Baldur's Gate 3

Baldur's Gate 3

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For people having issue with the nature of dice rolling. Some tips.
Not to sound like git gud. But in all seriousness the game system is designed around rolling dice, and so there are a lot of situational rules, feats, spells, etc. that will give you advantage and/or bonuses to your rolls and the more you know the better your odds. The game naturally comes easier to D&D players. The feat luck for instance gives you rerolls. Inspiration from role playing gives your rerolls. I like how its implemented so far.

Getting opponents in disadvantage or your self in advantage or both is kind of the name of the game. Knocking opponents prone, entangling them, sleep, etc all put enemies at disadvantage in varying degrees. Working your rogue properly is a key.

In the early game of BG3 I'm finding The cantrips. Friends and Guidance are saviours for dialogue checks. Charm, hex, fairie fire, entangle, sleep etc. all of these spells will help with situational dice.

I see a lot of people complaining about the dice, but honestly thats the game. You put the odds in your favor thru tactical advantage and/or disadvantage and when you lose sometimes you have fun the results.
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Showing 1-15 of 18 comments
solaris32 Aug 4, 2023 @ 5:21pm 
The number 1 tip is to turn off karmic dice in the settings.
Kyutaru Aug 4, 2023 @ 5:21pm 
Tip: Putting two characters in melee range of one opponent will grant you advantage on attacks against that opponent.
Angry Trash Aug 4, 2023 @ 5:22pm 
Originally posted by mutantspicy:
I see a lot of people complaining about the dice, but honestly thats the game. You put the odds in your favor thru tactical advantage and/or disadvantage and when you lose sometimes you have fun the results.

The issue is that when you have a +5-+8 on a roll, when the DC is only a 10 or a 12, the odds ARE very much in your favor. People are still failing on balanced when they have a +3 ability score, +2 from a skill, +1-4 from guidance, on a basic difficulty check which iirc from the rulebooks used to be regarded as a relatively mundane task that required a bit of effort but not immensely so.

Even with karmic dice turned off, I have only gotten two critical hits in this game and I have gotten 8 critical misses in a single combat. Even disregarding that, I am failing to hit more than I am not, WITH high ground bonuses and threatened advantage and altering the terrain with spells.

There is only so much you can do to tilt the scale when the scale is bolted in place firmly on the readout of failure.
Last edited by Angry Trash; Aug 4, 2023 @ 5:22pm
mutantspicy Aug 4, 2023 @ 5:25pm 
Originally posted by Kyutaru:
Tip: Putting two characters in melee range of one opponent will grant you advantage on attacks against that opponent.
I was mistakenly trying to flank everyone pen and paper style, not realizing you only have to be in threaten range. Good tip.
mutantspicy Aug 4, 2023 @ 5:27pm 
Originally posted by Angry Trash:
Originally posted by mutantspicy:
I see a lot of people complaining about the dice, but honestly thats the game. You put the odds in your favor thru tactical advantage and/or disadvantage and when you lose sometimes you have fun the results.

The issue is that when you have a +5-+8 on a roll, when the DC is only a 10 or a 12, the odds ARE very much in your favor. People are still failing on balanced when they have a +3 ability score, +2 from a skill, +1-4 from guidance, on a basic difficulty check which iirc from the rulebooks used to be regarded as a relatively mundane task that required a bit of effort but not immensely so.

Even with karmic dice turned off, I have only gotten two critical hits in this game and I have gotten 8 critical misses in a single combat. Even disregarding that, I am failing to hit more than I am not, WITH high ground bonuses and threatened advantage and altering the terrain with spells.

There is only so much you can do to tilt the scale when the scale is bolted in place firmly on the readout of failure.
Adv/Dis dice aka giving yourself more chances is more important than the bonuses in a lot cases. Old school D&D was more about AC vs To Hit , but 5e is more about getting advantage and have that extra chance.
dethtrain Aug 5, 2023 @ 8:14am 
See I'm hesitant about these kinds of games. I tried BG1 or maybe it was NWN (and Sw kotor had this system too I think). I can't get over the dice mechanics. I remember it being such a big turnoff back in the early 2000s. Dealing with armor class or whatever, not Cristina, missing a lot. I think there might have been friendly fire too.

