Baldur's Gate 3

Baldur's Gate 3

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Gisborne Aug 5, 2023 @ 1:53pm
Soo many spells but can only use 2?
Between all combat without resting or camping I can only use 2 spells? basically my cleric etc are just going to be melee most of the time?
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Showing 1-11 of 11 comments
Gregorovitch Aug 5, 2023 @ 1:58pm 
Only in the early game. It's always this way in D&D. Caster are weak as hell early on but by the end they have many more spell slots, much more powerful spells and they rule the world.
Mainiach Aug 5, 2023 @ 1:58pm 
You have cantrips which are spells you can use every turn. For Cleric you have Sacred Flame and Wizard you have Firebolt. Unfortunately at low levels you will have only a few spells you can use before a long rest.
Zouls Aug 5, 2023 @ 1:59pm 
You have cantrips which are spammable spells, eg sacred flame for cleric.

Then you have spellslots, which are earned back on a long rest, as you level you gain more and higher level spell slots.

so at level 1 yeah you can cast 2 spells (that can basically turn the tide of combat) before you longrest, or you can invest in scrolls and cast as much as you can afford.
Hobocop Aug 5, 2023 @ 1:59pm 
You can also use ranged and thrown weapons as needed. A solid handaxe/javelin throw or crossbow shot will more than suffice for many threats.
Last edited by Hobocop; Aug 5, 2023 @ 2:01pm
Mad Max Aug 5, 2023 @ 2:00pm 
Remember, Cantrips are your Magic (Auto Attack).

Spell Slots are only to be used when it really matters like big fights or boss fights.
RACHMANOVSKI Aug 5, 2023 @ 2:00pm 
Use cantrip. Use bow. Only Use spell when necessary to tip the tide to your favor. Especially in early games.
Rudal Aug 5, 2023 @ 2:07pm 
Yes. D&D is a bit waste of good opportunities with a lot of choice but not really means to use it. It was meant for a table top gameplay where people sit around and have fun. Computer versions are a bit on the boring side. By the time you get to level 5 or 6 when the fun begins you are alrteady half way through the game. But that's how it is.
milkflavour82 Aug 5, 2023 @ 2:08pm 
Originally posted by Mad Max:
Remember, Cantrips are your Magic (Auto Attack).

Spell Slots are only to be used when it really matters like big fights or boss fights.

Its OK saying that but when you're fighting a bunch of enemies, several with with 50+ health that do two attacks each, dealing 15-20 damage, and your character has 30 HP and the cantrip does 10hp damage and your melee does the same... ... ?
Last edited by milkflavour82; Aug 5, 2023 @ 2:17pm
Zouls Aug 5, 2023 @ 2:17pm 
Originally posted by milkflavour82:
Originally posted by Mad Max:
Remember, Cantrips are your Magic (Auto Attack).

Spell Slots are only to be used when it really matters like big fights or boss fights.

Its OK saying that but when you're fighting 6 enemies, several with with 50+ health that do two attacks each, dealing 15-20 damage, and your character has 30 HP and the cantrip does 10hp damage ajd your melee does the same... ... ?

isnt it interesting how you said the magic words in another phrasing of "You are roughly equal to fighters" when we are talking about the most basic casting features, and at range, and with possibility for longer for feats?

A well placed "sleep" allows your melee guys to auto crit completely decimating the enemy, and a well timed heal allows you to save someone from the brink of death, even a level 3 cleric (which it has taken me about 1 hour to get to) can aoe heal a ton, imagine spamming that without limits, yikes.

also THIS IS WHY YOU CAN USE YOUR SPELLS AS A CASTER, to deal AOE to big groups, or you can use bombs, or scrolls, even at low levels you have burning hands which can demolish a group of enemies.
Last edited by Zouls; Aug 5, 2023 @ 2:18pm
milkflavour82 Aug 5, 2023 @ 2:32pm 
Originally posted by Zouls:
Originally posted by milkflavour82:

Its OK saying that but when you're fighting 6 enemies, several with with 50+ health that do two attacks each, dealing 15-20 damage, and your character has 30 HP and the cantrip does 10hp damage ajd your melee does the same... ... ?

isnt it interesting how you said the magic words in another phrasing of "You are roughly equal to fighters" when we are talking about the most basic casting features, and at range, and with possibility for longer for feats?

