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Ein Übersetzungsproblem melden
There is virtually no situation in which gaining +2 to any stat will ever overshadow taking a feat. Especially when you consider a lot of feats give you +1 to a stat. So if you take a feat at 4, and another at 8, you can still get +2 to a stat and 2 feats. If you have a feat at level 1 and another one at 12, thats 4 potential feats with +4 ability score improvements.
And this is all saying nothing of what feats modders will add to the game, which is to say, all of them.
The thing you gotta remember is that BG3 gives you the % chance of your attack being a success before you even swing. So you already know if you should take that -5 to hit or not. You can do things to get yourself advantage or at least a higher chance to hit. You can make sure all allies are buffing your barbarian. Or, dont be a barbarian. Anyone can pick up a sword and take great weapon master. be a paladin. buff yourself with bless and then use great weapon master and smite to obliterate everything in your path while your entire party spams heals and buffs on you. This is a single player game and your entire party exists only to make sure you look awesome at all times. And given that you automatically know whether or not you'll hit before you swing, you pretty much cannot make mistakes.
Or, take 2 points in strength. And then get mad when you find belt of giant strength.
And to the guy who said they probably wont add items that boost stats over 20. They already did. Since the very beginning. helm of intellect boosts INT to 21 and you can get it very early on before you even meet any of the plot points if you want. Guaranteed they will add more. And, if they dont, modders already have.
In fact modders added all of the stat increasing items already. But right now they are just all found in act 1. on release modders will fix this and spread out the added magic items all over the place. Of course they will probably want to play the game first so might be waiting a couple weeks before the modders really start fixing up bg3.
Feats on a Barbarian is just boastful showmanship.
Focus on ASI's, and prove yourself worthy to enter Ysgard!
(Ysgard being D&D's version of Valhalla)
Savage Attacks plus Great Axe = 3d12+STR damage and then with Brutal Critical = 4d12+STR damage. If using a Greatsword, that works out to be 6d6+STR damage.
GWM can ramp this up massively, but you will miss more often. I'm taking a Half Orc Barbarian Berserker and taking the ASI as that class already gets a bonus attack and you're better off hitting more often than hitting harder less often. They get nothing from the second part of GWM either.
That Helm only raises Int to 17. It was 18 at first but has been changed.
The Band of Intellect increases intelligence to 17. Early Access has seen many changes in balance since October 2020. I'm talking about balance in 1.0.
not sure if that feat is as good as it looks on paper someone should do the math?...:)
Do you get like 1,5ish more damage on average per turn on long sword let say..?
This is by far the most damage per turn at lv 5 I managed to do in EA (excluding lots of small enemies killed by a single fireball, of course).
I didn't do the math, but according to several good youtubes (like dungeon dudes, etc), it's a lot less useful than it appears. I dunno, the idea of crit fishing does look enticing, if anything, and orcs are really thematic for barbs anyway, but I'm so used to shield dwarves by now...
Your mileage may vary on Polearm Master for a Barbarian. On one hand, the extra d4 is guaranteed as long as you have a Bonus Action. On the other, the d12 dice of a Greataxe synergizes better with Brutal Critical, arguably. Plus, Frenzy was buffed massively in BG3 because it doesn't cause Exhaustion, yes?