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I was under the impression that the druid ritual did not progress without you doing certain things in the game first.
Its stuff like rescuing the girl from the hag that fails if you long rest half way through.
There were no technical issues linked to tiled quests in older bg games. It was pretty much just roleplay. Like a npc tells you to be at a certain place in 3 ingame days, it just means that.
Bg3 doesn't have time tracking (it doesn't even have day night cycles).
Seems to me some older games had less technical difficulties than bg3.
i've definitely locked out the druids before even meeting the hag is all I can say.
There are even worse time limits. For instance sometimes it is enough to just jump back to your camp and the story progresses. (Waukeen's rest for instance:D)
What makes no sense is the game clearly explaining that taking a Long Rest ends the day, having a whole night-time camp conversation thing tied to it, and then people going, "Whaaaaaat, all the sidequests didn't just remain frozen in time while I slept?"
If it's not for you don't buy the game!
Please don't necro a thread from Early Access.