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AB is OP broken because it is added above another damage modificators. So you will be able to get full of it only when target is hexed. Restricting it to 1-2 targets per round, but not more than 1 at the same time.
But in one I think we'll agree: it must be fixed same as those haste/double cast and other mechanics problems which ruin the balance.
Even if it is (arguable), reasons are diametral different.
Personally, while some classes look weak on paper I've yet to see a character in play who didn't contribute more or less equally.
At its core, 5E is an action economy game (with tactical positioning). The party simply needs to have more higher-value actions than the monsters, over spread of different kinds of encounters. If a character can contribute meaningfully and generally of high-value, they're effective.
Atm the game is so easy that minmaxing is irrelevant.
But if we get to 'hell-like' difficulties at the release, then theorycrafting pit would be opened :)
I just don't want to GWM all the time so that is why i think haste is fine as is lol Cos i ♥♥♥♥♥♥♥ hate that feat. And the corrent haste is the biggest ♥♥♥♥ you can give to GWM users right now hehe even with the new broken ass STR potions. As you can see i i'm not a fan of two handed weapons.;)
Oh. I explained my position from my minmaxing experience of available classes, regarding current game build capabilities.
Trying to build maximum objective chart.
And you're talking about your your subjective priorities. Those cannot be compared.
You may play whatever you like: naked coocoo paladin dual wielding forks? Not a problem — do it! But it has nothing to do with it's potential power spike.
I don't see the problem in GWM itself. Picking GWM is alternative to +2 stat. So add andother -1 penalty to -5. You gain something for sacrificing another.
I see more a problem that other non-melee classes don't have a good alternative for GWM. Most of the feats in EA are crap. Nothing is suggested for rangers. We have no concentration feat which could help casters a lot. So GWM holds Monopoly in feats choice which is not right :D
Also, losing 6 attack bonus might be really huge IF the difficulty in EA would be a bit higher. The less chance to hit you have, the less GWM is profitable.
Or, as you told, reworking or balancing it could be an option too.
Yup, taking this mechanic means you must somehow compensate the loss. Picking it without plan most likely will make your character worse than it was before GWM :D
They get about the same number of spell slots as Wizards do in 5th edition (as opposed to the heaping arsenal from previous editions). However, their bread and butter seems to be focused around the use of meta magic and sorcery points.
A primitive plan is a plan too :P
It would be weird if you take it on your Lae'zel fighter at the current state of EA and don't have any party spells/skills to make her land it properly (like bless or/and faerie fire, bard).