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in 5e raw, (no multiclassing) That warriors win out, not due to the extra 2 attacks alone, but how action surge works with the added attack. making a whopping
1attack (lvl1)
1attack (lvl5)
1attack (lvl11)
1attack (lvl20 not available in full game release)
actionsurge do all those attacks again lol.
Barbarian only has max 2 attacks, they can be extremely hard hitting consistent attacks, but only 2 without feats.
The damage in BG3 however Barbarians are not just killing it with a lot of damage per swing consistently, but their strength in throwing stuff around may still keep them at the top.
I can only guess you came up with the extra attack via the berserker sub, but that is just a subclass.
If you can really repeat all your 3 attacks with action surge, fighter sounds better for me.
Well, it's better once per combat. Meanwhile, Berserker is going in with three attacks every turn from level 5 onwards as long as they're Raging with their Rage damage bonus as well.
And I'm using the Battlemaster Fighter for the comparison, the Eldritch Knight is awful. The EK doesn't have the spells and cantrips implemented that allow the sub-class to even partially compete with the Battlemaster Fighter.
That's it. Literaly it. Nothing else to say. Fighters are called bland and basic as a joke for a good reason.
Especially if you pick the Champion subclass which isn't in the game yet. "Hey we heard you like Fighter, so we put more Fighter in your Fighter."
Bonus points if it's a Human Fighter. That said, jokes about them being bland and basic aside they like hitting things, hitting them very hard and are VERY good at it to boot. So you can't really go wrong with one in most parties. They're also good pack mules.
Agreed the Eldritch Knight and Arcane trickster definitely very awful. Until they get the great bladetrips and spells from the other sourcebook. We can only hope.
The fighter gets access to action surge which doubles their attacks for a turn, giving them 4 attacks at level 5 when action surging. The ability comes back on a short rest, so in BG3 that means basically once per every battle.
The barbarian subclass Berserker can use a frenzy attack on their bonus action to get the 3rd attack you mentioned. It requires a bonus action to use, which mean you can't use it on the turn you cast rage.
The biggest difference between the 2 is that Berserkers are almost always going to be attacking with advantage (due to reckless), but the enemies are also attacking them with advantage. While a battlemaster will have a lot more utility and harder hitting attacks with their superiority dice.
As for how both use GWM, the berserker can more easily ignore the -5 hit penalty, but the bonus attack is wasted on them, while the fighter can make good use out of the bonus attack, but the -5 hit penalty is much harsher.
Quick Edit: This is comparing the two as if they are both using a 2handed weapon. The fighter can go much wider with their builds and use two-weapon fighting or use a hand crossbow to weaponized their bonus actions to narrow the gap.
Beserker so far is rather spot on. They just removed the exhaustion from Frenzy (something I do at my tables I DM anyways).
Reckless attack + rage resistance is what really differentiates Barbs apart from Fighters. Go all in for that reliable GWM damage. Hopefully though, they add in multiclass to BG3 (I am having my doubts), because Barb with a splash of fighter for Action surge is *chef kiss*.
Fighter class description:
My favorite Fighter subclass is Cavalier because I can sometimes hit/miss from horseback!
Probably the most powerful is multiclassing to have both reckless attack, berserker throw/frenzied strike and action surge. Half damage from a lot of common damage types is a huge plus.
Barb being rage and Fighter being Skill, I think they chose to display skill as getting more attacks, and rage doing more damage per attack (and also shrugging off damage). So its not so much of a Furious Fury of Flurries type of Rage, except for Frenzy, which is aptly named.
I could see it being reverse, with fighters getting harder hitting attacks and Rage giving more attacks, but it makes sense as is.