Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This does pose an interesting philosophical question: does gaining sapience also automatically come with existential dread or the fear of death?
From what I know about the lore of the Beastlands (the plane reserved for the souls of animals), they eventually reincarnate after a while. So a non-sapient animal wouldn't really have a reason to fear death, if they knew it was only a temporary state of affairs.
The problem, however, is that they are not cognizant enough to be self aware. And after gaining enough intelligence to be so, they may begin contemplating their own mortality.
I anything, I'd say long living species would be more prone to cowardice because a longer life could potentially feel more valuable and not worth taking risks. So if you awaken a thousand years old fungus creature, it might just not want to risk it's life no matter what you offer or just be incredibly egotistical.
In the same vein, that's why I feel elves should be mostly neutral or evil and basically never good - the idea of valuing species that live very short lives - compared to their - doesn't sound that realistic.
The reason why elves typically avoid violence isn't because they're pacifists. It's because their extremely long lives are balanced out by having a very low fertility rate. It can take decades of trying before an elven couple is able to produce a child, and it can take centuries for their population to recover from a massive loss of life. Such as the kind that one might accrue during war time.
Elves can not afford to casually throw their lives away, when it takes a very long time to replace them.
It doesn't matter for BG3. The topic is more about DnD in general. Sometimes such things are discussed in this forum, since its a DnD game.
Are you sure about that? I just looked it up, and all the spell does is allow you to telepathically communicate with a creature who's intelligence is less than 4. And the spell only lasts 10 minutes.
Just something I've been curious about.
I do think this is an interesting thing to consider. No, I don't think Awakening expands the creature's life, but I don't know if the existential dread would be quite as much of a factor. After all, does a human have constant existential dread over the fact that an elf will live ten times longer than them? Possibly some, though some others might be envious, and some might just not consider it at all. After all, they may have human levels of intelligence, but that doesn't make them human, and a full life is still a full life, whether it's 4 years or 1000.
You're assuming that hamsters don't already know that............