Baldur's Gate 3

Baldur's Gate 3

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BattleCry 2023 年 7 月 30 日 上午 1:57
Why does modern DnD games decrease the party member from 6 to 4?
like DAO and Bg3. I want to have 6
引用自 Lepakko:
Im happy with 4. With 6 members they would need to bumb up enemy numbers to balance it out and every combat would take much longer in the system we have in BG3. Just thinking of moving 6 members every where. Members get stuck even with 4 and some area dont have much room. You would need to manage moving in indoor much more. All dialogue cinematic and where your group is there to talk people.. With 6 people it be....more messy.

Yeh they could make it 6 but many system designs would needed rethink/remade to make it work better. Like if you say you liked BG 1-2 better because you could have 6 members. That game was totally different way they handled combat and dialogue system. Real time with pause combat is much more faster and you dont need to manage everything all the time. Only in hard fights you pause and manage them more. BG3 has slower and more tactical combat.

I feel when modders add 6 character group. People see many systems dont work so well for that number of team members. But its not wrong to play with 6 members. It can even make game better for some. But i just feel Saying BG3 should have team of 6 because BG 1-2 had 6. Didnt think why this game has party limit of 4. If BG3 used same system as older games. I would have hoped team limit of 6 for sure. It should work well.

This is just personal opinions. We all want different things for our games what we want to play. Often there is no wrong or right. For me i see game was designed having 4 members in team. So they designed combat and other part of the game to work best for that number.
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目前顯示第 16-30 則留言,共 64
Tin Can Kat 2023 年 7 月 30 日 上午 3:26 
Four people holding hands is perfectly fine, above that it can get a little awkward.
Lλmbdλ 2023 年 7 月 30 日 上午 3:42 
D&D5 and scales. Your welcome. Remember, bigger is not better.
Heu, Iterum Id Feci 2023 年 7 月 30 日 上午 4:23 
引用自 jawwadbr
引用自 Turkwise
Fifth Edition is literally balanced around 4 players.

A lot of official adventures are recommended to play with 4-6 players. I would say 4 is the minimum to be playable.

Imo, more the merrier. I played once with 7 players plus DM, 8 in total, best game of my life in dnd. Yeah, the combat gets really slow with that amount of players, but man, it's awesome.

For BG3, I would say 4 players it's enough for like, 98% of the players, not many will have 5 friends to play a huge game like this one. I wasn't able to finish DOS2 with me and 2 friends, imagine with 5.

Nope, pretty much all official material is recommended for 3-5 Players. Tables with more than 5 players are the exception, especially at rp-heavy tables. And while combat being slow is certainly one of the reasons, for most gms it's simply more and more to manage the more players you have, especially if you are trying to give each and every player some focus-time.
Alealexi 2023 年 7 月 30 日 上午 4:24 
Pretty sure modules were balanced from around 3-5 in the majority of editions.
AdahnGorion 2023 年 7 月 30 日 上午 4:31 
引用自 BattleCry
like DAO and Bg3. I want to have 6

Dragon Age is not D&D.

As for BG3, it has to do with balance and gameplay flow. It is not unusual for TB cRPGs to have only 4 and I understand why some want 6 (I love that as well, but I don´t mind 4 either, depends on the game and its gameplay)

When I play TT it is often 3-5 players, often we actually hit 4 players (and a DM ofc)
最後修改者:AdahnGorion; 2023 年 7 月 30 日 上午 4:31
jawwadbr 2023 年 7 月 30 日 上午 4:36 
引用自 jawwadbr

A lot of official adventures are recommended to play with 4-6 players. I would say 4 is the minimum to be playable.

Imo, more the merrier. I played once with 7 players plus DM, 8 in total, best game of my life in dnd. Yeah, the combat gets really slow with that amount of players, but man, it's awesome.

For BG3, I would say 4 players it's enough for like, 98% of the players, not many will have 5 friends to play a huge game like this one. I wasn't able to finish DOS2 with me and 2 friends, imagine with 5.

Nope, pretty much all official material is recommended for 3-5 Players. Tables with more than 5 players are the exception, especially at rp-heavy tables. And while combat being slow is certainly one of the reasons, for most gms it's simply more and more to manage the more players you have, especially if you are trying to give each and every player some focus-time.

Nah, check books if you want.

Lost Mine of Phandelver - 4-5
Hoard of the Dragon Queen - 4 if bigger need to adjust
Rise of Tiamat - 4 if bigger need to adjust
Curse of Strahd - 4-6
Storm King's Thunder - 4-6
Keys from the Golden Vault - 4-6
Dragons of Stormwreck Isle - up to 5
Journeys Through the Radiant Citadel - 4-6
Candlekeep Mysteries - 4-6
Icewind Dale: Rime of the Frostmaide - 4-6

there is more...

