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The bastard swords were excluded from the lists as the creators of 5E determined, rightfully or wrongfully, that 'bastard' or 'hand-and-a-half' swords are a type of longsword.
Greatswords are 2-hand only. Shortswords and daggers are 1-hand only.
The longsword closes the gap between two handers and the short sword. In more medieval terms I have sometimes heard this type called one and a half hander, though most fantasy ips aren't to close to historical martial arts anyway.
The long sword doesn't have the "Light" property, so while you can dual wield it, as much as you can any weapon in 5e, it really isn't that good. You won't get your proficiency modifier etc. unlike the Short sword for example, that has the "light" property. So while you can dual wield longswords, it in general isn't recommended.
But threads like this always generate a lot of debate.
Longswords in DnD have been wrongfully characterized as one handed swords for decades. When 5e dropped they switched them to 1 or 2 handed as they are supposed to be. Short Swords are technically "Arming Swords" or the one handed swords that people used to use.
Bastard Swords no longer exist as longswords are now in fact bastard swords.
The most glaring example is probably Studded Leather, which just straight up never existed, and is thought to be Gygax's incorrect assumption of what Brigandine armor is (a type of armor that incidentally really should show up more in fantasy, but rarely does).
Longswords in real life were two-handed weapons, but longswords in DnD have always been either one-handed, or primarily one-handed with the option to be wielded in two hands.
I used to hate that, but after a lot of years I decided it's not only ok due to the rule of cool, but because fantasy settings have, well, monsters.
While IRL larger weapons make no sense because they were designed to kill humans, in a fantasy setting not only they could be required to cut through a dragon but also the wielder could have superhuman strengh due to absurd stats or magical buffs.
TL:DR - in a world where some people can throw fireballs and stop time, not only using swords must be cooler but also requires more to defeat monsters.
What in the actual F does this even mean?
Kinda makes you wonder how weapons and armor would evolve in a world that actually had to deal with these obstacles, rather than DnD where most equipment is taken from the real world.
I think the Monster Hunter games provide at least one potential perspective on that front.
I hate comically over sized weapons, but the long sword in BG3 really doesn't meet that standard, it's just a little to big. Plus it's the only weapon I've come across that the scale feels wrong, so if they're making weapons bigger because of "monsters" then all the weapons should be over sized.
Side-note: The current long sword's size would be the perfect size for a bastard sword.