Baldur's Gate 3

Baldur's Gate 3

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Clientofwar Aug 6, 2023 @ 12:27pm
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The Game of Missed Attacks
Why in the hell am I missing so often when I have an advantage and the hit chance is 80% and above? Literally just missed twice at 80%, one was from stealth with an advantage.

They are either lying about what your actual hit chance is, or there is some bull crap at play for the player. Enemies rarely miss and almost always hit you. Even from halfway across the map and on lower terrain. The player on the other hand misses more than they hit and gaining advantages such as high terrain don't seem to give the boost they should.

It's just annoying to play the game and constantly miss, it encourages save scumming. An advantage means two dice rolls. You're telling me at 80% with two dice rolls and the high ground on an attack that I'm guaranteed to miss more than I'll hit? The percentage system is garbage.
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Showing 1-15 of 147 comments
Mad Max Aug 6, 2023 @ 12:28pm 
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It's called RNG, baby.

Also, XCOM is the game of missed attacks.
Zouls Aug 6, 2023 @ 12:30pm 
click the right hand side, write down what you get in an excel sheet for 100 combat rolls, then 1000, and see if its as bad as you think. You arent meant to hit every attack at 80, thats a 1 in 5 chance of missing, so only a 4% chance of missing twice, which ironically is almost the same chance as rolling 1 or 20 on a d20.
charles Aug 6, 2023 @ 12:30pm 
while everyone is singing the praise of Larian Games (and they deserve it) we will have to wait for mods to fix many issues with the game that a small indie dev like Larian just does not have the bandwidth to fix.
Clientofwar Aug 6, 2023 @ 12:31pm 
Originally posted by Mad Max:
It's called RNG, baby.

Also, XCOM is the game of missed attacks.
What's the point of having a percent system and dice rolls if your rolls aren't actually taken into account? If the enemy has an AC of 13, they should be very easy to hit. Yet I'm constantly missing low AC targets. Pen and paper D&D was more fair than this crap.
Zouls Aug 6, 2023 @ 12:33pm 
Originally posted by Clientofwar:
Originally posted by Mad Max:
It's called RNG, baby.

Also, XCOM is the game of missed attacks.
What's the point of having a percent system and dice rolls if your rolls aren't actually taken into account? If the enemy has an AC of 13, they should be very easy to hit. Yet I'm constantly missing low AC targets. Pen and paper D&D was more fair than this crap.

understanding how percentages work is a good start, alot of games like xcom cheat with percentages cause frankly most people arent savvy enough to realize that 80% does not mean 4 successes for 1 miss over the next few attacks.

dice be dicing, sometimes that means obliterating something, sometimes that means being obliterated.
Raz Aug 6, 2023 @ 12:36pm 
Originally posted by Mad Max:
It's called RNG, baby.

Also, XCOM is the game of missed attacks.
Came to post this lmao
Xcom made me understand that a 90% chance to hit a target “actually” means you’ve got a 10% chance to miss :ojseagull:
80% is even worse, it’s almost a quarter chance to miss, like a 1 in 4. It really helps put things in perspective lmao
Clientofwar Aug 6, 2023 @ 12:38pm 
Originally posted by Zouls:
Originally posted by Clientofwar:
What's the point of having a percent system and dice rolls if your rolls aren't actually taken into account? If the enemy has an AC of 13, they should be very easy to hit. Yet I'm constantly missing low AC targets. Pen and paper D&D was more fair than this crap.

understanding how percentages work is a good start, alot of games like xcom cheat with percentages cause frankly most people arent savvy enough to realize that 80% does not mean 4 successes for 1 miss over the next few attacks.

dice be dicing, sometimes that means obliterating something, sometimes that means being obliterated.
I'd say no to "understanding how percentages work". For one, this is supposed to be using D&D 5th edition. Which actually makes the game easier than previous version of D&D. An enemy with a low AC is almost always a guaranteed hit. 10 AC is considered a free hit, and 13 is low and very few players will miss this. I have Shadowheart in my party with an AC of 21. Hey guess what, she always gets hit. 21 is considered basically god tier AC and as such that person should be very hard to hit.

Someone just needs to make a mod to fix all this crap and make every attack roll true to D&D making it roll vs AC, not a percent.
Zouls Aug 6, 2023 @ 12:42pm 
Originally posted by Clientofwar:
Originally posted by Zouls:

understanding how percentages work is a good start, alot of games like xcom cheat with percentages cause frankly most people arent savvy enough to realize that 80% does not mean 4 successes for 1 miss over the next few attacks.

dice be dicing, sometimes that means obliterating something, sometimes that means being obliterated.
I'd say no to "understanding how percentages work". For one, this is supposed to be using D&D 5th edition. Which actually makes the game easier than previous version of D&D. An enemy with a low AC is almost always a guaranteed hit. 10 AC is considered a free hit, and 13 is low and very few players will miss this. I have Shadowheart in my party with an AC of 21. Hey guess what, she always gets hit. 21 is considered basically god tier AC and as such that person should be very hard to hit.