I can agree that 3-4 players is a realistic number, it's hard to find 4+ players, even harder to find commited players that will not abandon in mid campaign
最後修改者:jawwadbr; 2023 年 7 月 30 日 上午 4:41
Heu, Iterum Id Feci 2023 年 7 月 30 日 上午 4:37 
引用自 AdahnGorion
When I play TT it is often 3-5 players, often we actually hit 4 players (and a DM ofc)
And most of the time that's not by accident, because a lot of gms aim for the 4 players sweet spot when building a table.
I personally do aim for that, and only allow more then 4, if if I already have 3 players and a pair of friends want to join together or it's a completely new round of players that I don't know....1 or 2 always leave after a few weeks at most for one reason or another, and if you started with 5 you still have a functioning group...
solaris32 2023 年 7 月 30 日 上午 4:56 
Honestly 6 is too many party members. 4 is perfect.
Heu, Iterum Id Feci 2023 年 7 月 30 日 上午 4:57 
引用自 jawwadbr

Nope, pretty much all official material is recommended for 3-5 Players. Tables with more than 5 players are the exception, especially at rp-heavy tables. And while combat being slow is certainly one of the reasons, for most gms it's simply more and more to manage the more players you have, especially if you are trying to give each and every player some focus-time.

Nah, check books if you want.

Lost Mine of Phandelver - 4-5
Hoard of the Dragon Queen - 4 if bigger need to adjust
Rise of Tiamat - 4 if bigger need to adjust
Curse of Strahd - 4-6
Storm King's Thunder - 4-6
Keys from the Golden Vault - 4-6
Dragons of Stormwreck Isle - up to 5
Journeys Through the Radiant Citadel - 4-6
Candlekeep Mysteries - 4-6
Icewind Dale: Rime of the Frostmaide - 4-6

there is more...

I can agree that 3-4 players is a realistic number, it's hard to find 4+ players, even harder to find commited players that will not abandon in mid campaign
Huh, I just looked it up, bc I was sure beyond a doubt it was 3-5 for most, but you are indeed mostly correct....which is a bit puzzling for me atm...I distinctly remember looking at recommended party sizes for another reason and seeing 3-5 everywhere, with 4-6 being the exception.
Though hotdq and rot explicetly state 4 being the ideal party size...
The ideal party size is four characters. If your group is larger or smaller, you can adjust the adventure’s difficulty by adjusting the number of enemies in each encounter.
Both larger and smaller need to be adjusted ;P
in any case the rest of my point stands...groups of more then 5 players are rare and most dms aim for 4 players. This game reflects that reality on the tabletop really well in my eyes.
['w'] 2023 年 7 月 30 日 上午 4:58 
interactions I guess, far more animations between different chars, npcs and places
Miqi 2023 年 7 月 30 日 上午 5:12 
I hate controlling multiple characters.
I played Heroes 3 - 4- 5 - 6 - 7, only using 1 hero throughout every main campaign and custom map.
Same for DOS1 and DOS2.
If you want me to control more than 1 character, there better be some unique reasoning to it that I can't replicate on 1 character.
Playing RTS it was always more fun to see how far you could get whilst controlling 1 character at a time, than zerg rushing and hoping the AI isn't ♥♥♥♥♥♥♥ with you with its pathing.
Heu, Iterum Id Feci 2023 年 7 月 30 日 上午 5:16 
引用自 Miqi
I hate controlling multiple characters.
I played Heroes 3 - 4- 5 - 6 - 7, only using 1 hero throughout every main campaign and custom map.
Same for DOS1 and DOS2.
If you want me to control more than 1 character, there better be some unique reasoning to it that I can't replicate on 1 character.
Playing RTS it was always more fun to see how far you could get whilst controlling 1 character at a time, than zerg rushing and hoping the AI isn't ♥♥♥♥♥♥♥ with you with its pathing.
Well, the devs were playing a solo shadowheart game on stream, so you could assume from that, that playing solo is indeed an option the devs had in mind.
They also recognized the "lonewolf" path from DOS2 as being a popular option, though they never announced something similar for bg3.
So while it's probably viable to play/finish the game solo, there might be content that you can't do solo, especially on tactician difficulty.
Voldski 2023 年 7 月 30 日 上午 5:18 
引用自 Turkwise
DnD 5e is balanced around 4 players. Plus I always though 6 was too many anyway
Well I don't know about what its balanced around or not, but it likely limit options greatly for people with several friends who want to play game together in COOP since it essentially only allow 3 friends to join your game. Opposed to up to the 5 which would probably need a better number, think they should at least allowed more to join for custom COOP game, since you can up or down difficulty to suit the balance.
最後修改者:Voldski; 2023 年 7 月 30 日 上午 5:19
terrafu 2023 年 7 月 30 日 上午 5:24 
It may be worth waiting a while on Nexus mods there is a six-party mod that exists for an older version so it stands to reason with full release it may be like at most 2-4 weeks for that to be updated to work for the full game version. If that is how you like to play it. For me I want the level cap to hit 20 which can be done with mods and is a mod that existed in older early access versions of the game. As I like to play with multi-classing more I do not even care about hitting all the features of a level 20 single class. The just ramp up the difficulty to as high as it can get and then higher if a hard mode mod allows that to balance the upped level cap.
Heu, Iterum Id Feci 2023 年 7 月 30 日 上午 5:26 
引用自 Voldski
引用自 Turkwise
DnD 5e is balanced around 4 players. Plus I always though 6 was too many anyway
Well I don't know about what its balanced around or not, but it likely limit options greatly for people with several friends who want to play game together in COOP since it essentially only allow 3 friends to join your game. Opposed to up to the 5 which would probably need a better number, think they should at least allowed more to join for custom COOP game, since you can up or down difficulty to suit the balance.
Easy solution: split up into 2 groups of 3 and play 2 games at the same time :P
Or you could hope the inevitable larger party mod will support multiplayer, though you'll most likely blast through the combat...
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張貼日期: 2023 年 7 月 30 日 上午 1:57
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