Baldur's Gate 3

Baldur's Gate 3

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BigFloof Jun 30, 2023 @ 7:54am
Wild Shape forms on launch?
Since we know that the Level cap has been raised to 12, and also got some info on the new spells, do we have any info about how that will affect Wild Shapes?
I'm planning to go a Barbearian, so it would be relevant for me to know whether BG3 will follow the "wild shape CR = druid lv /3", or whether we are stuck with the wild shapes we got in EA.

I would personally love to see things like giant scorpions, elephants, elementals, mammooths.
Last edited by BigFloof; Jun 30, 2023 @ 7:58am
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Showing 1-15 of 15 comments
Hobocop Jun 30, 2023 @ 8:08am 
They teased an Owlbear and Displacer Beast form in earlier trailers. Beyond that, we don't know.
Foolswalkin Jul 1, 2023 @ 4:44am 
This is a particularly important question to those considering Druids because we also now have Spores circle available, so the implementation and variety of Wild Shape from the full freedom of PnP to the "someone has to animate that" of a CRPG will really shape which kind of Druid you want to be (or, in some cases, whether you want to be a Druid at all). On the other hand, both the examples you mentioned are I believe not eligible for Wild Shape in PnP, so it sound like they may be introducing some juicy non-beast options for Druids out of the creatures they've already built into the game rather than adding more beast options whose main purpose is to enhance Wild Shape.

Whatever it is, I hope Wild Shape and it's Moon upgrades will be transparent about the shapes they allow ASAP, rather than being a surprise each time you level up to a new CR of forms, so we can know whether Circle of the Moon has enough juice to be worth playing at time of character selection.
Last edited by Foolswalkin; Jul 1, 2023 @ 4:46am
This is a great question.
I have no idea what the answer is.
but its a great question!
GrandMajora Jul 2, 2023 @ 7:54pm 
BG3 was my first introduction to playing 5th edition, and I am very disappointed to find out that even as a Circle of the Moon druid, wild shape just flat out sucks in general and never really scales to a point where it's actually good for combat.

Based on what I've investigated and been told, it seems like Wild Shape is intended to be a utility power, rather than a combative one. Which in my opinion, totally blows.
Foolswalkin Jul 3, 2023 @ 3:45am 
Originally posted by GrandMajora:
BG3 was my first introduction to playing 5th edition, and I am very disappointed to find out that even as a Circle of the Moon druid, wild shape just flat out sucks in general and never really scales to a point where it's actually good for combat.

Based on what I've investigated and been told, it seems like Wild Shape is intended to be a utility power, rather than a combative one. Which in my opinion, totally blows.

Three counterpoints.
1. Wild shape is utility unless you’re circle of moon. Then you can get strong enough creatures that it’s worth doing in combat, but it very much depends on what forms we end up getting, and that’s such an unknown that we really don’t know how it’s going to shake out.
2. It makes you crazy tanky, because you get a new hp pool for each form.
3. Elemental wild shape, available to moon Druids at level 10, is extremely powerful, especially Fire Elemental, and with a level cap of 12 it’s not like you’re going to grow out of it.
dolby Jul 3, 2023 @ 3:53am 
Originally posted by Foolswalkin:
Originally posted by GrandMajora:
BG3 was my first introduction to playing 5th edition, and I am very disappointed to find out that even as a Circle of the Moon druid, wild shape just flat out sucks in general and never really scales to a point where it's actually good for combat.

Based on what I've investigated and been told, it seems like Wild Shape is intended to be a utility power, rather than a combative one. Which in my opinion, totally blows.

Three counterpoints.
1. Wild shape is utility unless you’re circle of moon. Then you can get strong enough creatures that it’s worth doing in combat, but it very much depends on what forms we end up getting, and that’s such an unknown that we really don’t know how it’s going to shake out.
2. It makes you crazy tanky, because you get a new hp pool for each form.
3. Elemental wild shape, available to moon Druids at level 10, is extremely powerful, especially Fire Elemental, and with a level cap of 12 it’s not like you’re going to grow out of it.
now only if you could recast spells like moonbeam in call lighting in wild shape.. but for some reason that's imposible in EA at least mayeb they lisend and fixed it...
BigFloof Jul 3, 2023 @ 3:57am 
Originally posted by dolby:
Originally posted by Foolswalkin:

Three counterpoints.
1. Wild shape is utility unless you’re circle of moon. Then you can get strong enough creatures that it’s worth doing in combat, but it very much depends on what forms we end up getting, and that’s such an unknown that we really don’t know how it’s going to shake out.
2. It makes you crazy tanky, because you get a new hp pool for each form.
3. Elemental wild shape, available to moon Druids at level 10, is extremely powerful, especially Fire Elemental, and with a level cap of 12 it’s not like you’re going to grow out of it.
now only if you could recast spells like moonbeam in call lighting in wild shape.. but for some reason that's imposible in EA at least mayeb they lisend and fixed it...

