Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want to play as a 'chaotic evil' character, then make 'chaotic evil' choices.
You can play as a halfdink.
thats kinda well,,u pick alignment so dm knows...Havent played ad&d since 2nd edd.
So basically as ha been said....if you want to have a chaotic evil char, make chaotic evil decisions. A checkbox on your character sheet isn't what makes your char any alignment...their actions do...
So a paladin can be neutral? In my world always lawful good/evil..Paladin is op but cause off alignment hard to play..
I dislike Pala so I can't tell you to much more...
Actually they made a great change where instead of Paladin's having to stick to a specific alignment, they now have to stick to specific rules based on the subclass they are.
So if you're a Devotion Paladin, you can never tell a single lie or backstab someone.
If you're a Redemption Paladin, you can never use violence in any unless its absolutely necessary.
If you're a Crown Paladin, you can never break a law or go against the nation you serve.
If you're a Conquest Paladin, you can never follow the command of anyone unless they have beaten you in combat.
If you're an Open Sea Paladin, you must work to fight against any system that oppresses people's freedom.
To me, this makes playing Paladin way more interesting, as instead of having to follow the vague and subjective guidelines of the alignment system, each subclass is given their own unique and thematic rules to which you must follow.
Yes. A neutral paladin would be more along the lines of a Oath of Glory paladin for Kord.
You can also be a Oath on Conquest Paladin for Kord or if you want to be evil as a servant for the Archdevil Bel.
If you want what feels like a more traditional "paladins must be lawful-good" style, try one of the Pathfinder games. Both Kingmaker and Wrath of the Righteous are fantastic and in the same vein as BG3.
Here it's way more rational, you fail to your oath "once" and it's done, byebye paladin.
I feel the exact opposite. Trying to sweep alignment under the rug and move away from the aspects of good vs. evil and divinity when it comes to characters meanwhile the rest of your entire world is built on those aspects it makes zero sense. In table top alignment is absolutely huge for building the world and setting up how societies view and interact with one another and how pantheons work and oppose one another and the relationship of mortals to that. All of this adds to amazing stories and depth in the older table top games. This is one of the few places where I deeply disagree with the direction that 5e took.
The other being races and retconning lore to fit their history into the 'modern audience' trends. What they could have done was just move the story down a different path while keeping the lore as is.
For the video gaming environment I feel 5e works spectacularly [outside of Paladins] because of it's streamlined rule set. The reason it doesn't work for Paladins is because of Oathbreaker imo. Had BG3 gone the route of Solasta when it came to Paladins I think everyone would have been a lot better off.
I could not agree more. I feel like it fell victim to the echo chambers of people who dismissed it due to their limited understanding.
I've said before that if WotC designed an entirely new cosmology for the setting that was not alignment centric, I would have no problem with them changing the mechanics to discard alignment.
But until that day comes, the world building and planar cosmology is heavily grounded in the existence of the alignment spectrum. Which is why it must remain in the game, regardless if people find it stupid or not.