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The issue is that when you have a +5-+8 on a roll, when the DC is only a 10 or a 12, the odds ARE very much in your favor. People are still failing on balanced when they have a +3 ability score, +2 from a skill, +1-4 from guidance, on a basic difficulty check which iirc from the rulebooks used to be regarded as a relatively mundane task that required a bit of effort but not immensely so.
Even with karmic dice turned off, I have only gotten two critical hits in this game and I have gotten 8 critical misses in a single combat. Even disregarding that, I am failing to hit more than I am not, WITH high ground bonuses and threatened advantage and altering the terrain with spells.
There is only so much you can do to tilt the scale when the scale is bolted in place firmly on the readout of failure.
I was an fps and jrpg player back then. Definitely preferred and still do, how the jrpgs handle combat.
RNG is RNG. Humans are extremely bad at determining if something is off. You'd need thousands of rolls to see if there is really problem. But I can already tell you that except if there is a bug in particular instances, the rng is very likely to be working correctly.
I've been plotting every dice-roll i've come across so far.
Something's pushing it off-balance towards extremes, and it's not karmic dice rolls.
Did work as grounds maintenance - found D20's outside of dorms. Suspect that one rolled 1 one time too many. Should also be a few videos on youtube of people melting D20 for some reason.
Even table top players have their dice "superstitions".
Exactly I have my go to d20, but I have 5 back ups, sometimes it doesn't matter how many bonuses you have rolling 1 is rolling 1. This is why gaining advantage through position and spells, luck rolls, inspiration rolls, are more valuable then stats in this game.