Baldur's Gate 3

Baldur's Gate 3

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Larian Paladins are all Wrong
I am not sure where Larian comes up with this, but they have the understanding of Paladin Oaths critically wrong. A Paladin's Oath is to their god they choose to follow. It's not that they go around making oath's to people on the street to do quests. Larian has Paladins depicted as pacifists that walk around making promises to everyone. You can't even choose a god to follow yet. (I understand and hope that is probably still in works.) Understanding this though, a paladin is nothing if they don't choose a god to follow from the very beginning. That's whom they have dedicated their OATH to and their allegiance to follow. In other words, a Cleric gone Holy Warrior. The oath is only broken if you choose something your god opposes.

Worse, since you cannot choose your god you follow then the story has no meaning with the companions you have. If you are a Paladin aligned to a good alignment god, you would have to put to death or cast out on learning of some of your companions. Which is crucial that you cannot as you need them to get anywhere in the game. Once a good Paladin learns of the evil of their companions, they would have to bring justice on them right then or BREAK THEIR OATH to their god to travel with them.

It's like almost every companion is evil alignment. I think others in your camp will eventually be playable that have some good aligned. But you cannot possibly open up the good ones without help from the evil ones. Truly does not make sense.

Lastly, because the way the story is laid out to help evil aligned characters, it's impossible to know which choice is actually the correct choice for good aligned. Some story lines are just built to be evil aligned no matter what you choose.
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Mostrando 496-510 de 553 comentarios
Quillithe 8 ENE 2023 a las 15:38 
Publicado originalmente por Trap Queen 85:
Publicado originalmente por Quillithe:
People are posting in this thread because they'd like to be able to choose a god for their Paladin, not because they want to remove gods from D&D.

So what you're saying is you don't read. I'd do your homework for you but it's just not worth the effort. Go read.

Publicado originalmente por Quillithe:
I would challenge you to find two people in this thread saying D&D shouldn't have gods in it. (I'd say one, but I think that one guy with the longwinded video-filled posts actually might).

"I dont really know why so many people are so hyperfixated on the idea that WotC removed the need for Paladins to have a deity when CLERICS STILL EXIST!"

"Seems a bit weird to me too, but that is kinda how belief works in DnD: if you get enough people believing a sock puppet can talk and is a deity, it will start talking and answering prayers. Or Kuo-toa and anything. Like orks in 40k."

"Well if people's general consensus is "an Oath is what gives you the powers you don't need to follow a diety", then sure, but even though people are saying that, there's still not even an option to follow one, even if you want to."

"Players shouldn't be bound to their powers through religion and gods. 5e took a step in the right direction and replaced that out of date idea"

"Deity is optional. Deal with it."

"In the end, if they want to remove the MECHANIC of following a deity, sure. D&D 5e I believe doesn't require it - which is why many people here are in the "what's the issue?"

"In 5e paladins don't follow the gods because they have a powerful belief in their oath. Not everyone wants to play a class tied to religion they don't believe in"

I'm tired of doing your homework for you. You seem to forget that there are threads far older than this one that have gone into this subject time and time again.
Are those supposed to be people saying gods shouldn't be in D&D? Because several are explicitly saying gods should be in D&D.

The only one that's kinda close is maybe:
"Players shouldn't be bound to their powers through religion and gods. 5e took a step in the right direction and replaced that out of date idea"



Publicado originalmente por Trap Queen 85:
The very idea that you have to say 'if you really want to play a Paladin following a god in D&D' means that you should understand the same argument was made prior to changes with the Paladin. And by that means it never needed to be changed since it was always an option to play another way right?
I can't see what's so terrible about rules trying to be more setting-agnostic. Heck, even Clerics in D&D don't always get their power from a god back in 2E, so I'm not sure what's so terrible about some Paladins not doing so.
Trap Queen 85 8 ENE 2023 a las 16:01 
Publicado originalmente por Quillithe:
The only one that's kinda close is maybe:
"Players shouldn't be bound to their powers through religion and gods. 5e took a step in the right direction and replaced that out of date idea"

That would be because those posts themselves are remarking about the theme of the entire thread being about Paladins not having deities and the people suggesting they shouldn't. If you want the specific posts saying 'gods suck' go back and find those yourself I'm not digging beyond the last two threads to do that for you. You have majora in this very thread confirming that very thing.

Publicado originalmente por Quillithe:
I can't see what's so terrible about rules trying to be more setting-agnostic. Heck, even Clerics in D&D don't always get their power from a god back in 2E, so I'm not sure what's so terrible about some Paladins not doing so.

