Baldur's Gate 3

Baldur's Gate 3

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Phantus Aug 4, 2023 @ 9:19am
What to Sell, What to Keep
Looking to avoid selling something I'm going to need later.

1) We have our sorting bags but everything else that hits your general inventory ie; books, gems and other odds and ends are good to be sold?
2) Are quest items protected from sale/drop?
3) Does reading books do anything ie; exp, puzzle assist, new quests or are they simply a loreful addon to be read and sold?

Appreciate your time, cheers.
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Showing 1-15 of 28 comments
ComeGetYoWings Aug 4, 2023 @ 9:21am 
Keep any item that produces oil when thrown and any item that says *burning* like recently held torches turn lit, Candles etc. You'll need them if you hate the rng attack & miss system slugging you through long fights when you'd have 83% hit chance but miss 5 turns only to now get debuffed and somehow hit for critical at 31% hit chance.
Last edited by ComeGetYoWings; Aug 4, 2023 @ 9:23am
Phantus Aug 4, 2023 @ 9:22am 
Originally posted by Mr-GJ827:
Keep any item that produces oil when thrown and any item that says *burning* like recently held torches turn lit, Candles et. You'll need them if you hate the rng attack system slugging you through long fights.

Thanks, any comment on my other questions?
katzenkrimis Aug 4, 2023 @ 9:23am 
If you are uncertain of something, store it in your camp.

I sell almost everything. I'd much rather have the gold.

In this game I'll keep the plants for crafting.
terror923 Aug 4, 2023 @ 9:24am 
Sell any armor/ weapons that are common (not a named item or +1-3)
keep situational items like torches, thieves kits, and magical effects your party cant cast.
Phantus Aug 4, 2023 @ 9:29am 
Originally posted by terror923:
Sell any armor/ weapons that are common (not a named item or +1-3)
keep situational items like torches, thieves kits, and magical effects your party cant cast.

Thank you. Does reading books/Ilithid manuscripts do anything ie; exp, puzzle assist, new quests or are they simply a loreful addon to be read and sold?
Last edited by Phantus; Aug 4, 2023 @ 9:31am
ComeGetYoWings Aug 4, 2023 @ 12:29pm 
Originally posted by Phantus:
Originally posted by terror923:
Sell any armor/ weapons that are common (not a named item or +1-3)
keep situational items like torches, thieves kits, and magical effects your party cant cast.

Thank you. Does reading books/Ilithid manuscripts do anything ie; exp, puzzle assist, new quests or are they simply a loreful addon to be read and sold?
rarely any books gives any effects, Some starts hidden quests and others might teach recipes which i got a few of, But too many are just simply regular books, They should've put [Recipe guide] or something like that, Just like how they did in Divinity.

One or 2 books i found actually gave me alchemy recipes from Nessie's grove but beyond that eh.
Last edited by ComeGetYoWings; Aug 4, 2023 @ 12:32pm
LDiCesare Aug 8, 2023 @ 9:25am 
I think I sold something which happens to be a rare item that's needed for a quest.
The quest text is kind of stuck, I suppose I might find the same resource somewhere else, or later, although it seems to be rare.
Meaning: You can sell items that are necessary to a quest, and have no way of knowing that they will be useful in advance.
myszaq Aug 17, 2023 @ 12:55pm 
Read the books - I got a dialogue after one of Shadowheart's cutscenes (the one where she's a kid and shar priestesses "save" her" that "you recall a Selunite rite of children being left in the wild to fend for themselves and this looks very similar" or something like that, which I think was triggered by a scroll or book I read earlier about that very thing (but could be the dialogue was independent from reading the book.
Last edited by myszaq; Aug 17, 2023 @ 12:55pm
Shady 8 Rounds Aug 21, 2023 @ 4:08pm 
Reading books can def give clues to puzzles, reveal hidden caches and give special options in dialogue. I don't beleive you need to pick them up or keep them. Just read. Send bronze, silver and gold ingots to camp as you can use them to upgrade equipment once you hit act 3. Quest items generally have an orange highlight around them, ive always kept these just in case, so couldnt say if they can sold or not. I keep everything with a rarity highlight until my party is fully equipped with items of the next highest rarity. at least, that's my thoughts on the matter.
Last edited by Shady 8 Rounds; Aug 21, 2023 @ 4:09pm
Deri Aug 21, 2023 @ 4:10pm 
sell: Your soul
keep: The pact
Toblm Aug 21, 2023 @ 4:16pm 
Originally posted by Phantus:
Looking to avoid selling something I'm going to need later.

1) We have our sorting bags but everything else that hits your general inventory ie; books, gems and other odds and ends are good to be sold?
2) Are quest items protected from sale/drop?
3) Does reading books do anything ie; exp, puzzle assist, new quests or are they simply a loreful addon to be read and sold?

Appreciate your time, cheers.
1) Not necessarily
2) Not particularly.
3) Yes, sometimes.
Simbolic Aug 21, 2023 @ 4:16pm 
Would try to keep any thing that appears unique even if appears to be useless. Some items like weapon parts can be combine into full weapon.
Sephiroth Aug 21, 2023 @ 4:37pm 
Originally posted by Phantus:
Looking to avoid selling something I'm going to need later.

1) We have our sorting bags but everything else that hits your general inventory ie; books, gems and other odds and ends are good to be sold?
2) Are quest items protected from sale/drop?
3) Does reading books do anything ie; exp, puzzle assist, new quests or are they simply a loreful addon to be read and sold?

Appreciate your time, cheers.

1) most books, all gems and all weapons and rags and stuff can be savely sold
2) very important quest items have an orange border and can't be sold, even after they become irrelevant. most side quest stuff or stuff that unlocks optional dialogue can be sold.
3) there is an achievement for reading 100 books in one playthrough, but that's mostly it (a very low number of books have quests or get some dialogue/reactions from companions or unlock alternative dialogue options, but with one exception so far they seem to be proper quest items with orange border)
Sephiroth Aug 21, 2023 @ 4:42pm 
Also, regarding selling, I decided to select 3 merchants that I sell all the unique stuff to. The two from druid grove (although the smith will disappear until back in act 2 after you have the party with the tieflings and then again will become unavailable until act 3) and the society guy in the myconoid colony. I also pushed my attitude with them to max by gifting them gold to get better prices. The random, non-unique stuff I mostly sell to other merchants and I also buy all unique stuff from them and sell it back to those 3 selected merchants, so I can't loose access to it and know where to look for it.
solaris32 Aug 21, 2023 @ 4:45pm 
People told to keep all metal ingots because you need them for upgrading your gear later. Infernal iron is used for the quest of a certain companion I've heard. And soul coins will have a use later so save those too.
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Date Posted: Aug 4, 2023 @ 9:19am
Posts: 28