Baldur's Gate 3

Baldur's Gate 3

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solaris32 Aug 1, 2023 @ 2:24am
There's quests with time limits?
Here's a list of time sensitive quests, for those of you searching the forums curious as I was: https://www.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/

Rest of my original now-outdated post unedited as follows:

I was reading this article to find out about short and long rests https://gamerant.com/baldurs-gate-3-guide-resting-short-long-rests/ And saw this:

"Wherever they choose to rest, players should also be aware that some quests and events have time-sensitive elements. Long Resting too often may fail objectives or cause certain events to advance."

Is that true? I hope not.
Last edited by solaris32; Aug 15, 2023 @ 10:30am
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Showing 46-60 of 89 comments
VastGirth Aug 1, 2023 @ 4:07pm 
Originally posted by Nefser:
Originally posted by VastGirth:
I normally hate time limits, but they will be OK in BG3 as long as it is clear which quests have a time limit and if the quests you do time out on have some sort of alternative conclusion rather than just ending.

No, you don't need timers. You just play the game and events happen, no? Accepting consequences?

It's more fun to accept that and deal with it, rather than spend time all over the web, churning up details for how to play this way, and how to get that situation, etc. etc. etc.

Just play the game, maybe?

If you must, yes, please feel free to wait for others to post full lists of 'timed quests' and ensure you track those relentlessly, but I can't imagine how un-fun that seems to me.

We are so used to quests essentially giving you forever to complete, it would just be nice to know which ones don't, that's all, so you know to prioritise if you wish. I'm all for consequences....
EricHVela Aug 1, 2023 @ 4:09pm 
There's a group I watch playing table-top D&D. The players are all gamers. The DM played off the fact that the players are used to starting a quest and doing whatever else and finishing things at their leisure. Because the players kept having the typical "take all quests and finish them whenever" mentality: Two player characters ended up with the shops they own being closed by the local governors. An NPC ended up getting killed by a mob. A town ended up in deep water.

It was quite hilarious to see how ill-prepared they were to prioritize.

https://youtu.be/cyfxqBcLt2o
(The same people who made that skit.)
hannibal_pjv Aug 1, 2023 @ 4:11pm 
Hopefully it is true!
Nothing is more OP than... Fight - long rest - fight - longrest...
If there are time senstitive task, you have to rely on short rest and saving some utility to later part of the day!
Knightspace Aug 1, 2023 @ 4:11pm 
Good, at least some things will be urgent in the game, because characters sure as hell don't feel like they care about tadpoles in their noggins in EA
mutantbeth Aug 1, 2023 @ 4:12pm 
Originally posted by Ashe:
Originally posted by mutantbeth:
there should be some warning
There is. It's called context.
you make no sense
Nefser Aug 1, 2023 @ 4:12pm 
The game...books, npc's, narrator, characters, etc. will all provide context (yes, thanks Ashe) to allow the player to understand how time critical a task may be, and then the play will have to choose how timely their actions to 'solve' that task will be.

You might be too late anyway, as that quest line might be WRITTEN to not allow any success at all on that quest...but perhaps only nuances of minor failure, medium failure and complete failure...with each having it's own level of consequences...


...or maybe none at all! Hahahaha. You won't know until you play the game!

Careful...ALL THE QUESTS HAVE HIDDEN TIMERS!!!! Muahahahaha!
zacharyb Aug 1, 2023 @ 4:18pm 
Originally posted by Nefser:
The game...books, npc's, narrator, characters, etc. will all provide context (yes, thanks Ashe) to allow the player to understand how time critical a task may be, and then the play will have to choose how timely their actions to 'solve' that task will be.

You might be too late anyway, as that quest line might be WRITTEN to not allow any success at all on that quest...but perhaps only nuances of minor failure, medium failure and complete failure...with each having it's own level of consequences...


...or maybe none at all! Hahahaha. You won't know until you play the game!

Careful...ALL THE QUESTS HAVE HIDDEN TIMERS!!!! Muahahahaha!

