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Barbarian gets CON based AC buffs and potentially other mechanics (dep. on subclass) to offset the lack of armour and unique intimidation type dialogues.
Barbarians typically have more HP than a fighter, to combat the lack of heavy armor.
Both classes are solid picks, it just depends what kind of flavor you want to kick ass with.
The other Sweat and make Tin Can Noise *Clang Clang* = Warrior
College of Lore bard will be my first play through.
So I wanted a melee fighter for my 2nd.
With out jumping into subclasses
Fighters = Consistent high dmg output. No other class comes close to this role.
Barbarian = Tank.
That's literally what there base class roles tend to be. Subclasses can change this up dramatically or focus even more into those roles. But at the end of the day, Barbarian is going to soak up a ton of dmg and dish some out, and fighter is going to just going to be an absolute dmg unit.
Not even Paladin? I always though they kinda do and then some, since they have access to spell too...
Isn't more the other way round? Barbarians are pure damage dealers, but a fighter in heavy armour can take a lot more hits...
barbarian have less armor, more health, more damage (hulk smash stile) and less control. I had played with both in early acess, barbarian was much fun, specially becouse you can enranged throw weapons for a lot damage and unique fun dialogue options
It is frowned upon to wear a leather speedo as a fighter.
Fighters can use any weapon, they aren't exclusively melee combatants, you can easily have a ranged fighter, but it would be good to have both a melee and ranged weapon as you can swap between them in a fight. though they do focus on one of them via the fighting style which they have access to all of them. than the fighters have access to 3 attacks total, vs 2 from the barbarian(not counting the frenzy extra attack), and than there is the action surge which gives back your action to you. or second wind which heals you back a bit.
iirc can depend, as raging does give you a guaranteed +2 to damage on lower levels and does scale up later, the fighter gets one extra attack later on. while the barb doesn't, only the frenzy one does get one as a bonus action which the frenzy would be the more damage one. the rage ability also gives resistance which is half damage off. or with the barbarian ability to get advantage they can risk taking GWM(great weapon master), which gives +10 damage but you take a -5 to hit.
Paladins are nukers in 5e. There main mechanic is dropping giant dmg on an enemy. However Paladins lack the abilitiy to "keep" doing this. So they nuke a big enemy or so but then they become a mid tier dps after that.
Fighters on the other hand consistently do high dmg all the time. That is quite literally there thing.
Barbarians main mechanic is Rage which adds a bit more dmg per hit, but its main mechanic is that it half's incoming slashing, piercing, and bludgeoning dmg. On top of this Barbarians get the largest HP gain per level. In addition Barbarians and Fighters generally can get close to the same AC in most cases.
Fighters get more attacks per turn than barbarians. Can double up on there attacks per turn. Get more ASI/Feats. And overall just output more dmg than a barbarian. More on that is how the two classes are balanced.
Barbarians main mechanic Rage is refreshed on a longrest. Meaning they have limited resources they manage for all there encounters per day.
Fighters on the other hand in almost all cases regain there class features on a short rest, which means after a 30 min break or so they are again back up to nearly 100% power for the next encounter. Fighters are the masters of outputting dmg consistently