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回報翻譯問題
Nope, pretty much all official material is recommended for 3-5 Players. Tables with more than 5 players are the exception, especially at rp-heavy tables. And while combat being slow is certainly one of the reasons, for most gms it's simply more and more to manage the more players you have, especially if you are trying to give each and every player some focus-time.
Dragon Age is not D&D.
As for BG3, it has to do with balance and gameplay flow. It is not unusual for TB cRPGs to have only 4 and I understand why some want 6 (I love that as well, but I don´t mind 4 either, depends on the game and its gameplay)
When I play TT it is often 3-5 players, often we actually hit 4 players (and a DM ofc)
Nah, check books if you want.
Lost Mine of Phandelver - 4-5
Hoard of the Dragon Queen - 4 if bigger need to adjust
Rise of Tiamat - 4 if bigger need to adjust
Curse of Strahd - 4-6
Storm King's Thunder - 4-6
Keys from the Golden Vault - 4-6
Dragons of Stormwreck Isle - up to 5
Journeys Through the Radiant Citadel - 4-6
Candlekeep Mysteries - 4-6
Icewind Dale: Rime of the Frostmaide - 4-6
there is more...
I can agree that 3-4 players is a realistic number, it's hard to find 4+ players, even harder to find commited players that will not abandon in mid campaign
I personally do aim for that, and only allow more then 4, if if I already have 3 players and a pair of friends want to join together or it's a completely new round of players that I don't know....1 or 2 always leave after a few weeks at most for one reason or another, and if you started with 5 you still have a functioning group...
Though hotdq and rot explicetly state 4 being the ideal party size...
Both larger and smaller need to be adjusted ;P
in any case the rest of my point stands...groups of more then 5 players are rare and most dms aim for 4 players. This game reflects that reality on the tabletop really well in my eyes.
I played Heroes 3 - 4- 5 - 6 - 7, only using 1 hero throughout every main campaign and custom map.
Same for DOS1 and DOS2.
If you want me to control more than 1 character, there better be some unique reasoning to it that I can't replicate on 1 character.
Playing RTS it was always more fun to see how far you could get whilst controlling 1 character at a time, than zerg rushing and hoping the AI isn't ♥♥♥♥♥♥♥ with you with its pathing.
They also recognized the "lonewolf" path from DOS2 as being a popular option, though they never announced something similar for bg3.
So while it's probably viable to play/finish the game solo, there might be content that you can't do solo, especially on tactician difficulty.
Or you could hope the inevitable larger party mod will support multiplayer, though you'll most likely blast through the combat...