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Rapporter et oversættelsesproblem
Was the removal of alignments a Larian thing or a wotc thing?
in my opinion the old alignment system limit role play, if I want to playoathbreaker as unrepentant and cruel then fine or altnerativly maybe I want to just be a anti-hero or a darker charecter.
dnd 5e sets the oathbreaker as an evil npc class, I like that larian has a different take on the class.
The removal of this system was only because of some fantasy-inclusivity BS..kinda makes the entirety of Drizzt's anthology point- and meaningless.
Which is why 2e Pathfinder is much better, as they recently made Skeletons, Zombies, Ghosts, Mummies, Ghouls, Vampires and Liches available as full fledged player character options.
But the reason why vampires would be considered evil, is because they are undead. The Undead are animated and sustained through the use of Negative Energy, which is the antithesis of Positive Energy.
Undead creatures are filled with a hatred for the living on a fundamental level that runs throughout the entire core of their being. Only an incredibly strong willpower can fight back against this instinctual loathing, and I think we can all agree that Astarion is not such a person.
Why must people insist on the world being nuanced and complicated? Why can't they find satisfaction in just switching off their brains for a while and accepting the situation at face value?
Cartoonishly evil villains may not be realistic, but they're a hell of a lot more fun and memorable than somebody who just needs therapy and a good support group to help set them on the right path.
First about the novels, yeah, I wouldn't really consider a lot of them canon, as quite a few writers tend to have a very limited idea how exactly everything in a such a big setting works. There are memes about 40k novel writers getting things very wrong. There is also the possibility that he has an incredible will power, an artifact or direct divine help. Not something that should be easy to replicate by a player.
Second the Baelnorn. They are very different form the normal liches who use negative energy in their lich-ritual.
No one knows exactly how the Baelnorn ritual works. Some of the Baelnorn are even created with a divine ritual supplied by the Elven Pantheon. And none of those have any connection with negative energy or undead. So they might not actually be undead and simply share a lot of traits with liches.
Yeah, it's even more frustrating, once you realize that you can choose to play as the Origin character and make choices which are radically different from what the game perceives as their default or 'canon' behavior.
Having an alignment spectrum marker would at least give us some level of indication regarding how the story expects that character to be played. So if we want to get the 'authentic experience', we know where our priorities lie.
heck id argue cartoonishly evil villains are realistic, they're just far less successful than in fantasy. Id even argue having an alignment system doesnt make it less nuanced. I'm pretty sure people who say it allows for a more nuanced game hasnt really tried to use the alignment system and make it nuanced.
Such a situation was addressed in Wrath of the Righteous, in which an angel explains to the player that even though his kind are ultimately motivated by the principles of order and goodness, they do not unanimously agree on the best way to uphold those principles.
Thus, even though planar creatures share the same alignment, they can still come into conflict with each other as they debate how best to follow that alignment.