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I believe Eldricht Knight is a good multiclass for palading, so you get more spell slots to rutn into smites.
Nah. You're better off with any of the Charisma casters than going fighter for EK. Too many overlapping features and not nearly enough spell slots to make up for it.
EK is horrible to multi into
Arcane Tricksters are a bit less defined, but still viable. They perform as fully-scaling rogues, while adding a fair amount of magical utility and versatility not usually available to the class.
Neither are exactly my favorite to play, but both have a role to play. Particularly in BG3, where we have a firm party size limit. There's added value to fit more role coverage within only four characters, and if you can't make room for a wizard, an Arcane Trickster cover some of those duties.
Certainly not. Paladins are half-casters, EKs are third-casters. If you want a paladin with more slots, you'll want to multi with sorcerer, warlock, or even bard.
Hexblade is OP and broken.
Hexblade is excessively frontloaded as a multiclass dip option, but is totally normal as a single-class character.
Arcane Trickster's generally use their spells to help with control for when their are multiple strong enemies you wanna keep out of the fight. Their spells aren't that strong since they would have to dip into Int so its usually better to have them be the one's applying control while your actual casters nuke everyone.
Arcane Trickster can also use magic to enhance the rogue's capacity for stealth. Such as creating a fog cloud to obscure the enemy's line of sight, or Mage Hand to move an object without having to be near it.
To be fair, a high half elf Fighter could do this just as well.
I never played one, heard about in in some youtube channel, probably the dungeon dudes (but I'm not really sure if it was there). The idea is just a 3 lv dip into warrior (because, of course, pally already have the extra attack), so it's just 1 lv more than the obvious 2 lvs for second wind and action surge.
Frankly I'd just grab 2 lvs probably - or none at all if the, but hey, it's not TERRIBLE if you think about it as 1 lv for 2 lv 1 slots and some kinda useful defensive spells that can be turned into damage if you don't need them before rest. Personally I think battlemaster manouvres are better, but this is a more defensive option that doesn't fall too behind because of the extra smite slots.