A well placed "sleep" allows your melee guys to auto crit completely decimating the enemy, and a well timed heal allows you to save someone from the brink of death, even a level 3 cleric (which it has taken me about 1 hour to get to) can aoe heal a ton, imagine spamming that without limits, yikes.

also THIS IS WHY YOU CAN USE YOUR SPELLS AS A CASTER, to deal AOE to big groups, or you can use bombs, or scrolls, even at low levels you have burning hands which can demolish a group of enemies.


You misunderstand - when I say melee is as effective as cantrip I meant the caster's melee attack.. I.e. the cantrip is as effective as the same character just hitting the enemy with a stick.. the actual melee characters are hitting for 10-20 hp, and then they get to hit twice.. that's 20-40hp damage a turn at say level 5 or 6 whereas your caster with their cantrip is pumping out a whopping 10hp damage a turn and is as effective with their cantrip as they are with a stick (which seems weird to me).

I just think cantrips are not really feasible .. also the cantrips don't do AOE or anything else you mentioned like mass healing etc. last time I checked the healing spells etc all use spell slots, which was my original point when I said that using cantrips and saving your spells for boss fights only isn't really a thing.

My point was you can't rely on cantrips as suggested by the guy I originally replied to...
Zouls Aug 5, 2023 @ 2:38pm 
Originally posted by milkflavour82:
Originally posted by Zouls:

isnt it interesting how you said the magic words in another phrasing of "You are roughly equal to fighters" when we are talking about the most basic casting features, and at range, and with possibility for longer for feats?

A well placed "sleep" allows your melee guys to auto crit completely decimating the enemy, and a well timed heal allows you to save someone from the brink of death, even a level 3 cleric (which it has taken me about 1 hour to get to) can aoe heal a ton, imagine spamming that without limits, yikes.

also THIS IS WHY YOU CAN USE YOUR SPELLS AS A CASTER, to deal AOE to big groups, or you can use bombs, or scrolls, even at low levels you have burning hands which can demolish a group of enemies.


You misunderstand - when I say melee is as effective as cantrip I meant the caster's melee attack.. I.e. the cantrip is as effective as the same character just hitting the enemy with a stick.. the actual melee characters are hitting for 10-20 hp, and then they get to hit twice.. that's 20-40hp damage a turn at say level 5 or 6 whereas your caster with their cantrip is pumping out a whopping 10hp damage a turn and is as effective with their cantrip as they are with a stick (which seems weird to me).

I just think cantrips are not really feasible .. also the cantrips don't do AOE or anything else you mentioned like mass healing etc. last time I checked the healing spells etc all use spell slots, which was my original point when I said that using cantrips and saving your spells for boss fights only isn't really a thing.

My point was you can't rely on cantrips as suggested by the guy I originally replied to...

wizard firebolt is 1d10 at a 50? 60 feet range (looking at wiki) that increases in damage at higher levels akin to how martials gets multi attack, also what increases at higher levels is more spellslots, at level 5 a wizard has 4 level 1, 3 level 2, and 2 level 3, and can gain some back once per long rest, and then gain them back on a long rest.

the same wizard has like a 1d4 dagger with no strength mod and cant hit, a druid can use shillelagh to get more in the face but that is also a build option for them, that will make them suffer due to concentration requirements.

a cantrip is more than good enough for the purposes of damage, and is the lowest common denominator of a caster where all the spells COMES ON TOP of that.

so im very confused what caster you mean has equally strong cantrips and melee, even if we ignore the range advantage of cantrips.
Last edited by Zouls; Aug 5, 2023 @ 2:39pm
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Date Posted: Aug 5, 2023 @ 1:53pm
Posts: 11