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It's like an archer (but using eldritcht blast) who can also play 2 really powerful spells per short rest. They also have a really useful combat pet in the form of their imp, it cab fly and become invisible, and also poison enemies.
I prefer to use this slot (considering we have only 4 characters in the party) with a full caster tough, and it doesn't help I disliked the "old" Wyll - maybe the reworked wymm lakes it better.
They also have a wide variety of customization when it comes to leveling up. From your invocations, to your choice of pact boons.
If you want to focus more on casting, you can take Pact of the Tome, which gives you 3 cantrips of your choice from any class' spell book.
If you want to go for more melee, there's the Pact of the Blade that gives you access to an exclusive magic weapon you can improve through additional invocations.
The main downside to them, however, is that they have absolutely terrible number of spell slots. With a level cap of 12, your Warlock will only have up to a maximum of 3 spells they can cast per day by the end of the game.
As a trade off, however, you regain your spell slots on a short rest, and will always upcast these spells at the highest spell slot level available to you. But it's still bad compared to Wizards and Sorcerers.
Supposedly, Larian just announced they changed Pact of the Blade to use Charisma for melee attacks, so it's basically an off-brand Hexblade now if that's something you're interested in.
They are great if you like to spam eldritcht blast most of the time. With some other useful spells that you use sometimes. Imp is also great. They do good damage but i feel they are kind of one trick ponys. So abit dull. If you want a spellcaster i would probably instead choose Wizards or Sorcs but that's just me.
Source: https://multiplayer.it/articoli/baldurs-gate-3-intervistata-lead-system-designer-larian.html however I don't understand italian so idk if it's true
Pact of the Great Old Ones causes you to frighten nearby enemies when landing a critical hit on your target.
Much more situational, but still potentially good.
Alright so heres what I have to say about Warlock.
This is probably going to be a long post because Its me.
So Warlocks I always call them the magical fighter. Fighters have a ton of Feats which are used to customize them into the perfect character, but Warlocks get their own version of feats called Invocations which are incredibly powerful, like unbelievably powerful, like infinite disguise self, we're talking about spells without spell slot requirements. insane. just insane.
on top of that, they have eldritch blast, which is as strong as a 2-handed long sword, but with 120 ft range which is the same as Firebolt, BUT, with those OP invocations you can make it 300 ft, you can make it add extra spell damage, or you can make it a long ranged push thats infinite use (like a battle masters push attack except you can do it infinitely, warlock is so very broken and op)
they have access to full caster spell slots which means they get the most powerful spells in the game. But they have d8 for hit die so they get the same level of power as a sorcerer or wizard but with more hp.
They also get to choose a Pact, one of which is Pact of the Blade, which lets you make a melee version of the Warlock, though there are not many other options to improve your chances, one such strategy is to use Pact of the Blade or Shadowblade and Darkness combined with Devil Sight which I believe to be the most powerful combo in the game (since the AI doesnt respond to it very well). This means enemies cant really hit you, but you can hit them. Perfect for a melee build, keep in mind you only get a couple spells per combat then you need to short rest, but the spells warlocks have are pretty much all game changers.
On top of all that they are Charisma based just like half the other classes in the game. Charisma being the best stat in the game for a main character because its the Persuasion stat which means all your dialogue options will be highly buffed up, and you'll always initiate dialogue with your main character (though they are adding an option to switch whose talking so this may matter less though you'll still want SOMEONE to be a charisma talker in the party.)
Warlock are probably the strongest class in the game when played right but they are pretty limited so if you don't know what you're doing and dont know how to manage your resources they can feel pretty underwhelming. Wyll is already a Warlock so hes a good way to learn to play warlock before committing. You can also respec at some point in the game to change either out of, or into, warlock.
I'm skeptical it'll be as good as Hexblade/Pact of the Blade can be, but I'll hold out ultimate judgement until I can play it.
edit: I will say the Hexblade mod works perfectly fine, so I'll likely just wait for that to get updated instead.