Baldur's Gate 3

Baldur's Gate 3

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BattleCry Jul 30, 2023 @ 1:57am
Why does modern DnD games decrease the party member from 6 to 4?
like DAO and Bg3. I want to have 6
Originally posted by Lepakko:
Im happy with 4. With 6 members they would need to bumb up enemy numbers to balance it out and every combat would take much longer in the system we have in BG3. Just thinking of moving 6 members every where. Members get stuck even with 4 and some area dont have much room. You would need to manage moving in indoor much more. All dialogue cinematic and where your group is there to talk people.. With 6 people it be....more messy.

Yeh they could make it 6 but many system designs would needed rethink/remade to make it work better. Like if you say you liked BG 1-2 better because you could have 6 members. That game was totally different way they handled combat and dialogue system. Real time with pause combat is much more faster and you dont need to manage everything all the time. Only in hard fights you pause and manage them more. BG3 has slower and more tactical combat.

I feel when modders add 6 character group. People see many systems dont work so well for that number of team members. But its not wrong to play with 6 members. It can even make game better for some. But i just feel Saying BG3 should have team of 6 because BG 1-2 had 6. Didnt think why this game has party limit of 4. If BG3 used same system as older games. I would have hoped team limit of 6 for sure. It should work well.

This is just personal opinions. We all want different things for our games what we want to play. Often there is no wrong or right. For me i see game was designed having 4 members in team. So they designed combat and other part of the game to work best for that number.
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Showing 46-60 of 64 comments
cl656 Jul 30, 2023 @ 6:45am 
Swen said that the reason is because 4-man parties are easier to balance combat for.
✙205🍉🐆→ Jul 30, 2023 @ 6:48am 
6+2 summons

Originally posted by cl656:
Swen said that the reason is because 4-man parties are easier to balance combat for.
This is true, but balance in RPGs is a fiction
Last edited by ✙205🍉🐆→; Jul 30, 2023 @ 6:49am
Lambi Jul 30, 2023 @ 3:18pm 
I don't know anything about DnD, so can't speak for that. But just from a gameplay perspective, I think that 6 party members would be a bit too much for many people. Even 4 can at times be overbearing. But of course like many others have stated, it's also in regards to balancing and everything. I'm sure modders will quickly find a way to implement it for anyone that's interested.
Cruddy Jul 30, 2023 @ 3:24pm 
After playing both Pathfinder games with 6 party members it's way too ♥♥♥♥♥♥♥ much, trash fights take up 300% more time than they should, leveling up and keeping track of all the abilities/spells is a headache, and if you have summons you end up with too much clutter, my Lich game I quit halfway through WoTR I had 11 entities in the party screen from items, class abilities and such.

4 is perfect.

Also getting 4 adults together is difficult enough for this game, let alone 6.
Penitent Pilgrim Jul 30, 2023 @ 3:27pm 
I want 9 because of the Fellowship of the Ring.
GrandMajora Jul 30, 2023 @ 3:29pm 
Originally posted by Cruddy horse:
trash fights take up 300% more time than they should,.

That's the drawback of using turn based mode, not from having a larger party.

If you have more allies to control, that means you can thin the enemy numbers faster, and thus resolve combat quicker. With feats like Cleave being in the game, even a martial class is able to function as an AoE in combat.
Arakus Jul 30, 2023 @ 5:02pm 
4 is ok, when you have 6 then there must be more opponents in fight.
When all this opponents concentrate their attacks on a tank it could be difficult to get him alive.

Also when i remember my time in paper and pen roleplay we had mostly 4 players and one dungeon master, so 4 is realistic.

If you want more allies to control use a hunter or someone else who can call them.
(Maybe hire Minsc to your group, he has Boo the mighty Hamster)
Slightly_Smaug Jul 30, 2023 @ 5:04pm 
5th edition is built around a four person party. This came from playtest data.
Penitent Pilgrim Jul 30, 2023 @ 5:12pm 
Try playing Low Magic Age, it allows 6 characters. The game uses the 3.5e rules and has a retro look that reminds me of the old Gold Box games.
Ashe Jul 30, 2023 @ 5:15pm 
I do wish they allowed more since, in EA, we only have origin characters and since Astarion is the mandatory rogue, unlessni fill that slot, I'm stuck with Shadowheart being my most competent lock picker since rogues are a Swiss army knife of the party.

It'll be nice in the full when hireables are a thing but party crafting can feel icky sometimes when considering having a rounded party on 4 members.
EricHVela Jul 30, 2023 @ 5:23pm 
Ultima (1981-1994 or so)—for the majority where they allowed parties—had 4 characters. It was usually the player and a choice of 3 from several story-defined NPCs. It was turn-based. Though depending on the game, you'd have to go find the ones you dismissed if you wanted them back.

...but the tabletop games I watch typically have 5 and one has 4 though that one frequently has repeating guests for 5 total.
Mosey Jul 30, 2023 @ 5:34pm 
Because a number needed to be chosen, and 4 looked both workable and convenient. Plus it had a pleasing shape.

If you're trying to read tea leaves on this one, best of luck but the best answer is probably 'because most successful team cooperative games have chosen 4, therefore we will choose 4.'

Which, really, is as good a reason as any other you care to pick out of your magic hat.
Kyutaru Jul 30, 2023 @ 5:44pm 
It didn't really reduce anything role wise, it just consolidated classes into more than one-trick ponies. You still have all the same elements in a party as OG D&D had. It's just that in order to have all those elements in old D&D, you needed to heavily multi-class and run 6 party members. New D&D compacts so much into party roles that you no longer need the extra party members. Wizards aren't just spellcasters now, they can actually contribute damage with their crossbows and sticks while having a reasonable chance of hitting. They also have cantrips that let them contribute damage using their primary casting stat, unlike 2nd edition wizards who DID have to rely on their flimsy crossbows most of the time because spell slots were precious. Fighters used to have only one thing they could do on their turn and it was attack. Now they can do a wide assortment of actions as well as subclass into being wizard hybrids. Thieves actually contribute insane damage now and aren't just for their lockpicking skills. The party limits changed because the game has changed and you don't need to bring along hyperspecialized team members that are grossly incompetent outside of their narrow field of expertise.
Demiurge Jul 30, 2023 @ 6:40pm 
The owlcats pathfinder games had 6 and I loved those games. The larian DOS 1 and 2 may have had only 4 but I used a mod to play with 6 and it was much better that way.
with 6 you are always have perfect group . 1 fighter, 1 mage , 1 rouge , 1 healer , 1 paladin ,you get the point. you have easier time to make a group. with 4 you have to always think what the best .
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Date Posted: Jul 30, 2023 @ 1:57am
Posts: 64