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A fight can be easy in tactician or hard in explorer. It all depends on the INSANE RNG we have in battles. That's the problem: there's no dungeon master to spice things up or smooth RNG, it's pure luck. Your characters have much less options in fights compared to DOS2, which makes RNG much more noticeable.
However, I'm not sure Larian is good at designing combat encounters at all, since I played DoS and hated combat in that game so much I quit in tbe early game and never finished it. I hated it so much I never touched DoS 2 and I was extremely hesitant to pick up BG3, fearing too much DoS DNA would make it's way over (explosive barrels and excessive elemental surfaces being the worst offenders, but there are other issues).
I was right, the DoS/DoS2 mechanics leave far too big of an imprint on BG3, and Larian constantly shows their disdain and contempt for D&D, however BG3 does show massive improvements by virtue of being forced to resemble D&D.
The most impressive thing about BG3 is the detail in this world, all of the things to see and discover, all the paths you can follow.
Combat is it's worst aspect, and the story/plot the second worst. I tend to play it only to find those "hidden gems", whether they be secret rooms, interesting side quests and characters, or strange builds that somehow work.
In other words, everything except the main attractions. Fortunately, that's like 80% of the game.
Well, for me DOS 2 combat was one of the best RPG combats I've played. The way you could turn even the worst luck strikes into winning strikes with good tactics and using your brain was top. I've played BG2, NWN and NWN2, and DOS 2 had FAR better combat for me. BG3 would improve it's combat with more chances for the characters to actually do stuff.
But combat is a minor thing in this game. 90% of the game is RPGing around. And I don't find the story bad at all.
Don't worry, even WoTC hates D&D.