Baldur's Gate 3

Baldur's Gate 3

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solaris32 Aug 1, 2023 @ 2:24am
There's quests with time limits?
Here's a list of time sensitive quests, for those of you searching the forums curious as I was: https://www.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/

Rest of my original now-outdated post unedited as follows:

I was reading this article to find out about short and long rests https://gamerant.com/baldurs-gate-3-guide-resting-short-long-rests/ And saw this:

"Wherever they choose to rest, players should also be aware that some quests and events have time-sensitive elements. Long Resting too often may fail objectives or cause certain events to advance."

Is that true? I hope not.
Last edited by solaris32; Aug 15, 2023 @ 10:30am
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Showing 76-89 of 89 comments
VastGirth Aug 11, 2023 @ 2:04am 
Originally posted by kloaf11:
So my comment on this is they give clues when things are time sensitive. Take the very early druid quest. They are actively doing the ritual and if you atke too long they will just finish. Now you do have to be told the way the game time movesf or that thought to occur. I did have that close up on me in one play through then I got the jist of it.

But it's really simple and it's related to basic dnd rules and in a fairly logical way. Every long rest has to be 24 hours apart. So it progresses the day. So every time you long rest you are ending the adventuring day. So before the long rest everything else is just "one day". And I think they were generous with 2 short rests and short rests healing half the hp.

In addition the above reasoning is why companion quests require you resting to progress. Cause time isn't progressing. The thing that happened also happened in that day. It's another way of measuring time progressing cause time isn't technically progressing if you aren't taking a long rest.

My biggest gripe is off topic of this but it's that they included critical failures.

I was under the impression that the druid ritual did not progress without you doing certain things in the game first.

Its stuff like rescuing the girl from the hag that fails if you long rest half way through.
Drake Aug 11, 2023 @ 2:10am 
Originally posted by Mitth'raw'nuruodo:
Originally posted by Sicho84:
those existed in the previous BG titles as well

That is never a solid reason for any design choice. Technical constraints that used to exist 20 years ago do not exist anymore. So such time-sensitive elements could be handled in a much better common-sense-friendly way. E.g. when the player tries to do an activity that will progress time and fail some quest or alter something in the campaign, some character in the game could simply warn the player of the consequences.

Now in this game's defense, from what i have heard so far, this game does handle it better than games like Pathfinder or Star Traders Frontier where you can miss out on story simply for doing side activities (a.k.a. playing an RPG) like some MMO.

There were no technical issues linked to tiled quests in older bg games. It was pretty much just roleplay. Like a npc tells you to be at a certain place in 3 ingame days, it just means that.

Bg3 doesn't have time tracking (it doesn't even have day night cycles).

Seems to me some older games had less technical difficulties than bg3.
kloaf11 Aug 11, 2023 @ 6:15am 
Originally posted by VastGirth:
Originally posted by kloaf11:
So my comment on this is they give clues when things are time sensitive. Take the very early druid quest. They are actively doing the ritual and if you atke too long they will just finish. Now you do have to be told the way the game time movesf or that thought to occur. I did have that close up on me in one play through then I got the jist of it.

But it's really simple and it's related to basic dnd rules and in a fairly logical way. Every long rest has to be 24 hours apart. So it progresses the day. So every time you long rest you are ending the adventuring day. So before the long rest everything else is just "one day". And I think they were generous with 2 short rests and short rests healing half the hp.

In addition the above reasoning is why companion quests require you resting to progress. Cause time isn't progressing. The thing that happened also happened in that day. It's another way of measuring time progressing cause time isn't technically progressing if you aren't taking a long rest.

My biggest gripe is off topic of this but it's that they included critical failures.

I was under the impression that the druid ritual did not progress without you doing certain things in the game first.

Its stuff like rescuing the girl from the hag that fails if you long rest half way through.

i've definitely locked out the druids before even meeting the hag is all I can say.
or10nsharkfin Aug 11, 2023 @ 6:18am 
Originally posted by Sparhawk122:
So you need a guidebook to play the game.... Trash
I was able to get up to Act 3 and I haven't used any guides at all.
kloaf11 Aug 11, 2023 @ 6:47pm 
Originally posted by or10nsharkfin:
Originally posted by Sparhawk122:
So you need a guidebook to play the game.... Trash
I was able to get up to Act 3 and I haven't used any guides at all.
they are referring more to and do everything without missing out on some stuff due to the time nature of some quests. Which isn't how the game is meant to be. The first few play throughs are meant to be pretty natural. Then you shoot and look for things you miss. Then you shoot for the basically impossible-to-find stuff without knowing it exist like the evil playthrough.
mutantbeth Aug 11, 2023 @ 10:18pm 
im guessing the serial killer quest in act 3 is time limited
Nordil(Hun) Aug 11, 2023 @ 10:21pm 
Originally posted by kloaf11:
Originally posted by VastGirth:

I was under the impression that the druid ritual did not progress without you doing certain things in the game first.

Its stuff like rescuing the girl from the hag that fails if you long rest half way through.

i've definitely locked out the druids before even meeting the hag is all I can say.

There are even worse time limits. For instance sometimes it is enough to just jump back to your camp and the story progresses. (Waukeen's rest for instance:D)
The One True Nobody! Aug 11, 2023 @ 10:23pm 
Originally posted by mutantbeth:
Originally posted by Ashe:
There is. It's called context.
you make no sense

What makes no sense is the game clearly explaining that taking a Long Rest ends the day, having a whole night-time camp conversation thing tied to it, and then people going, "Whaaaaaat, all the sidequests didn't just remain frozen in time while I slept?"
RhodosGuard Aug 11, 2023 @ 10:25pm 
Imagine walking up to a burning building, seeing people desperately trying to save the people inside and going "Yeah, I probably should just go to sleep"
This is replicating the table top experience when you'll have quests on a timer. Not all DMs do this, but I've played lots of game like this. It makes it more fun and keeps you from just long resting to brute force quests. Strange how this feels a lot like people being unhappy with the timer in Dead Rising.

If it's not for you don't buy the game!
It's like, you see something on fire, and you decide to sleep for 8 hours first. Of course the house and people are gone.
Ghost Feb 10 @ 4:51pm 
Originally posted by Diamond Judge:
It's like, you see something on fire, and you decide to sleep for 8 hours first. Of course the house and people are gone.

Please don't necro a thread from Early Access.
There are time limits for threads, too.
Wren Feb 10 @ 6:17pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Aug 1, 2023 @ 2:24am
Posts: 89