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As I said, Larian is at fault for either making a faulty Oath system or narrative wise in portraying any conflict. Because they constantly portraying Goblin as an antagonist, and allowing Player to fight them without any context, Player will learn from it and react as such.
And I disagree with Paladin can just avoid the ambush, since these Goblin are killing the refugee - not just the tiefling - , so leaving them alone pretty sure against the Oath.
Uhm.... Superman is called Boy Scout for a reason, he is the epitome of Naive Knight in Shining Armor. However there is 2 things that we can't use Superman here: One - Superman is basically immortal, He can afford to be naive, saying we are a Superhero at this point of the game is meta gaming so... -, Two - Superman only put himself at risk, he will never risking his teammates.
I would prefer they put a moral system with wisdom checks. As example of Blighted Village, if players gathered enough clues about goblin involvement it should allow the Paladin to consider them evil.
The issue plagues 5th edition in general. They tried to make it "inclusive" and all they did was make it obtuse. If you worship an evil God.. I'mma kill your ass righteously. After I'm done I'll clean my sword, loot both halves of your corpse, then offer a prayer for your souls redemption.
That's a Paladin. Not some "sorry mr goblin, I hear you had a bad day, could I recommend you to a therapist?" crap.
Disingenuous argument just to make a funny b.s.
Lawful slaughter Paladins exist just not devotion type or ancient class but you would have to read rule books to know that so I cannot fault you....
+1 Wisdom checks for following a moral code.
Tenets of Devotion
Though the exact words and strictures of the Oath of
Devotion vary, paladins of this oath share these tenets.
Honesty. Don’t lie or cheat. Let your word be
your promise.
Courage. Never fear to act, though caution is wise.
Compassion. Aid others, protect the weak, and
punish those who threaten them. Show mercy to your
foes, but temper it with wisdom .
Honor. Treat others with fairness, and let your
honorable deeds be an example to them. Do as
much good as possible while causing the least
amount of harm.
Duty. Be responsible for your actions and their
consequences, protect those entrusted to your care,
and obey those who have just authority over you
I mean that's straight from the PHB.
"Aid others, protect the weak, and punish those who threaten them."
"Show mercy to your foes, but temper it with wisdom."
"Protect those entrusted to your care."
Nothing in there about not killing a goblin that attacked your friends.
Hell "Show mercy to your foes, but temper it with wisdom." quite clearly says to not show mercy if common sense tells you otherwise.
I'm not a huge fan of 5th edition in general, and MUCH prefer 3.5, but I've certainly read the rules, am an avid classic fantasy reader, and have a few campaigns under my belt.
I meant read the discussion.
Yes the honor system needs an adjustment.
Throwing out the whole thing may as well just get rid of the paladins, because clerics do everything better, divine smiting is a ribbon ability I guess meant purely for divine rpg purposes that clerics can pick up....
Paladins aren't kill'em all let god sort them out.
That would be a fighter or barbarian.
Knowing that the bloat of 3.5, power fantasy players love the faux "customization"
I much prefer to run a table of tenets and streamlined guidelines of 5e
(Maybe 5e is "dumbed" down but honestly it smooths the time at the table instead of looking up which skills a hundred points will get you in proficiencies and skills because they might not even be relevant to the campaign.)
Then as the DM looking up 3.5 skills everytime because there are 100s, I don't like 3.5 but it's better than anything in 4e.
.... that bad must bash, it me alignment, god told me....
Thereby adjusting the alignment pie chart.
I don't care for any of that particular paizo system in my dnd game.
Here, adjustments are warranted.
Your appeal to authority is hilarious
I'd agree with this if they didn't give the cleric so many proficiencies. Wizards don't start with medium armor (possibly heavy), shields, simple (and possibly martial) weapons- like jeebus cripes calm down just make them priests.
Granted that's true of most editions. I think Pathfinder 2e is the only one I know of that gives Clerics a more preist-ly option.
I mean isn't 1 of the dwarfs proficient in medium armor? So that dwarf a wizard would be startable in medium armor? I haven't tried this yet but I think it would work.
I think all dwarves are. Same for Gith. And yeah, it does work like that, one of my characters in this game is a Gith battle wizard. It's pretty fun.
Still, racial bonuses aren't the same thing as inherent class features.
It's not that ridiculous though. With the proficiencies clerics get, they can have pretty much the same AC as a Paladin. So they can tank as well as paladins can. Inflict wounds does more single-target damage at level 1 than a paladin's smite, and they both consume spell slots, of which the cleric has far more of. Combine that with the greater spell repetoire that lets them run the gamut of utility, healing, damage, and crowd control, and certain domains even giving them free skill proficiencies, making them better skill monkies too. The only thing the paladin really has on the cleric is extra attack. Which granted, combining that with smite can do a lot of damage, but only if you're open to burning two spell slots a round.
Conceptually, yes, clerics are supposed to be more pure casters than paladins are. In practice... eh.
Now, I haven't played high-level in 5e before, so I couldn't tell you if there's some point where it starts to split more dramatically. But for low to early-mid, it feels like Clerics have an easy win.
The goblins in the camp are tagged rightfully so as friendly non combatants because there are many avenues to explore where the goblin camp is allied or tolerant of your character. The issue or bug is that the Goblins don't drop the non combatant/allied flags that fail your paladin oath. That's it. There are some occasions where it shouldn't drop the flag but in most cases it should and it currently doesn't which is a bug.
This causes the goblin panic that has plagued these forums since paladins have dropped.
You don't need to rationalize your paladin oaths so hard.
And no paladins are not lawful good or even just lawful. They can be of any alignment now in 5e.
I've taken every Paladin dialog option and played her as goodie two-shoes as possible. I even gained inspiration with my holy heroics at Waukeen's Rest. Yet, for defending my self and killing a Gobbo guard, I've lost my sacred oath!
This sucks and it shouldn't be that way. I didn't do anything to piss off the gobbos. As a matter of fact I just finished selling a bunch of stuff to the merchant. They were all neutral until I entered the building.
I never played a full play through of paladin when patch 9 first came out, so maybe a patch came through, but I did do a mostly full play through of a paladin recently of ancient subclass and the ONLY time I broke Oath was when I purposefully knew it would break, otherwise I had NO problem with maintaining my Oath.
Maybe that has something to do with that subclass, but I had a hard time understanding why everyone was having a hard time maintaining the Oath.
Maintain yourself in a Good manner, lean lawful at times where needed. Don't go around outright attacking people unless they attack you or threaten innocents. Don't commit to actions that would be considered evil acts by the logic of the universe, like the one I did on purpose to test breaking the Oath by using the wand to raise an undead, which did in fact break it, and that was the only time it ever broke for me.