Someone just needs to make a mod to fix all this crap and make every attack roll true to D&D making it roll vs AC, not a percent.

if you play with karmic dice thats how it be, loaded dice, the normal ones without it on wont weigh it though.

Also a 21 AC is nothing when the enemies can get a ♥♥♥♥♥♥♥♥ to hit. im saying that if you expect an 80% to always hit or a 30% to always miss and get mad when they dont then that is a case of not understanding percentages.

also again nobody is keepin track of how many times they hit, the people complaining about missing are most likely also hitting 3 attacks at 65% then complaining when they miss 2 at 80.
Annie Aug 6, 2023 @ 12:43pm 
I simply would not have missed
UK_John Aug 6, 2023 @ 12:46pm 
My first 2 battles outside of the tutorial had me missing every attack. Literally. So party died, because enemies ALWAYS hit! Dice rolls didn't matter. This was on normal. Tried one battle again on easy. Same, so difficulty is out of whack too! This game is worse than Divinity Original Sin 2, and that's saying something with regard RNG! Like the commentator above, I thought battles were all on DND rules and proper dice rolls? I think we've been sold a pup! Have we actually bought Divinity Original Sin 3 with fake die rolls?
Last edited by UK_John; Aug 6, 2023 @ 12:49pm
Clientofwar Aug 6, 2023 @ 12:53pm 
Originally posted by UK_John:
My first 2 battles outside of the tutorial had me missing every attack. Literally. So party died, because enemies ALWAYS hit! Dice rolls didn't matter. This was on normal. Tried one battle again on easy. Same, so difficulty is out of whack too! This game is worse than Divinity Original Sin 2, and that's saying something with regard RNG! Like the commentator above, I thought battles were all on DND rules and proper dice rolls? I think we've been sold a pup! Have we actually bought Divinity Original Sin 3 with fake die rolls?
Pretty sure the only dice rolls happening here are when you do skill checks in conversations. The percent system does not use dice rolls and the AC it shows on your character is a lie, put there just to try and claim it's a game that is true to how D&D 5th edition works.
Syynx Aug 6, 2023 @ 1:02pm 
I had a bug where everyone was missing 90% of the time. Players, NPCs, and enemies, all missing all the time.

I started a new game and now everything's fine
R3TR0 Aug 6, 2023 @ 1:04pm 
I hate to admit it but RNG in BG3 does come across a little biased.

I didn't get early access and I'm quite early in game - at the Defiled Temple and was finding it so frustrating that i had to drop from Tactician to Balanced, I was missing around 65% of my hits and most of the 45% hits were low damage rolls, where the goblins etc were getting 1 in 3 crits on my team, even my heals were chronically low rolls. I did manage to get through but only by pushing gobos off the edge of platforms so they had to run 3 to 4 turns to get back to the action.
Zouls Aug 6, 2023 @ 9:17pm 
Originally posted by UK_John:
My first 2 battles outside of the tutorial had me missing every attack. Literally. So party died, because enemies ALWAYS hit! Dice rolls didn't matter. This was on normal. Tried one battle again on easy. Same, so difficulty is out of whack too! This game is worse than Divinity Original Sin 2, and that's saying something with regard RNG! Like the commentator above, I thought battles were all on DND rules and proper dice rolls? I think we've been sold a pup! Have we actually bought Divinity Original Sin 3 with fake die rolls?

all misses in the game you dont own?
Clientofwar Aug 7, 2023 @ 8:05am 
Originally posted by Zouls:
Originally posted by UK_John:
My first 2 battles outside of the tutorial had me missing every attack. Literally. So party died, because enemies ALWAYS hit! Dice rolls didn't matter. This was on normal. Tried one battle again on easy. Same, so difficulty is out of whack too! This game is worse than Divinity Original Sin 2, and that's saying something with regard RNG! Like the commentator above, I thought battles were all on DND rules and proper dice rolls? I think we've been sold a pup! Have we actually bought Divinity Original Sin 3 with fake die rolls?

all misses in the game you dont own?
Probably owns it on a different platform or system. Then posts here cause Steam forums are huge.
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Date Posted: Aug 6, 2023 @ 12:27pm
Posts: 148