Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Helps I've played a few runs as a tiefling myself.
Nonetheless, the Devs are on record stating multiple times there will be consequences to being Evil, chief among them the lost of allies.
With this in mind, I would not be surprised if, at some point during the story, you get allies coming to help you out at a critical juncture whereas the Evil character would have gained more personal powers by that time.
Thus, I believe the Tieflings or most likely, Zevran, will show up again.
If that is worth it to you, only you know.
Oh boo hoo, I lose access to Wyll, and potentially Gale too.
Wyll is the companion I give the least amount of crap about, and Gale is a liability with his need to consume powerful magic items.
as opposed to a humans first reactio to a child stealing a locket being to threaten to punch their teeth out or maybe the psyco ♥♥♥♥♥ that wants to have a snake kill a child.
Those children are all orphans bar 1, in a group of people that are stretched to breaking point because humans and elves can't see past their physical appearance
Its not about good or evil, imagine, employing the equivalent of fantasy rats into your army, utterly pathetic, screams of desperation. Wyll is even more pathetic for losing an eye to such creatures.
It wasn't his first reaction. He's chasing him around the grove repeatedly demanding he return the stolen property, and the kid is not only insisting he doesn't have it, but also insulting him as he does so.
And then after he's caught red handed and proven to be a thief and a liar, the guardsmen tries to take the kid's side and punch out the man for retrieving his stolen property which was given to him by his mother.
To be honest, I stand with the man who slapped the child. The little ♥♥♥♥ deserved it, and the fact the guards are actually taking their side is not doing the tieflings' reputation any good. The mercenaries and druids are already on edge enough as it is, without the adults enabling their children to become criminals.
Drizz't beat you to it.
in neither playthrough did I see this myself as I immediately intervened and from my stand point the child takes the locket, then man immediately catches the child and threatens violence against the child at which point I tell him to catch himself on.
only issue I have is I can't tell the child to give the locket back, but apparently that's just an EA thing and there will be a way to deal with the kids in full release.
on the other hand you are dealing with a race of people that where going about their every day lives and then dragged to hell. when, against all odds they are rescued, they are immediately thrown out of their homes by angry bigoted people because of their ancestry.
they are forced on the road where apparently they've been attacked based off the comments of some in the grove, they where given sanctuary then when theres a change in leadership they are again blamed for something they had nothing to do with and are going to be kicked out into certain death.
so excuse me if they aren't watching over every orphaned child that wants to hide and steal.