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Nothing short of a Wish spell can cure his vampirism at this point.
Also, you forget that Origin characters can be used as the main character. So if the player wants to remove the tadpole, they can still do so.
Maybe if the tadpole is removed the already acquired powers stay?
There are many solutions to that dilemma.
As an argument for a day/night cycle, this is a week one.
It's strange that they have a night cycle at camp, but nowhere else.
Some characters see well at night, while others have light spells that they can cast. It could work similar to Solasta's mechanics when dealing with darkness, but not as detailed.
Indoors, there are candles and torches everywhere. Outdoors, towns are easy to light up.
But in the wilds you would need light. Fighting with a torch in one hand isn't possible for a lot of characters. You would have to cast lights or rely on characters with dark vision.
In future games I'm sure Larian will do it.
I believe they stated in the last PFH that removing the tadpole would have been a possible option at a later point in the game, but you can also choose to keep the tadpole and the powers it grants you.
Thus indicating that removing the tadpole would likewise remove the benefits, such as walking in the sun, or entering homes without an invitation.