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Well, it's 13 if I'm not mistaken), and I'm not using gloom stalker for the spells, but mostly for the alpha strike potential and 2nd attack at lv 5. Probably just using the spell slots for hunter mark and some heals, and maybe ensnaring strike.
Cold blood murder sounds like him, so it's a way to have this character in the party but not as a MC.
Actually I never played a gloom stalker in tabletop (or at all), what would require high wis for this archetype to work?
Ensnaring strike is based on saving throw so that goes off wisdom modifer as well or charisma if you are bard/paladin... But ok you can take Bounty Hunter at first level and that gives enemies disadvantage on Ensnaring strike save.
-----Dread Ambusher
At 3rd level, you master the art of the ambush. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
At the start of your first turn of each combat, your walking speed increases by 10 feet, which lasts until the end of that turn. If you take the Attack action on that turn, you can make one additional weapon attack as part of that action. If that attack hits, the target takes an extra 1d8 damage of the weapon's damage type.-----
Will see how larian makes that, should be more or less the same, i guess will see.
Umbral Sight will need abit of homebrew i reckon, could be good in underdark and otehr dark places...
-----Umbral Sight
At 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.
You are also adept at evading creatures that rely on darkvision. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.---
So basicly it's just spells DCs and the initiative thing for wisdom so if you dont mind that it's fine i guess.
Well, my plan is to NOT have him in sight, every time a fight seems to be possible I have the intention of hiding him nearby so initiative isn't such a huge issue - of course, the rest of the group might eat some attacks, but he can strike from the shadows without a initiative roll. And considering his DEX will be 20+ anyway, even the +1 bonus isn't that bad.
About ensnaring strike, I'm basing this on the fextralife website, but I assumed WIS wasn't used. Here's the tooltip:
Attack/Save: Weapon Attack/Strength
Concentration: Required
Range: 18m
Since I intend to bring him to combat often AFTER it has started, his first turn will be on my terms, and the idea is making it really, really hurt. I just gotta discover if the attack breaking stealth will allow for this extra attack or if he will just enter the initiative line (like it happens nowadays with attacks that break stealth).
Even if this is the case, he will make an attack from stealth with a poisoned longbow (with sharpshooter), then in this turn (first turn of combat), 3 attacks with that bow, one of them with sneak attack usually because of favorable conditions like high ground (because how easy it is if you enter combat later than the party) and could even move close to bite and make an offhand attack with the bonus actions (2 because of fast hands from the thief subclass).
Yup, in the underdark it's gonna be a massacre.
WARLOCK GLOOM SALKER lol darkness and devils sight.... i may have another class i wanna play xD
...and yes even +1 should be fine.
i'm gonna roll for stats anyway so i can get extra feats like alart +5 to initiative you can prebuff with guidance as well for +1d4 initiative means i go first after surprise round ends...
it works of Spell DC and that gets higher with wisdom...they have to do STR saving throw.
---Assassinate
Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn't taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.---
We all know how Wonderfull and powerful suprise round is already, now add those two and Half orc race with Savage Attacks and yeah.....massacre... How much depands on how larian made - homebrewed all of it... If EA is anything to go by it will be nice.
Considering the story is confirmed to involve traveling between the planes, I'm surprised we didn't get Horizon Walker.
Drake Warden > Feywalker > Hunter > Horizon Walker.
This char will help me clear everthing in exploration + allow to make full use of best light armours, range weapons and what's important take advantage of both scimitars and shortswords for melee (which wouldn't be possible for rogue without feat).
Starting stats:
STR 10
DEX 17 (with a plan to use hag's hair to make it 18)
CON 14
INT 8
WIS 16
CHA 8
Eventually changing STR to 8 and INT to 10 (not sure yet)
I go 3 lvls Rogue for Assasin, then 5 lvls Ranger to get Gloom Stalker and 2nd attack (in meantime leveling DEX to 20), then 2 levels Fighter (to get Action Surge) and with 2 levels left prolly level up Rogue to 5 in order to get extra sneak attack die, uncanny dodge and level up wisdom to 18
The whole idea is to get as high wisdom as possible (revealing secrets) & dex 20 to smack in combat and open/steal everything.
I start leveling rogue 1st to get expertiese in sleight of hand and stealth asap (so I won't miss anything out of combat). I select 1st Fighting style (from ranger) to be archery assuming hunter's mark as a bonus out dmgs melee attack from off hand, then when selecting 2nd fighting style as a fighter i go with 2 weapon fighting (adding dex to off hand) it is slightly less important than bow, but still valuable.
Ideally the dmg output would look kinda like this (assuming long bow and not taking weapon upgrades into consideration):
(((1st attack(1d8 long bow + 1d8 DreadAmbusher + 1d6 Hunters Mark) + 2nd attack(1d8 long bow + 1d8 DreadAmbusher 1d6 Hunters Mark)) x2 Action Surge + 3d6 sneak attack)) x2 most likly due to crit
Making me 1shot pretty much everything 1st round, since sneak attack is almost guaranteed (i'll have advanatge from assasinate) and in most cases I'll start 1st attack with suprised enemies.
anyway i would prefer half orc 5 battlemaster/ 3 assassin/ 3gloom1 /warcleric dualing or you can go with GWM if you want to be one of those and you can scrap war cleric for it..but you lose on sneak attack if use two handed weapons. For range setup yes wood elf would be better.
With bonus action helmet and without speed potion dueling comes to around 8d10+9d6+7d8+(5x8) all crits i guess ...
You top it off with dip, lighting charges, cool rapier with extra damage and buffs and you are golden. You can always swap Divine Favor for hunters mark and vice versa.