Baldur's Gate 3

Baldur's Gate 3

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solaris32 Aug 1, 2023 @ 2:24am
There's quests with time limits?
Here's a list of time sensitive quests, for those of you searching the forums curious as I was: https://www.reddit.com/r/BaldursGate3/comments/15q1o77/list_of_time_sensitive_quests/

Rest of my original now-outdated post unedited as follows:

I was reading this article to find out about short and long rests https://gamerant.com/baldurs-gate-3-guide-resting-short-long-rests/ And saw this:

"Wherever they choose to rest, players should also be aware that some quests and events have time-sensitive elements. Long Resting too often may fail objectives or cause certain events to advance."

Is that true? I hope not.
Last edited by solaris32; Aug 15, 2023 @ 10:30am
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Showing 1-15 of 89 comments
Ghost Aug 1, 2023 @ 2:26am 
It's true. For example, if you go to the goblin camp and leave without freeing Halsin, after a long rest he'll break himself out. Generally the things have to be triggered first.
Last edited by Ghost; Aug 1, 2023 @ 2:28am
i hope not as well all was found those tips of stuff ♥♥♥♥♥♥♥♥
Yup.... unfortunately that is true.

It is one of my few reservations about this game.

Normally a few such timed quests would be OK as long as there is ample warning given to the player in clear numbers. Apparently even that is not the case. So unfortunately we would have to resort to wikis and guides to avoid missing out on content for such missions.

However it is nowhere near as bad as Pathfinder.
Last edited by Mitth'raw'nuruodo; Aug 1, 2023 @ 2:31am
Sicho84 Aug 1, 2023 @ 2:28am 
those existed in the previous BG titles as well
solaris32 Aug 1, 2023 @ 2:28am 
Originally posted by Mitth'raw'nuruodo:
Yup.... unfortunately that is true.

It is one of my few reservations about this game.

Normally a few such timed quests would be OK as long as there is ample warning given to the player in clear numbers. Apparently even that is not the case.
Damn. As the other guy said a guy will break himself out if you don't do it. So how am I to know where I can take my time and where I must focus?
Deviant Aug 1, 2023 @ 2:30am 
timed quests is the dumbest thing any game can implent they serve no purpose except being extremely unfun
Last edited by Deviant; Aug 1, 2023 @ 2:30am
Originally posted by solaris32:
Originally posted by Mitth'raw'nuruodo:
Yup.... unfortunately that is true.

It is one of my few reservations about this game.

Normally a few such timed quests would be OK as long as there is ample warning given to the player in clear numbers. Apparently even that is not the case.
Damn. As the other guy said a guy will break himself out if you don't do it. So how am I to know where I can take my time and where I must focus?

Well I will shamelessly browse wikis.
Sparhawk122 Aug 1, 2023 @ 2:36am 
So you need a guidebook to play the game.... Trash
Decker Aug 1, 2023 @ 2:37am 
I'm not a huge fan of time limits but if this wasn't the case you could just spam long rest without any consequences at all so shrug.
Lord Adorable Aug 1, 2023 @ 2:40am 
It only happens after you trigger certain events and then long rest. There is no real-time timer so I don't mind it personally.

But I do like having SOME sense of urgency and if I fail, meh, it's something I can save for another playthrough.
Originally posted by Sicho84:
those existed in the previous BG titles as well

That is never a solid reason for any design choice. Technical constraints that used to exist 20 years ago do not exist anymore. So such time-sensitive elements could be handled in a much better common-sense-friendly way. E.g. when the player tries to do an activity that will progress time and fail some quest or alter something in the campaign, some character in the game could simply warn the player of the consequences.

Now in this game's defense, from what i have heard so far, this game does handle it better than games like Pathfinder or Star Traders Frontier where you can miss out on story simply for doing side activities (a.k.a. playing an RPG) like some MMO.
Last edited by Mitth'raw'nuruodo; Aug 1, 2023 @ 2:43am
Ghost Aug 1, 2023 @ 2:41am 
Originally posted by Decker:
I'm not a huge fan of time limits but if this wasn't the case you could just spam long rest without any consequences at all so shrug.

You sort of can currently, until you actually start the thing.
The inn is on fire from the very beginning, but you can long rest as much as you want - it won't actually burn until you see that it's on fire. If you rest after that, it'll burn.
Chocos Ramabotti Aug 1, 2023 @ 2:44am 
And here we have people complaining about potential exciting elements again that give an game the necessary friction. Time limits can be and were always an interesting factor in the older Baldurs Gate games, a feel or urgency is required to make a game world more realistic and believable.
Zoid13 Aug 1, 2023 @ 2:45am 
timed events in the way they are done in BG3 serve to have the world feel more real and alive while keeping you in control of it. there's no dynamic day night cycle so you are in full control of when you rest and have the world state progress.
its also great for longevity and multiple play through's to approach things differently and discover new scenes you missed last time.

on the flip side cp2077's story got silly with the non timed system. where you were constantly being "rushed" by the game and told that you are dying and need to get stuff done ASAP creating this constant false state of emergency ect ect
meanwhile you're 'resting' a few 1000 days to find weapons and clothes at shops and drive some random guy with a malfunctioning ♥♥♥♥ around.
it just made the urgency of the narrative fall apart completely imo.

the annoying timed events are in games when the time advances dynamically via a constant day night cycle where you have no control over it at all.

in short both sides have their ups and downs and anyone that's super concerned about missing something on their 1 play through are likely going to be using a guide anyway no matter what system is in the game lol
Last edited by Zoid13; Aug 1, 2023 @ 2:47am
小龙马 Aug 1, 2023 @ 2:48am 
Originally posted by Ghost:
You sort of can currently, until you actually start the thing.
The inn is on fire from the very beginning, but you can long rest as much as you want - it won't actually burn until you see that it's on fire. If you rest after that, it'll burn.

Good to know that for those quest has yet to be activated, their time stand-still.

I got another question though;
Just a rought example ya....
I activated a quest that will failed IF i do one "long rest".
However, I didn't take the rest, i do other stuffs(or idling maybe), as long as the "Long rest in-game time taken", will timer still count or MUST take a "long rest" to fail the quest?

I am sorry if i am being confusing.
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Date Posted: Aug 1, 2023 @ 2:24am
Posts: 89