Context doesn't mean ♥♥♥♥ unless everything is consistent.
MisterRed Aug 1, 2023 @ 4:20pm 
Originally posted by Nefser:
The game...books, npc's, narrator, characters, etc. will all provide context (yes, thanks Ashe) to allow the player to understand how time critical a task may be, and then the play will have to choose how timely their actions to 'solve' that task will be.

You might be too late anyway, as that quest line might be WRITTEN to not allow any success at all on that quest...but perhaps only nuances of minor failure, medium failure and complete failure...with each having it's own level of consequences...!
This would all be fine. In fairness the thing Im worried about I didn't really experience in EA, since as I recall the only visual based timer in EA was literally a burning building, which was hard to miss. What I'm concerned about, and why I'm hesitant on the time limit idea is less obvious "You saw something so timer start". Whether it be a super small item on the ground, or an NPC that didn't look suspicious enough for me to click.

Since its gonna be in the game either way, all I can really do is hope that all the time sensitive stuff is glaringly obvious.
Wraith Aug 1, 2023 @ 4:20pm 
Nah the timer quest in this game is very lenient and obvious to be honest

you got all the time in the world until you actually get involved

Once you get involved or close enough though the "timer" start or should I say no long rest lol

Like the harpy singing to the kid
You can literally long rest all day at the grove and that kid will still be alive
as soon as you get there though it expect you to rescue the poor child or else

Or the fire that spreading in the inn

Or Nere in the underdark when he trapped
Last edited by Wraith; Aug 1, 2023 @ 4:24pm
zacharyb Aug 1, 2023 @ 4:23pm 
Originally posted by MisterRed:
Since its gonna be in the game either way, all I can really do is hope that all the time sensitive stuff is glaringly obvious.

If not that hopefully someone will make a mod to remove the time limits.
SpaceNvader Aug 1, 2023 @ 4:29pm 
Originally posted by solaris32:
I was reading this article to find out about short and long rests https://gamerant.com/baldurs-gate-3-guide-resting-short-long-rests/ And saw this:

"Wherever they choose to rest, players should also be aware that some quests and events have time-sensitive elements. Long Resting too often may fail objectives or cause certain events to advance."

Is that true? I hope not.
Kind of, its a psuedo timed thing. Seems more like plot flags are checked on resting rather than an actual timer. So if you don't rest or do something else that triggers the event, such as leave the area, nothing changes.
Crystal Sharrd Aug 1, 2023 @ 4:36pm 
Originally posted by Mitth'raw'nuruodo:
Originally posted by Sicho84:
those existed in the previous BG titles as well

That is never a solid reason for any design choice. Technical constraints that used to exist 20 years ago do not exist anymore. So such time-sensitive elements could be handled in a much better common-sense-friendly way. E.g. when the player tries to do an activity that will progress time and fail some quest or alter something in the campaign, some character in the game could simply warn the player of the consequences.

Now in this game's defense, from what i have heard so far, this game does handle it better than games like Pathfinder or Star Traders Frontier where you can miss out on story simply for doing side activities (a.k.a. playing an RPG) like some MMO.
I think it depends on the quest, but party members would have dialogue warning you before the time came, i.e. "I think it's great that you're finding your own path, but we should really be making our way to Nashkel soon."
SpaceNvader Aug 1, 2023 @ 4:51pm 
Originally posted by zacharyb:
Originally posted by MisterRed:
Since its gonna be in the game either way, all I can really do is hope that all the time sensitive stuff is glaringly obvious.

If not that hopefully someone will make a mod to remove the time limits.
Likely not for most things. The game has a lot of intertwined triggers that could break if you do that.
Ryzilynt Aug 1, 2023 @ 4:54pm 
Some quests may be timed, but it's a turn based game. So it sounds like there will still be an element of control. The only way to effectively advance time would be to rest , yes?

I'm not sure they wouldn't include hints in dialog, like "you must reach him before the third moons passing" etc.

I'll reserve concern until more is known.
EricHVela Aug 1, 2023 @ 4:55pm 
It's part of the gameplay as deigned by Larian (with WotC's blessing). It's not like this is the only game that does it.
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Date Posted: Aug 1, 2023 @ 2:24am
Posts: 89