I know you can't see it that's the entire problem. Not sure what you're smoking and when it comes to not being able to read the very 5e rules you claim to love so much, you should probably pass that to someone else. But again let me help.

"As you create a cleric, the most important question to
consider is which deity to serve and what principles you
want your character to embody, Appendix B includes
Iists of many of the gods of the multiverse, Check with
your DM to learn which deities are in your campaign.
Once you've chosen a deity, consider your cleric's
relationship to that god, Did you enter this service
willingly? Or did the god choose you?"

"Clerics are intermediaries
between the mortal world
and the distant planes of the gods".

Yes a cleric ALWAYS gets their power from a god.
Última edición por Trap Queen 85; 8 ENE 2023 a las 16:04
Quillithe 8 ENE 2023 a las 16:05 
Publicado originalmente por Trap Queen 85:
Yes a cleric ALWAYS gets their power from a god.
Well, except the ones in D&D that didn't in the past.

https://darksun.fandom.com/wiki/Cleric

"On Athas, clerics draw their magical energy directly from one of the four elemental planes: earth, air, fire, or water; not from any manner of deity."

Maybe they always have to in 5E, was this changed by the pro-god fanatics, always trying to get gods into D&D? No, lol.
Publicado originalmente por Quillithe:
Publicado originalmente por Trap Queen 85:
Yes a cleric ALWAYS gets their power from a god.
Well, except the ones in D&D that didn't in the past.

https://darksun.fandom.com/wiki/Cleric

"On Athas, clerics draw their magical energy directly from one of the four elemental planes: earth, air, fire, or water; not from any manner of deity."

Maybe they always have to in 5E, was this changed by the pro-god fanatics, always trying to get gods into D&D? No, lol.

Hahah we aren't talking about settings we're talking about the core rules. Dark sun while I enjoy it is like bottom of the list when it comes to settings. There are plenty of one off settings that handle different classes and races differently but guess what? They have lore that explains the reasoning behind them.

Here's the 2E description for you as well:

"The priest is a believer and advocate of a god from a particular mythos. More than just a follower, he intercedes and acts on behalf of others seeking to use his powers to advance the beliefs of his mythos." "They can cast spells, primarily to further their god's aims and protect it's adherents.
Última edición por Vixziค็็็็็n; 8 ENE 2023 a las 16:10
Trap Queen 85 8 ENE 2023 a las 16:12 
Publicado originalmente por Quillithe:
"On Athas, clerics draw their magical energy directly from one of the four elemental planes: earth, air, fire, or water; not from any manner of deity."

Maybe they always have to in 5E, was this changed by the pro-god fanatics, always trying to get gods into D&D? No, lol.

Arthas and Dark sun are specific environments where it's explicit as to why the gods don't exist. Like it goes into specific details for that. Clerics have been tied more so to gods than any class including Paladins.
Última edición por Trap Queen 85; 8 ENE 2023 a las 16:13
Trap Queen 85 8 ENE 2023 a las 16:14 
Publicado originalmente por Vixzian:

Here's the 2E description for you as well:

"The priest is a believer and advocate of a god from a particular mythos. More than just a follower, he intercedes and acts on behalf of others seeking to use his powers to advance the beliefs of his mythos." "They can cast spells, primarily to further their god's aims and protect it's adherents.

Yep and I think the older you get in terms of the versions you go back to the more closely tied gods are to the classes and the world in general. At least that's the case for the core rules.
Hobocop 8 ENE 2023 a las 16:15 
So basically, setting-specific.

Glad that's been cleared up and we've circled back 'round to the point I made in my prior post.
Última edición por Hobocop; 8 ENE 2023 a las 16:15
Pan Darius Cassandra (Bloqueado) 8 ENE 2023 a las 16:17 
5e is setting agnostic, you're supposed to tailor the class to your particulat game/campaign.

Oaths work mechanically in Forgotten Realms, Dark Sun or Eberron - they can swear an Oath to a god, or to something else, and the underlying mechanics work the same.

The decision to require them to have a deity or not is for your rp'ing flavor.

As far as BG3 is concerned, Larian has already shown us a Paladin of Tyr, so we know that they are down with OPP.

As to why the option to choose a deity isn't available for Paladins (or any non-Clerc for that matter) we can only speculate about.

My speculation is that it has something to do with writing/voicing additional dialog lines.
The point should be that you shouldn't have classes where the very meaning of said class is tied to gods and the very spells they use specifically have the word god in them since divine means of god, and then try to act as if it's bizzaro world and words don't mean what they actually mean and try to separate the class from it's very meaning without actually giving a clear and logical reason behind it.

