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I think we'd see Goblins just because they're more popular / commonly requested. If you run public games at LGSs and conventions you'd be surprised how often people ask to play gobbos. They're a fairly popular race, and I think IF (big if imho) Larian introduced a goblinoid race I think they would take the road of the most wished for one.
I also don't think it's be any less believable for the grove to let in a Goblin than a Drow. Especially because the whole reason they let you in is because you help them fend off the goblin wave. I think they would be wary of you, but much like how your allies accept M'Khiin in SoD with some apprehension I imagine a Goblin hero would be accepted the same.
I am surprised to see such a lack of imagination in a game built around the world's biggest TTRPG. Unlikely heroes are not only a common staple of Faerunian lore, but the genre as a whole.
Don't get me wrong, I'd love to be able to play Goblins, and would make judicious use of FIREBALL if the option was ever implemented. But in terms of social interactions, Hobgoblins would be much easier to implement into the game than Goblins or Bugbears.
Zevlor only allows a Drow character into the Grove because he personally witnessed you, the drow, save the gate from the Goblins Scouts. Same could hold true if you were a Goblin.
Let's also not forget you are not traveling alone. That can also cause some to pause in the attack on sight factor. Lastly, by the time characters reach lvl 5, you will have attained a lot of local, even regional, recognition so people hearing about the "good" Goblin and his/her companions will have started to seep in. Also, many of the people you meet in the 1st part of the 1st chapter, will reach Balders Gate before you do; the Tiefling refugees, Aradin, Myrina, the Flaming Fist, etc.
Last lastly, the Zhentarim are easily as evil as the Lolth Drow of Menzoberranzan, yet they are not killed on sight.
Long lived races and those affected would still remember.
And they'd have to bring back the voice actors to record an entirely new set of dialogue for every single goblin in that camp specifically to interact with other goblins, including all the branching and secret dialogues.
Its just not going to happen, even if it makes sense, this isnt that kind of game. This isnt world of warcraft.
You will however, find a Goblin mod when the game releases, that will probably just reskin a halfling. And maybe the mod adds a custom start zone, i doubt it, but maybe, but you wont be getting any new voice lines, maybe some text based dialogue though.
World of Warcraft really is a poor example. It's core files are non modifiable.
Skyrim however (better comparison as both games are both heavily modifiable and non online service games) has plenty of "alternative start" mods.
With Vall-e you can take the voices of other goblins and modify new quest dialogue if need be. Right now the only limitation is the motivation to do such.
What I want is for the NPCs in the world to react accordingly.
I mean, there's basically race wars in FR. Orcs, goblins and hobgoblins have been imagined as nomadic races at war with the settler races, and is part of the setting history.
So people in Baldur's Gate should at least be initially alarmed at the appearance of say a goblin and display the gamut of reactions; fear, hatred, curiosity, disgust and even friendliness.
That's _a lot_ of reactions to write, record and cut scene. And there's subtleties too. You can't just use the goblin reaction for lizardfolk.
Nah, they're going to draw a line somewhere. I wouldn't say strictly PHB because we've got Githyanki and dataminers found warforged.
I still find it ridiculous that people are trying to argue the feasibility of playing various monster races such as goblins and kobolds, when the DROW are already implemented as a playable option.
Drow are far, far more hated and feared than goblins and kobolds will ever be. Hell, even their fellow denizens of the Underdark know that they are bad news.
So if they're allowed to walk around in society unmolested, there is no reason why other monster races could not manage to earn a similar degree of acceptance.
Drow are not a nomadic race that constantly come into conflict with settled races. Their long range surface raids are few and infrequent. They have the rare attack on say Mithril Hall, and that's it.
They're rare and exotic.
Goblins and Orcs are common and everyone knows someone who has suffered at their hands.
I don't understand this modern reductionism where all the races are treated like humans, just with wearing funny ears or big noses. We've talked about it in our group and one theory is that there's now a lot of players who never read any of the FR or DL novels.
Do people even hate (aside from gnomes) or fear kobolds in Fearun? I'm given to understand they're sometimes 'hired' to dig sewers for large towns and cities, though maybe that's old lore.
Yes, they do get hired by cities, quite commonly as a matter of fact. But the average commoner tends to view kobolds as pests and vermin. We even see Astarion refer to them like they're simple animals twice in the current state of the game.
It doesn't matter how rarely encountered they are. Everybody knows about the drow's reputation, and civilized regions often seek to kill them on sight.
Just look at what happened to Viconia in BG2. She claims that all she was doing was simply passing through the city, minding her own business. One of the local citizens noticed her and figured out she was a drow, and just being one of them was enough to get her burned at the stake.
If you get her to open up her backstory to you, she also reveals that when she first escaped to the surface, she was initially taken in by a farmer who spent their time building up a level of trust and friendship with her. Only so that she would eventually drop her guard so that the boy and his friends could capture and rape her.
Then we have Zevlor who tells our character that we are "very brave" to walk around without hiding our identity.
Outside of homebrew campaigns where the fantasy racism is more lenient, the official stance towards drow in the Forgotten Realms is that they are despised everywhere they go.
Nobody likes the drow... nobody...
So again, if drow are being made a playable option for us to explore the story, then goblinoids should be no problem at all.
Bit OT but related. I'm from NZ and we had land wars in 19th century. Anyway, a Maori leader talking with European said (paraphrasing), 'if the issue were just people killed, we could reach agreement, but it's about the land, so we have to keep fighting.'
That's why goblins are 'more evil' than drow. Drow don't come for the farm, they come for the farmers. It's a different kind of evil.
Put another way, goblins and orcs essentially fill the narrative role of the mongols. And absolutely everyone feared the mongols.