I was an fps and jrpg player back then. Definitely preferred and still do, how the jrpgs handle combat.
RamzaBehoulve Aug 5, 2023 @ 8:18am 
Originally posted by Angry Trash:
Originally posted by mutantspicy:
I see a lot of people complaining about the dice, but honestly thats the game. You put the odds in your favor thru tactical advantage and/or disadvantage and when you lose sometimes you have fun the results.

The issue is that when you have a +5-+8 on a roll, when the DC is only a 10 or a 12, the odds ARE very much in your favor. People are still failing on balanced when they have a +3 ability score, +2 from a skill, +1-4 from guidance, on a basic difficulty check which iirc from the rulebooks used to be regarded as a relatively mundane task that required a bit of effort but not immensely so.

Even with karmic dice turned off, I have only gotten two critical hits in this game and I have gotten 8 critical misses in a single combat. Even disregarding that, I am failing to hit more than I am not, WITH high ground bonuses and threatened advantage and altering the terrain with spells.

There is only so much you can do to tilt the scale when the scale is bolted in place firmly on the readout of failure.


RNG is RNG. Humans are extremely bad at determining if something is off. You'd need thousands of rolls to see if there is really problem. But I can already tell you that except if there is a bug in particular instances, the rng is very likely to be working correctly.
Volvith Aug 5, 2023 @ 8:21am 
Originally posted by RamzaBehoulve:
RNG is RNG. Humans are extremely bad at determining if something is off. You'd need thousands of rolls to see if there is really problem. But I can already tell you that except if there is a bug in particular instances, the rng is very likely to be working correctly.

I've been plotting every dice-roll i've come across so far.
Something's pushing it off-balance towards extremes, and it's not karmic dice rolls.
Cryptic Aug 5, 2023 @ 8:23am 
Originally posted by solaris32:
The number 1 tip is to turn off karmic dice in the settings.
Agreed wholeheartedly
SertanDoom Aug 5, 2023 @ 8:30am 
But adding in all the buffs and advantages then rolling a 1 reminds me of table top :D

Did work as grounds maintenance - found D20's outside of dorms. Suspect that one rolled 1 one time too many. Should also be a few videos on youtube of people melting D20 for some reason.

Even table top players have their dice "superstitions".
KocLobster Aug 5, 2023 @ 8:33am 
Originally posted by solaris32:
The number 1 tip is to turn off karmic dice in the settings.
Isn't this bad advice for people that already feel like the game is too hard, dice rolls are crap? I don't feel this way at all, but karmic dice are enabled by default and I never turned it off. The exact algorithm isn't known, but essentially doesn't having it turned on mean less chance to roll a bunch of really bad dice/nat 1s/etc?
Only issue with the dice is - there needs to be a way to speed up the animations. :steamfacepalm:
ACS36 Aug 5, 2023 @ 8:34am 
I'm playing on balanced. I don't know if harder difficulties change it, TOO many of the DC for checks in the game are too low. It's rare that I fail any of them. I have a success rate of like 90-95%. I've run into a few 15's but for most part nearly everything is a 10 or lower.
sam_502 Aug 5, 2023 @ 8:34am 
So where are the tips son? Spin at 30 degrees your wrist when throwing the dice or what? Clickbait title is clickbait
mutantspicy Aug 5, 2023 @ 3:19pm 
Originally posted by sam_502:
So where are the tips son? Spin at 30 degrees your wrist when throwing the dice or what? Clickbait title is clickbait
Gain advantage. Learn the rules to do so. Thats the tip. The more chances you give yourself at the dice roll the better. Use spells and tactics that were suggested they will help.

Originally posted by SquidBob:
But adding in all the buffs and advantages then rolling a 1 reminds me of table top :D

Did work as grounds maintenance - found D20's outside of dorms. Suspect that one rolled 1 one time too many. Should also be a few videos on youtube of people melting D20 for some reason.

Even table top players have their dice "superstitions".
Exactly I have my go to d20, but I have 5 back ups, sometimes it doesn't matter how many bonuses you have rolling 1 is rolling 1. This is why gaining advantage through position and spells, luck rolls, inspiration rolls, are more valuable then stats in this game.
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Date Posted: Aug 4, 2023 @ 5:18pm
Posts: 18