That's the point.
Trap Queen 85 8 ENE 2023 a las 16:23 
Publicado originalmente por Vixzian:
The point should be that you shouldn't have classes where the very meaning of said class is tied to gods and the very spells they use specifically have the word god in them since divine means of god, and then try to act as if it's bizzaro world and words don't mean what they actually mean and try to separate the class from it's very meaning without actually giving a clear and logical reason behind it.

That's the point.

^ Oh and with Dark Sun care to guess where the clerics get their powers from? The very same thing that's been suggested for the Paladin [it's not divinity]. Again people here aren't asking for much they just don't want it to be stupid. Power cuz promise is stupid. Separating a Cleric or Paladin from their god while still giving them access to divine powers where it's specifically stated the divine powers can only come from divine beings is also stupid.
Última edición por Trap Queen 85; 8 ENE 2023 a las 16:25
GrandMajora 8 ENE 2023 a las 16:24 
Publicado originalmente por Hobocop:
So basically, setting-specific.

Glad that's been cleared up and we've circled back 'round to the point I made in my prior post.

We've been saying it was setting specific for days now. But people still kept coming in here, citing details from completely different settings, or misinterpreting the rules as written in the player's handbook.

However divine magic works in other settings does not apply to Forgotten Realms. However divine magic works in your home brew campaign does not apply to the Forgotten Realms.

Divine magic in the Forgotten Realms must come from a deity, or an entity who is close enough in power to a deity to function as one (such as Demon Lords and Arch Devils).

You do not gain access to divine magic just because you believe in something hard enough, at least not in the Forgotten Realms setting.
Quillithe 8 ENE 2023 a las 16:26 
Publicado originalmente por Vixzian:
Publicado originalmente por Quillithe:
Well, except the ones in D&D that didn't in the past.

https://darksun.fandom.com/wiki/Cleric

"On Athas, clerics draw their magical energy directly from one of the four elemental planes: earth, air, fire, or water; not from any manner of deity."

Maybe they always have to in 5E, was this changed by the pro-god fanatics, always trying to get gods into D&D? No, lol.

Hahah we aren't talking about settings we're talking about the core rules. Dark sun while I enjoy it is like bottom of the list when it comes to settings. There are plenty of one off settings that handle different classes and races differently but guess what? They have lore that explains the reasoning behind them.

Here's the 2E description for you as well:

"The priest is a believer and advocate of a god from a particular mythos. More than just a follower, he intercedes and acts on behalf of others seeking to use his powers to advance the beliefs of his mythos." "They can cast spells, primarily to further their god's aims and protect it's adherents.
Yeah, come back after you read any of my posts.
Publicado originalmente por Quillithe:
Publicado originalmente por Vixzian:

Hahah we aren't talking about settings we're talking about the core rules. Dark sun while I enjoy it is like bottom of the list when it comes to settings. There are plenty of one off settings that handle different classes and races differently but guess what? They have lore that explains the reasoning behind them.

Here's the 2E description for you as well:

"The priest is a believer and advocate of a god from a particular mythos. More than just a follower, he intercedes and acts on behalf of others seeking to use his powers to advance the beliefs of his mythos." "They can cast spells, primarily to further their god's aims and protect it's adherents.
Yeah, come back after you read any of my posts.

Why would anyone read your posts? You don't even seem to know much about D&D at all.
Quillithe 8 ENE 2023 a las 16:30 
Publicado originalmente por Vixzian:
Publicado originalmente por Quillithe:
Yeah, come back after you read any of my posts.

Why would anyone read your posts? You don't even seem to know much about D&D at all.
It's true that I'm not that informed, but apparently I know more than Trap Queen 85 after that wildly overconfident and incorrect:

Publicado originalmente por Trap Queen 85:
Yes a cleric ALWAYS gets their power from a god.

Oops.

But anyway, it was more about the CONTENT. If you're going to quote them while posting unrelated nonsense, don't bother. It's rather silly to say "No, you're wrong" and then write an entire post that is just restating what I just said.
Última edición por Quillithe; 8 ENE 2023 a las 16:31
Trap Queen 85 8 ENE 2023 a las 16:31 
Publicado originalmente por Quillithe:
Publicado originalmente por Vixzian:

Why would anyone read your posts? You don't even seem to know much about D&D at all.
It's true that I'm not that informed, but apparently I know more than Trap Queen 85 after that wildly overconfident and incorrect:

Publicado originalmente por Trap Queen 85:
Yes a cleric ALWAYS gets their power from a god.

Oops.

Haha there is no oops. That is a factual statement in every single version of the core rules.
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