforms so they had to run 3 to 4 turns to get back to the action.
all misses in the game you dont own?