You can't cast spells in wild shape, this is a DnD rule.
dolby Jul 3, 2023 @ 4:03am 
Originally posted by BigFloof:
Originally posted by dolby:
now only if you could recast spells like moonbeam in call lighting in wild shape.. but for some reason that's imposible in EA at least mayeb they lisend and fixed it...

You can't cast spells in wild shape, this is a DnD rule.
you are not casting you are just moving the moonbeam...:)
Cirrus Jul 3, 2023 @ 4:03am 
Originally posted by BigFloof:
Originally posted by dolby:
now only if you could recast spells like moonbeam in call lighting in wild shape.. but for some reason that's imposible in EA at least mayeb they lisend and fixed it...

You can't cast spells in wild shape, this is a DnD rule.
"Recast" meant in this context moving the moon beam. DnD rules allow that.
GrandMajora Jul 3, 2023 @ 6:54am 
Originally posted by Foolswalkin:

Three counterpoints.
1. Wild shape is utility unless you’re circle of moon. Then you can get strong enough creatures that it’s worth doing in combat, but it very much depends on what forms we end up getting, and that’s such an unknown that we really don’t know how it’s going to shake out.
2. It makes you crazy tanky, because you get a new hp pool for each form.
3. Elemental wild shape, available to moon Druids at level 10, is extremely powerful, especially Fire Elemental, and with a level cap of 12 it’s not like you’re going to grow out of it.

Yes, you can get access to some powerful creatures as a CotM druid, but the scale progression is woefully slacking in comparison to what your character is actually fighting at the time.

For example, by the time you reach level 20, you can transform into an animal with a CR of up to 6... Oh boy, a creature who is a threat to a level 6 party; surely that will be a match for taking on literal demigods at this point!
juicy j Jul 3, 2023 @ 7:06am 
theres a datamined raptor shape
Foolswalkin Jul 3, 2023 @ 7:57am 
Originally posted by GrandMajora:

Yes, you can get access to some powerful creatures as a CotM druid, but the scale progression is woefully slacking in comparison to what your character is actually fighting at the time.

For example, by the time you reach level 20, you can transform into an animal with a CR of up to 6... Oh boy, a creature who is a threat to a level 6 party; surely that will be a match for taking on literal demigods at this point!

But that's not relevant for BG3, as we're only reaching level 12 and Elementals are CR5, available at level 10, and slap plenty hard.

The question is whether there is enough versatility of forms such that being able to pick a form in response to the variables of a particular encounter lets forms punch above their CR weight (for example, a form with superb push abilities knocking enemies repeatedly into spell or falling hazards). If not, Spores bucket of THP, fairly good melee damage for a primary caster, and ready use of spells while accessing in the previous two points will likely take them over the top.
Last edited by Foolswalkin; Jul 3, 2023 @ 7:57am
Originally posted by Foolswalkin:
Originally posted by GrandMajora:
BG3 was my first introduction to playing 5th edition, and I am very disappointed to find out that even as a Circle of the Moon druid, wild shape just flat out sucks in general and never really scales to a point where it's actually good for combat.

Based on what I've investigated and been told, it seems like Wild Shape is intended to be a utility power, rather than a combative one. Which in my opinion, totally blows.

Three counterpoints.
1. Wild shape is utility unless you’re circle of moon. Then you can get strong enough creatures that it’s worth doing in combat, but it very much depends on what forms we end up getting, and that’s such an unknown that we really don’t know how it’s going to shake out.
2. It makes you crazy tanky, because you get a new hp pool for each form.
3. Elemental wild shape, available to moon Druids at level 10, is extremely powerful, especially Fire Elemental, and with a level cap of 12 it’s not like you’re going to grow out of it.
disagree, but the element part
EARTH IS STRONK AND COOOOOL!
Rail Jul 26, 2023 @ 3:47pm 
with elemental shape around the corner I really hope that moon gets better as for the EA is absolute hot garbage, but in that case we shouldn't really multiclass too hard, if going moon Druid 10 is a must, which makes it pretty hard to pick some crazy multiclass options, most likely Druid 11/ Barb 1 for Tier 6 Spells and Rage or Druid 10/ Pala 2 for the Smites while Wild Shape if Larian is going to implement it correctly. Technically you should get a new form at 12 so depending on that going pure might also be an option, is really hard to tell the Druid's future with all these unknown variables.
GrandMajora Jul 26, 2023 @ 7:23pm 
Originally posted by Rail:
with elemental shape around the corner I really hope that moon gets better as for the EA is absolute hot garbage, but in that case we shouldn't really multiclass too hard, if going moon Druid 10 is a must, which makes it pretty hard to pick some crazy multiclass options, most likely Druid 11/ Barb 1 for Tier 6 Spells and Rage or Druid 10/ Pala 2 for the Smites while Wild Shape if Larian is going to implement it correctly. Technically you should get a new form at 12 so depending on that going pure might also be an option, is really hard to tell the Druid's future with all these unknown variables.

Druid 10, Cleric 2 - Take the Light Domain and turn yourself into a mini-nuke with Radiance of the Dawn.
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Date Posted: Jun 30, 2023 @ 7:54am
Posts: 15