Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We are so used to quests essentially giving you forever to complete, it would just be nice to know which ones don't, that's all, so you know to prioritise if you wish. I'm all for consequences....
It was quite hilarious to see how ill-prepared they were to prioritize.
https://youtu.be/cyfxqBcLt2o
(The same people who made that skit.)
Nothing is more OP than... Fight - long rest - fight - longrest...
If there are time senstitive task, you have to rely on short rest and saving some utility to later part of the day!
You might be too late anyway, as that quest line might be WRITTEN to not allow any success at all on that quest...but perhaps only nuances of minor failure, medium failure and complete failure...with each having it's own level of consequences...
...or maybe none at all! Hahahaha. You won't know until you play the game!
Careful...ALL THE QUESTS HAVE HIDDEN TIMERS!!!! Muahahahaha!
Context doesn't mean ♥♥♥♥ unless everything is consistent.
Since its gonna be in the game either way, all I can really do is hope that all the time sensitive stuff is glaringly obvious.
you got all the time in the world until you actually get involved
Once you get involved or close enough though the "timer" start or should I say no long rest lol
Like the harpy singing to the kid
You can literally long rest all day at the grove and that kid will still be alive
as soon as you get there though it expect you to rescue the poor child or else
Or the fire that spreading in the inn
Or Nere in the underdark when he trapped
If not that hopefully someone will make a mod to remove the time limits.
I'm not sure they wouldn't include hints in dialog, like "you must reach him before the third moons passing" etc.
I'll reserve concern until more is known.